<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4706692126814456923</id><updated>2011-11-27T15:28:05.029-08:00</updated><category term='Dota Video'/><category term='Dota Hero Guide'/><category term='Dota Comics'/><category term='All Dota Map Download'/><category term='Dota Changelogs'/><category term='Dota Ai Map News'/><category term='Dota Map 6v6 Download'/><category term='Dota Replays'/><category term='Dota Wallpaper'/><category term='New Dota AI Map Download'/><category term='Dota AI Map Download'/><category term='Dota Bug'/><category term='Dota Map News'/><category term='Dota Map Download'/><category term='Dota Patch 1.24b'/><category term='Dota Theme Manager'/><category term='Upcoming'/><category term='Garena Hack'/><title type='text'>All for Dota Allstars</title><subtitle type='html'>Dota Allstars Tips &amp;amp; Trick, Dota Map Tool Hack, Dota Replays, Dota Map Download, Dota Ai Map Download</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>49</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-8337964081540640477</id><published>2010-02-01T01:26:00.000-08:00</published><updated>2010-02-01T01:26:22.952-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.66 Changelogs</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s1600/Dota+6.63+Loading+Screen.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="dota 6.66" border="0" height="300" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s400/Dota+6.63+Loading+Screen.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Dota 6.66 Changelogs&lt;/b&gt; - To download the &lt;a href="http://dotaforus.blogspot.com/2010/02/dota-666-map-download.html"&gt;dota 6.66 map&lt;/a&gt; click this link.&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Heroes&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Batrider&lt;br /&gt;- Flaming Lasso &lt;span class="IL_AD" id="IL_AD2"&gt;cooldown&lt;/span&gt;  decreased from 130/90/50 to 90/70/50&lt;br /&gt;&lt;br /&gt;Beastmaster&lt;br /&gt;- Wild Axes now properly hits invisible units&lt;br /&gt;&lt;br /&gt;&lt;span class="IL_AD" id="IL_AD4"&gt;Bounty Hunter&lt;/span&gt;&lt;br /&gt;- Jinada cooldown &lt;span class="IL_AD" id="IL_AD6"&gt;improved&lt;/span&gt; from  22/17/12/7 to 21/16/11/6&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/post-create.g?blogID=4706692126814456923" name="more"&gt;&lt;/a&gt;Clockwerk&lt;br /&gt;- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14&lt;br /&gt;&lt;br /&gt;Dirge&lt;br /&gt;- &lt;span class="IL_AD" id="IL_AD7"&gt;Added&lt;/span&gt; Aghanim's &lt;span class="IL_AD" id="IL_AD5"&gt;Scepter&lt;/span&gt; for Undying.&lt;br /&gt;&lt;br /&gt;Regular Plague Aura&lt;br /&gt;- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of  heroes and 2% of creeps&lt;br /&gt;Scepter Upgraded Plague Aura&lt;br /&gt;- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of  heroes and 3% of creeps&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doom Bringer &lt;br /&gt;- Reworked and rebalanced most of his abilities&lt;br /&gt;&lt;br /&gt;Old Devour:&lt;br /&gt;===========&lt;br /&gt;Creeps: Up to level 1/2/4/6&lt;br /&gt;Bonus Gold: 10/20/30/40&lt;br /&gt;cd: 30/25/20/15&lt;br /&gt;manacost: 50/45/40/35&lt;br /&gt;&lt;br /&gt;New Devour:&lt;br /&gt;===========&lt;br /&gt;Creeps: Up to level 2/4/5/6&lt;br /&gt;Bonus Gold: 40/60/80/100&lt;br /&gt;cd: 60/55/50/45&lt;br /&gt;manacost: 60&lt;br /&gt;&lt;br /&gt;Gains the abilities of the target neutral creep has until you devour  another creep with abilities to replace it&lt;br /&gt;&lt;br /&gt;Old &lt;span class="IL_AD" id="IL_AD3"&gt;Scorched Earth&lt;/span&gt;:&lt;br /&gt;====================&lt;br /&gt;Large aoe castable.&lt;br /&gt;&lt;br /&gt;MS Bonus: 10/15/20/30%&lt;br /&gt;AS Bonus: 10/15/20/30%&lt;br /&gt;Deals: 1/2/3/4 dps&lt;br /&gt;Heals: 1/2/3/4 dps&lt;br /&gt;&lt;br /&gt;Duration: 20&lt;br /&gt;CD: 10&lt;br /&gt;Manacost: 60&lt;br /&gt;Cast Range: 800&lt;br /&gt;AOE: 700&lt;br /&gt;&lt;br /&gt;New Scorched Earth:&lt;br /&gt;====================&lt;br /&gt;Temporary effect around you. Earth is scorched wherever you are walking.&lt;br /&gt;&lt;br /&gt;MS Bonus: 20%&lt;br /&gt;Damage: 15/20/25/30&lt;br /&gt;Heals: 15/20/25/30&lt;br /&gt;&lt;br /&gt;Duration: 8/10/12/14&lt;br /&gt;Cooldown: 60/50/40/30&lt;br /&gt;Manacost: 60&lt;br /&gt;AOE: 600&lt;br /&gt;&lt;br /&gt;Old Doom:&lt;br /&gt;==========&lt;br /&gt;Regular&lt;br /&gt;-Duration: 12/14/16&lt;br /&gt;-DPS: 40/60/80&lt;br /&gt;-Cooldown: 160/130/100&lt;br /&gt;&lt;br /&gt;Scepter&lt;br /&gt;-Duration: 14/16/18&lt;br /&gt;-DPS: 50/70/90&lt;br /&gt;-Cooldown: 90/80/70&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Doom:&lt;br /&gt;==========&lt;br /&gt;Regular&lt;br /&gt;-Duration: 14&lt;br /&gt;-DPS: 30/50/70&lt;br /&gt;-Cooldown: 110&lt;br /&gt;&lt;br /&gt;Scepter&lt;br /&gt;-Duration: 14&lt;br /&gt;-DPS: 50/80/110&lt;br /&gt;-Cooldown: 90/80/70&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earthshaker &lt;br /&gt;- Echo Slam no longer counts corpses for damage Echo damage (They used  to count them for partial damage)&lt;br /&gt;- Aftershock AoE from 280 to 300&lt;br /&gt;- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300&lt;br /&gt;- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice  for each hero it hits)&lt;br /&gt;- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70&lt;br /&gt;- Echo Slam's unit search aoe increased by 75 (this is not the damage  aoe, just the initial unit search aoe)&lt;br /&gt;- Note: The main idea with most of these changes is to emphasis the  timing aspect of the echo slam more. Some other buffs are done to  compensate for the reduced power from the corpse count loss.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enchantress&lt;br /&gt;- Movement speed increased from 295 to 305&lt;br /&gt;- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%&lt;br /&gt;- Enchant's slow effect duration decreased from 7 to 5.5 seconds&lt;br /&gt;&lt;br /&gt;Faceless Void&lt;br /&gt;- Timewalk slow increased from 10/20/30/40% to 25/30/35/40% &lt;br /&gt;- Timewalk cooldown rebalanced from 13 to 19/17/15/13&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Invoker&lt;br /&gt;- Invoke cd from 30/25/12/5 cd to 22/17/12/5&lt;br /&gt;- Invoke manacost from 20/50/80/110 to 20/40/60/80&lt;br /&gt;- Alacrity bonus damage increased from 20-80 to 30-90&lt;br /&gt;- Alacrity duration increased from 8 to 9&lt;br /&gt;- Chaos Meteor damage improved:&lt;br /&gt;Main damage from 40-130 to 55-145 every 0.5 seconds &lt;br /&gt;Burn damage from 8-26 to 11-29 per second&lt;br /&gt;- Cold Snap now applies an initial ministun on cast&lt;br /&gt;- Forged Spirits Armor is now based on Exort and Range is now based on  Quas&lt;br /&gt;- Ghost Walk manacost reduced from 300 to 200&lt;br /&gt;- Ghost Walk slow rescaled from 10-40% to 20-40%&lt;br /&gt;- Ice Wall manacost increased from 125 to 175&lt;br /&gt;- Ice Wall cooldown increased from 20 to 25&lt;br /&gt;- Sun Strike damage rescaled from 75-450 to 100-475&lt;br /&gt;- Tornado range increased from 700-3100 -&amp;gt; 800-3200&lt;br /&gt;- Tornado duration increased from 0.6-2.2 -&amp;gt; 0.8-2.5&lt;br /&gt;- Tornado damage increased from max of 375 to 400&lt;br /&gt;- Quas per instance regen from 0.75 to 1&lt;br /&gt;&lt;br /&gt;Juggernat&lt;br /&gt;- Blade Fury cooldown reduced from 30 to 30/28/26/24&lt;br /&gt;&lt;br /&gt;Kaldr&lt;br /&gt;- Cold Feet manacost increased from 90 to 90/100/110/120&lt;br /&gt;- Ice Blast impact delay is a little slower now&lt;br /&gt;- Ice Blast no longer pierces Shallow Grave&lt;br /&gt;- Ice Blast debuff is now purgable&lt;br /&gt;&lt;br /&gt;Ogre Magi&lt;br /&gt;- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to  12/10/8/6&lt;br /&gt;&lt;br /&gt;Obsidian Destroyer&lt;br /&gt;- Essence Aura no longer has a lower chance to trigger when autocasting  Arcane Orb&lt;br /&gt;&lt;br /&gt;Priestess of the Moon&lt;br /&gt;- Moonlight Shadow manacost from 200/250/300 to a constant 175&lt;br /&gt;&lt;br /&gt;Pugna&lt;br /&gt;- Decrepify cast range increased from 550 to 550/600/650/700&lt;br /&gt;&lt;br /&gt;Queen of Pain&lt;br /&gt;- Scream of Pain now effects Decrepified units&lt;br /&gt;&lt;br /&gt;Spirit Breaker&lt;br /&gt;- Nether Strike now makes Spirit Breaker magic immune for the second  that he is fading out during its cast&lt;br /&gt;- Charge of Darkness decreased manacost from 120 to 75&lt;br /&gt;- Charge of Darkness cast mechanic reworked&lt;br /&gt;&lt;br /&gt;Charge of Darknessnow charges up in place for up to 4 seconds and then  you move out at a speed relative to how long you charged it for. (Total  movement bonus is the same as before, it just depends on chargeup time  now instead of increasing slowly over time)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Slark&lt;br /&gt;- Pounce Leash now gets removed if the target blinks or teleports away&lt;br /&gt;- Shadow Dance passive no longer works if Slark is Doomed&lt;br /&gt;&lt;br /&gt;Ursa Warrior&lt;br /&gt;- Undid previous cast animation change on Overpower&lt;br /&gt;- Fixed a bug in the recent Overpower rewrite that prevented it from  being removed by purge/euls&lt;br /&gt;&lt;br /&gt;Visage&lt;br /&gt;- Soul Assumption damage per charge decreased from 130 to 110&lt;br /&gt;- Soul Assumption manacost from 100/120/140/160 to 100&lt;br /&gt;- Soul Assumption cooldown from 7/6/5/4 to 4&lt;br /&gt;- Familiars Bounty reduced from 150 to 100&lt;br /&gt;- Familiars now magic reduction from 70/95/95% to 95% at all levels &lt;br /&gt;- Familiars bonus damage attack count increased from 6 to 7&lt;br /&gt;- Familiars now have a small (160) ranged attack instead of melee &lt;br /&gt;- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7  &lt;br /&gt;&lt;br /&gt;Warlock&lt;br /&gt;- Fatal &lt;span class="IL_AD" id="IL_AD1"&gt;Bonds&lt;/span&gt; damage increased  from 3.75/7.5/11.25/15% to 15%&lt;br /&gt;- Fatal Bonds link count reduced from 5 to 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Items&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Aghanim's Scepter&lt;br /&gt;- Added Undying and Earthshaker&lt;br /&gt;&lt;br /&gt;Divine Rapier&lt;br /&gt;- Can no longer be destroyed by attacking the item&lt;br /&gt;- If a player other than the original owner of the Rapier picks it up,  they cannot drop it&lt;br /&gt;&lt;br /&gt;Force Staff&lt;br /&gt;- Double clicking force staff now acts as if you clicked on yourself&lt;br /&gt;&lt;br /&gt;Maelstrom &amp;amp; Mjollnir&lt;br /&gt;- Increased max bounces from 3 to 4&lt;br /&gt;&lt;br /&gt;Phase Boots&lt;br /&gt;- Cooldown from 12 seconds to 10 seconds&lt;br /&gt;- Duration from 6 seconds to 5 seconds&lt;br /&gt;- Movement bonus from 10% to 12%&lt;br /&gt;&lt;br /&gt;Scroll of Town Portal&lt;br /&gt;- Double clicking on scrolls now automatically targets your fountain&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Game Play and Cosmetics&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* Switch now only works as long as the items of the leaver remain  intact. Once someone leaves, the inventory of that hero becomes locked.  Players can use an -unlock command, but once that is done switch cannot  be used on that hero anymore. Once this feature is used enough to be  considered stable, switch will be usable by default (-so mode won't be  required) with the restrictions described above. The gold that the  leaver is carrying is also frozen until the hero is either unlocked or  swapped.&lt;br /&gt;&lt;br /&gt;* Added a new command, "-controloff"/"-controlon", to disable control  help in the game (to prevent stuff like adding summoned units to your  current selection: Invoker, Techies, Lanaya, etc)&lt;br /&gt;* Added a new test command to toggle creeps spawn off and on  -spawnoff/-spawnon&lt;br /&gt;* Restored -mc, but with more detailed statistics to match up with the  recently changed Multicast chance system&lt;br /&gt;* To prevent some abuses with -unstuck, it no longer works if your  taking damage during the first few seconds after you enter the command&lt;br /&gt;&lt;br /&gt;* Doubled Satyr Trickerster manapool and purge manacost (primarily  affects just stolen ability via Devour)&lt;br /&gt;* Fixed the teleport effects sometimes being visually on an angle&lt;br /&gt;* Fixed Nightcrawler status buff text format&lt;br /&gt;* Fixed Tango visual buff being slightly inaccurate (this is just a  cosmetic improvement/fix)&lt;br /&gt;&lt;br /&gt;* Added a visual effect for allied players to indicate which creep you  infesting&lt;br /&gt;* Added a new sound set for Furion (91160)&lt;br /&gt;* Added a new sound set for Clockwerk&lt;br /&gt;* Added a new visual effect for Spirit Lance&lt;br /&gt;* Added new charge icon for Soul Assumption (137459)&lt;br /&gt;* Disabled visual charge indication if the cooldown for Soul Assumption  is not ready&lt;br /&gt;* Added a new overhead indictor for Soul Assumption (137459)&lt;br /&gt;* Added an visaul effect when Eclipse misses to help players keep track  (109017)&lt;br /&gt;* Phantom Assassin images now have the proper fade visual effect  (114120)&lt;br /&gt;* Improved Eyes In The Forest cast animation (95740)&lt;br /&gt;* Added new visual effect for Flesh Golem (51874)&lt;br /&gt;&lt;br /&gt;* Game mode status, rune messages and a few other misc strings are now  externalized properly to allow for more flexible translation choices&lt;br /&gt;* Added replay parsing data for assists (Format:  "Assist"+I2S(KillerId),DyingId)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Bugs Fixes&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;* Fixed a few areas where you could get stuck in using TP scrolls&lt;br /&gt;* Fixed Malefice not reliably working if the enemy is fogged&lt;br /&gt;* Fixed Last Word from firing off on the precast for Ice Blast and  Unstable Concoction&lt;br /&gt;* Fixed Ice Blast indicator staying at edge of map until you release it&lt;br /&gt;* Fixed Ice Blast debuff from overriding Time Lapse&lt;br /&gt;* Fixed some Dark Pact bugs&lt;br /&gt;* Fixed Essence Shift from piercing Shallow Grave&lt;br /&gt;* Fixed Essence Shift sometimes not registering properly at high attack  speeds&lt;br /&gt;* Fixed Murloc sometimes not attacking the pounced target&lt;br /&gt;* Fixed dispersion damage on creeps&lt;br /&gt;* Fixed bugs with Charge of Darkness interaction with euls and ghost  scepter&lt;br /&gt;* Fixed some mac specific bugs&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-8337964081540640477?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/8337964081540640477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2010/02/dota-666-changelogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8337964081540640477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8337964081540640477'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2010/02/dota-666-changelogs.html' title='Dota 6.66 Changelogs'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s72-c/Dota+6.63+Loading+Screen.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5814197463362026303</id><published>2010-02-01T01:23:00.000-08:00</published><updated>2010-02-01T01:23:17.812-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Download'/><title type='text'>Dota 6.66 Map Download</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s1600/Dota+6.63+Loading+Screen.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Dota 6.66" border="0" height="300" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s400/Dota+6.63+Loading+Screen.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Dota 6.66 Map Download&lt;/b&gt; has just released. In this map Doom bringer get skill remake at devour. Now, devour can get the skill from neutral creeps depending on the levels of devour. And earth give lucifer 30 damage/second and give some bonus ; some attack speed, some damage , and good regen that heals lucifer 30 hp/second.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Download &lt;b&gt;Dota 6.66&lt;/b&gt; now below !!!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dota 6.66 Map Download Link&lt;/b&gt; :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-6-66-map-download.htm" target="_blank"&gt;Dota 6.66 Download&lt;/a&gt; - &lt;a href="http://gamewebz.com/"&gt;GameWebz&lt;/a&gt;  Mirror&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=AIPGOBN7" rel="nofollow" target="_blank"&gt;Dota 6.66 Download&lt;/a&gt; - MegaUpload Mirror&lt;br /&gt;&lt;a href="http://www.getdota.com/map_archive/map/238/lang/en" rel="nofollow" target="_blank"&gt;Dota 6.66 Download&lt;/a&gt; - GetDota Mirror&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5814197463362026303?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5814197463362026303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2010/02/dota-666-map-download.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5814197463362026303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5814197463362026303'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2010/02/dota-666-map-download.html' title='Dota 6.66 Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s72-c/Dota+6.63+Loading+Screen.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-2865270339917872894</id><published>2009-11-14T18:55:00.000-08:00</published><updated>2009-11-14T18:55:20.573-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Murloc Nightcrawler | Unfinished Dota Hero in Dota 6.65</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_PvNE9xUmHBQ/Sv0CABrkHJI/AAAAAAAABRk/EWd93eC1bKE/s1600/Murloc+the+Nightcrawler+Profile+2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/Sv0CABrkHJI/AAAAAAAABRk/EWd93eC1bKE/s400/Murloc+the+Nightcrawler+Profile+2.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;After the recent post from IceFrog about &lt;a href="http://www.dotaforus.co.cc/2009/11/nightcrawler-new-hero-in-dota-665.html"&gt;Nightcrawler&lt;/a&gt; video, i make some search and find some interesting facts. Looks like the Nightcrawler is already appear on &lt;a href="http://www.dota-blog.com/2008/08/dota-allstars-655-beta-map-leaked.html"&gt;Dota 6.55 Beta&lt;/a&gt; hidden on -SD mode. And some people manage to capture a screenshots and write some explanation about his skills. Of course, the upcoming Nightcrawler on &lt;a href="http://www.dota-blog.com/2009/09/dota-665-map-official-dota-allstars-665.html"&gt;Dota 6.65&lt;/a&gt; can be a totally different from that version. But, who knows ^^?&lt;br /&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is some screenshots and skill explanation from Dota 6.55 Beta (the first picture above is also from Dota 6.55 Beta version)&amp;nbsp;:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5403477331237747074" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/Sv0CAQBNOYI/AAAAAAAABRs/76c0K4msUlg/s400/Murloc+the+Nightcrawler+Skills+2.JPG" style="cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 344px;" /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Murloc Nightcrawler – Slark&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Strength – 23 + 1.9&lt;br /&gt;Agility – 26 + 2.1&lt;br /&gt;Intelligence – 20 + 1.7&lt;br /&gt;Base Movespeed is 310, and the attack range is 128 ( Melee )&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nightcrawler&lt;/span&gt;&lt;br /&gt;The first skill is an enemy unit targeteable, about 1000 range, and you charge against the enemy unit with windwalk, a lot of movespeed and leave a dark trail behind. When you charge the unit and you go across any enemy unit, it gets some kind of "curse" and it deals 10/20/30/40 damage every second for 6 seconds. And there is more, you can cancel the charge and run away, so you can go windwalk for about 20 seconds and lots of ms (25 seconds cooldown) (he has a base ms of 310, with windwalk it gets 465 oO) but then you can't spread this "curse".&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_PvNE9xUmHBQ/Svu-W8aRwOI/AAAAAAAABRc/SZIc0CQoofY/s1600-h/Murloc+the+Nightcrawler.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5403121479343784162" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/Svu-W8aRwOI/AAAAAAAABRc/SZIc0CQoofY/s400/Murloc+the+Nightcrawler.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;Well, seeing the description of Nightcrawler skills from back there, it looks similar to the video on IceFrog blog although not completely same. On the video, we know that the Nightcrawler attacking the victim without revealing himself. But, i think it's worth to mentioned because there are some similarities, become invisible and leave a dark trail. However, we'll never know the true form of the Nightcrawler until IceFrog release the Dota 6.65 (or there's a Dota 6.65 beta leak xD). If you have any other information, just comment on this post ;)&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-2865270339917872894?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/2865270339917872894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/11/murloc-nightcrawler-unfinished-dota.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2865270339917872894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2865270339917872894'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/11/murloc-nightcrawler-unfinished-dota.html' title='Murloc Nightcrawler | Unfinished Dota Hero in Dota 6.65'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PvNE9xUmHBQ/Sv0CABrkHJI/AAAAAAAABRk/EWd93eC1bKE/s72-c/Murloc+the+Nightcrawler+Profile+2.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5543316960439551086</id><published>2009-11-14T18:53:00.000-08:00</published><updated>2009-11-14T18:53:17.034-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Nightcrawler - New Hero in Dota 6.65</title><content type='html'>IceFrog has just post a &lt;a href="http://www.dotaforus.co.cc/"&gt;Dota 6.65&lt;/a&gt; teaser on &lt;a href="http://www.playdota.com/forums/blogs/icefrog/382/nightcrawler/"&gt;his blog&lt;/a&gt; today. And inside, there's only a video without any comment. But the title is enough to explain everything, that the new hero inside this video is named &lt;span style="font-weight: bold;"&gt;Nightcrawler&lt;/span&gt;. The hero is somehow invisible and has a brown cloud above his head. Geez, i'm curious what kind of hero is that. If you wanna find out, watch below video! ;)&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5mv5N2ZgqW4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5mv5N2ZgqW4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Curious? For your information, Nightcrawler is taken from X-Men character. His ability is able to turned himself into a cloud/smoke. Watch below Nightcrawler video, maybe IceFrog will take the original character into the model :)&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VrVdCkKxty4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VrVdCkKxty4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5543316960439551086?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5543316960439551086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/11/nightcrawler-new-hero-in-dota-665.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5543316960439551086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5543316960439551086'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/11/nightcrawler-new-hero-in-dota-665.html' title='Nightcrawler - New Hero in Dota 6.65'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-6834007408311294807</id><published>2009-11-14T18:51:00.000-08:00</published><updated>2009-11-14T18:51:16.417-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.65 Map - Official Dota-Allstars 6.65 Download News</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s1600/Dota+6.63+Loading+Screen+Small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s320/Dota+6.63+Loading+Screen+Small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.65 Map - Official Dota-Allstars 6.65 Download&lt;/span&gt; News and Update. IceFrog has just announced that he will make some balance changes on &lt;a href="http://www.dotaforus.co.cc/2009/10/dota-664-map-download-dota-allstars-664.html"&gt;Dota 6.64&lt;/a&gt;. And &lt;a href="http://www.dotaforus.co.cc/2009/10/dota-664-map-download-dota-allstars-664.html"&gt;he also stated&lt;/a&gt; that maybe some new hero or hero will be included on Dota 6.65. Which hero do you want for remake on Dota 6.65? Or do you have a hero that you wanted for Dota 6.65? Share all your thought about &lt;span style="font-weight: bold;"&gt;Dota 6.65&lt;/span&gt; in this post :)&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update 2&lt;/span&gt; - From &lt;a href="http://www.playdota.com/forums/blogs/icefrog/382/nightcrawler/" rel="nofollow" target="_blank"&gt;IceFrog Blog&lt;/a&gt;: &lt;span style="font-weight: bold;"&gt;Nightcrawler&lt;/span&gt;&lt;br /&gt;He didn't say anything on this post, but the video inside the post already answer it. Looks like the new hero will be named &lt;a href="http://www.dota-blog.com/2009/11/nightcrawler-dota-665-new-hero.html"&gt;Nightcrawler&lt;/a&gt;. Check the video &lt;a href="http://www.dota-blog.com/2009/11/nightcrawler-dota-665-new-hero.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update 1&lt;/span&gt; - From &lt;a href="http://www.playdota.com/forums/blogs/icefrog/329/6-65-development/" rel="nofollow" target="_blank"&gt;IceFrog Blog&lt;/a&gt;: &lt;span style="font-weight: bold;"&gt;6.65 Development&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Just a quick update to keep you guys in the loop. The 6.65 development cycle is underway and I'm hoping to make it an enjoyable update. It will have some fresh new content in addition to the usual improvements. I'll try to post more information about it later.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Nice! Looking forward for Dota 6.65 ^^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-6834007408311294807?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/6834007408311294807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/11/dota-665-map-official-dota-allstars-665.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/6834007408311294807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/6834007408311294807'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/11/dota-665-map-official-dota-allstars-665.html' title='Dota 6.65 Map - Official Dota-Allstars 6.65 Download News'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s72-c/Dota+6.63+Loading+Screen+Small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-1981088709252766132</id><published>2009-11-14T18:48:00.000-08:00</published><updated>2009-11-14T18:49:33.542-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota AI Map Download'/><title type='text'>Dota 6.64 AI - DotA-Allstars 6.64 AI 0.213 Map Download</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s1600/Dota+6.63+Loading+Screen+Small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s320/Dota+6.63+Loading+Screen+Small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.64 AI&lt;/span&gt; - &lt;span style="font-weight: bold;"&gt;Dota-Allstars v6.64 AI 0.213&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; Map Download&lt;/span&gt;. Today &lt;a href="http://buffmeplz.blogspot.com/2009/10/dota-allstars-664-ai-0213.html" rel="nofollow" target="_blank"&gt;BuffMePlz&lt;/a&gt; released his first &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Dota 6.64 AI&lt;/a&gt; map. He also made some improvement on AI skills like Blackhole, Fissure and Epicenter. Anyway, you must &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt; &amp;nbsp;to play this map. Here is the complete changelogs for DotA-Allstars 6.64 AI 0.213 Map:&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;Changelogs:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dota 6.64 AI (v0.213)&lt;br /&gt;==============&lt;br /&gt;-First update to 6.64&lt;br /&gt;-Changed the default AI behaviour of creeps and towers to be the same as in the official map&lt;br /&gt;-Fixed the fade on Circles of Protection belonging to other players&lt;br /&gt;-Fixed some numerical errors on Bristleback's abilities&lt;br /&gt;-Added some additional AI ability functionality (Black Hole, Fissure, Epicenter)&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DotA-Allstars 6.64 AI 0.213 Download Links&lt;/span&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-v6-64-ai-0-213-map-download.htm" rel="nofollow" target="_blank"&gt;Dota 6.64 AI 0.213&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;Warcraft Maps&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=65PN18YY" rel="nofollow" target="_blank"&gt;Dota 6.64 AI 0.213&lt;/a&gt; via MegaUpload&lt;br /&gt;&lt;a href="http://www.mediafire.com/?1wmmwmmyyj2" rel="nofollow" target="_blank"&gt;Dota 6.64 AI 0.213&lt;/a&gt; via MediaFire&lt;br /&gt;&lt;a href="http://rapidshare.com/files/297656613/DotA_Allstars_v6.64_AI_0.213.w3x" rel="nofollow" target="_blank"&gt;Dota 6.64 AI 0.213&lt;/a&gt; via RapidShare&lt;br /&gt;&lt;br /&gt;Enjoy the brand new &lt;span style="font-weight: bold;"&gt;Dota 6.64 AI&lt;/span&gt; ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-1981088709252766132?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/1981088709252766132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/11/dota-664-ai-dota-allstars-664-ai-0213.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1981088709252766132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1981088709252766132'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/11/dota-664-ai-dota-allstars-664-ai-0213.html' title='Dota 6.64 AI - DotA-Allstars 6.64 AI 0.213 Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s72-c/Dota+6.63+Loading+Screen+Small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-2420126663850312567</id><published>2009-10-14T07:05:00.000-07:00</published><updated>2009-10-14T07:10:18.900-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><category scheme='http://www.blogger.com/atom/ns#' term='All Dota Map Download'/><title type='text'>Dota 6.64 Map Download - Dota-Allstars 6.64 Official Map</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s400/Dota+6.63+Loading+Screen.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s400/Dota+6.63+Loading+Screen.JPG" alt="Dota 6.64 Map Download" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.64 Map Download - Dota-Allstars 6.64 Official Map&lt;/span&gt; has aloof released! The fresh map has abounding changes and balances. But the best important thing, it reworked the treads and change it aback about like afore :)! Don't forget, to try this map you charge use &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;&lt;span style="font-weight: bold;"&gt;Warcraft 1.24b Patch&lt;/span&gt;&lt;/a&gt;. Check the &lt;span style="font-weight: bold;"&gt;Dota 6.64 download&lt;/span&gt; articulation in this column forth with the changelogs.&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="justify"&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.64 Download Link&lt;/span&gt;:&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=S62EVK62" target="_blank" rel="nofollow"&gt;Dota 6.64 Download&lt;/a&gt; - MegaUpload Mirror&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-6-64-map-download.htm" target="_blank" rel="nofollow"&gt;Dota 6.64 Download&lt;/a&gt; - &lt;a href="http://warcraft.gamewebz.com/"&gt;Warcraft Map&lt;/a&gt; Mirror&lt;br /&gt;&lt;a href="http://www.getdota.com/map_archive/map/208/lang/en" target="_blank" rel="nofollow"&gt;Dota 6.64 Download&lt;/a&gt; - GetDota Mirror&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-2420126663850312567?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/2420126663850312567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/10/dota-664-map-download-dota-allstars-664.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2420126663850312567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2420126663850312567'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/10/dota-664-map-download-dota-allstars-664.html' title='Dota 6.64 Map Download - Dota-Allstars 6.64 Official Map'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s72-c/Dota+6.63+Loading+Screen.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5140004925774708868</id><published>2009-09-29T04:19:00.000-07:00</published><updated>2009-09-29T04:19:44.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Questions and Answer Session #3</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.playdota.com/forums/customavatars/avatar1_1.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.playdota.com/forums/customavatars/avatar1_1.gif" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Today, &lt;a href="http://www.playdota.com/forums/blogs/icefrog/"&gt;&lt;b&gt;Icefrog&lt;/b&gt;&lt;/a&gt; answer some questions from some people. Some people asked with emailed Icefrog. What the questions? Let's see the article below;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: How much longer do you realistically look at DotA as something that you want to put your time into and update?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: I honestly can't see myself stopping anytime soon; It is the only game I really play so I get a lot of satisfaction out of working on it. I think there are a lot of areas to further improve and build upon. I hope for the game to reach new heights competitively and have a much bigger audience overall. I tend to go out of my way to make sure I don't put myself in situations where I can no longer develop with the freedom and quality needed to take it to that level.&lt;br /&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;&lt;b style="color: blue;"&gt;Q: How do you decide what to change? Are you trying to make the game faster or more gank oriented?&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;/b&gt; &lt;br /&gt;&lt;i&gt;A: I don't think of things that way exactly. While that is usually true, it is not accurate to consider it as the root philosophy that drives everything. DotA's primary strength is in its depth and the moment to moment decisions it places in front of the player to make. There are also many non-obvious pitfalls that could seem like good ideas, but actually hurt the game's true depth. My primary goal is focused on improving the quality and depth of the game and not other superficial metrics of success. I want players to always feel there is a lot to improve upon and to encourage situations where a player is rewarded when he is able to make better decisions than his opponent, which is something I think even non-competitive players value. That is the core of what a competitive game should be after all, creating more opportunity for good decision making. There are, of course, many other factors that are considered for all changes, but this is usually the first priority.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: What do you think of Starcraft 2 Editor?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: It looks great, I'm sure there will be lots of interesting games developed for it. By allowing more direct control over the camera and cursor, as well as the other features described, it will spawn new genres, like Warcraft 3 did before it.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: Have you decided if you are moving DotA to Starcraft 2 yet?&lt;/span&gt;&lt;br /&gt;&lt;/b&gt; &lt;br /&gt;&lt;i&gt;A: I've been actively exploring several options for some time now. Starcraft 2 might not necessarily have what DotA needs to become a better game. Moving to any new engine presents various challenges that need to be considered:&lt;br /&gt;&lt;br /&gt;- Will we be able to reproduce the subtle, but very important, unit spell, attack and  movement mechanics properly?&lt;br /&gt;- Will the art style fit DotA? Will there be enough unique and identifiable character  models for heroes to use?&lt;br /&gt;- Will it encourage team sponsors or help improve the DotA competitive scene?&lt;br /&gt;- Will it provide features that improve DotA, such as: accessibility, networking capabilities, visual readability, spectator features, interface design, etc.&lt;br /&gt;&lt;br /&gt;These are the general issues I've been considering when thinking about what the right thing is for DotA's future.&lt;/i&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: Why did you remove the combat regeneration from Heart of Tarrasque?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: It was a very specific choice to completely remove combat regeneration from it rather than just reduce it. While it was a nerf, that wasn't the primary goal. The problem with trying to measure the value of regeneration on Heart is that it makes your success in a fight depend at least partially on how long the fight lasts. The core issue is more about what it promotes rather than it allowing you to survive. It encourages the wrong things and doesn't reward players who make better moment to moment decisions as much as it could. It removes some depth from the game and makes it a little less interesting over all. If the item needs a certain amount of tanking power, it is much more direct to add more hit point bonus to the item instead of doing it via a method that obscures the ability to measure the balance of the item. &lt;br /&gt;&lt;br /&gt;This is more about the design philosophy the item should have, rather than its actual numbers or power, since I consider those as solvable problems if you have the right design to start with. In general, I prefer to lean towards creating a situation of long term solvability to issues. Some things might be knowingly imperfect but done in a manner that increases measurability to allow it to settle in a better place in the long run.&lt;br /&gt;&lt;/i&gt;  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: How can I help improve the game itself? Are you going to add my suggestion if I send it?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: The best way is to give feedback; I always appreciate getting suggestions from players. While it isn't practical to expect a specific idea to be used (because of the large number of people with different perspectives), it doesn't mean that they don't get factored in. For me, it isn't always about the specific suggestions as much as what the player is thinking about and how they measure value. Most changes are usually a compilation of many different sets of data and requests over time. I tend to avoid listening to only one type of player. By "type of player" I do not mean competitive or casual at all, I mean the segment of player groups that use different mediums to express their views. There is a very large portion of users that would go unaccounted for if that was the case. Data comes from a variety of different sources, such as: emails, forums posts, replays, joining games with players from different cultures, direct dialog, etc. There are a lot of different types of players and they tend to value things very differently, so it is important for the concept of success or failure not be tunnel visioned to only one medium of opinions.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: What will happen with the -switch command?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: To be honest, I'm not sure yet. It is a tricky issue. On one hand, I want to remove it because in many cases, it causes more problems than it solves, and it creates an uncomfortable situation for players. On the other hand, a lot players find it very useful, and people have just slowly started to get a better understanding of when to use it and not to. I might implement something that freezes the leaver items and gold until the team decides if they want utilize -switch or take the resources, but of course that is only one aspect of the command. While it is an optional game mode now, I do recognize that it will eventually need to be addressed somehow.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: Why you are making new heroes with hard and interesting skills when there are many old heroes with trivial stuns and auras?&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: xx-small;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt; &lt;br /&gt;&lt;i&gt;A: There is a balance that needs to be maintained between adding new content and improving old. Some players (like me) prefer refreshing old heroes, but others grow attached to older heroes and prefer them to not be changed. The important thing to keep in mind when thinking about a remake is trying to make sure that the qualities players enjoyed in that character are maintained for the rehash. That isn't always possible, but it is something that needs to be considered. Furthermore, sometimes there is more value in simplicity, not everything basic always needs replacing. New skills might be interesting, but needless complexity should also be avoided whenever possible. I try to find a middle ground between remakes and new content so all players can be reasonably satisfied in the end. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: Which way to send ideas and bug reports is the most preferred and most likely to reach you?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: I prefer email the most because I can sort and organize stuff better as well as being able to respond more easily. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: Have you considered the suggestion to make Invoker's orbs not interrupt movement?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: I know a lot of people have requested this in the past. This feature was actually implemented in 6.63 before I had to remove it due unresolved technical issues. Warcraft 3 does not provide a straighforward way to do this, so I used a few tricks to achieve it, but it made command registrations unreliable so you would sometimes get incorrect orbs if you clicked too rapidly. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: darkorange;"&gt;Q: Do you have a schedule for day/week/month, according to which you are working with DotA?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: Well it has been different over the years, between studying, programming and college research taking up different amounts of time. I generally try to make a new beta map every day to experiment with, so it's usually just a chunk of time each day rather than spaced out. It changes from month to month, though.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: darkorange;"&gt;Q: Do you have any plans to restore custom "-terrain" commands (snow, etc.) in the near future?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A: I could spend more time on it in the future if users want it that much, but I recommend trying out some &lt;a href="http://www.playdota.com/forums/dota-tools-ai-maps/" target="_blank"&gt;tools&lt;/a&gt; that community members have written. They do more direct modding to Warcraft and can allow more changes than normally possible within a map to create a more coheesive theme.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: darkorange;"&gt;&lt;br /&gt;&lt;b style="color: blue;"&gt; Q: Will there be a new easter egg map soon?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt; A: What easter eggs?&lt;img alt="" border="0" class="inlineimg" src="http://www.playdota.com/forums/assault_fps/smilies/wink.gif" title="Wink" /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;To see more see &lt;a href="http://www.playdota.com/forums/blogs/icefrog/"&gt;&lt;b&gt;IceFrog Blog&lt;/b&gt;&lt;/a&gt; here&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5140004925774708868?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5140004925774708868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/questions-and-answer-session-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5140004925774708868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5140004925774708868'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/questions-and-answer-session-3.html' title='Questions and Answer Session #3'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-6129546565051076832</id><published>2009-09-29T04:09:00.000-07:00</published><updated>2009-09-29T04:34:17.784-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.64 Map Download | Dota 6.64 News</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s1600/Dota+6.63+Loading+Screen+Small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s320/Dota+6.63+Loading+Screen+Small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;5 days ago &lt;a href="http://www.playdota.com/forums/blogs/icefrog/"&gt;&lt;b&gt;IceFrog&lt;/b&gt;&lt;/a&gt; write an article about boots in &lt;b&gt;dota&lt;/b&gt;. He planed to tweak the boots. He said if he found some out that there is a technical issue with Phase Boots. They seem to prevent procs like crits, bashes, etc while phased. It was never as apparent before because it was not coupled with attack speed. This makes the Phase Boots a bit anti-synergetic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Let's see what he said ;&lt;br /&gt;&lt;i&gt;While there may be workarounds for that bug, most would probably come at the cost of some functionality. So while still keeping with the primary no armor concept, I am exploring a new buildup for Phase Boots and Power Treads. Keep in mind that numbers are still at an early stage and this change is by no means final, but I'd like to share one version of what we are experimenting with. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Phase Boots:&lt;br /&gt;=============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;2x Blades of Attack (1000)&lt;br /&gt;Recipe (none)&lt;br /&gt;Total: 1500&lt;br /&gt;&lt;br /&gt;+70 Movement Speed&lt;br /&gt;+26 Damage&lt;br /&gt;Phase (Active)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Power Treads:&lt;br /&gt;==============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)&lt;br /&gt;Gloves of Haste (500)&lt;br /&gt;Recipe (none)&lt;br /&gt;Total: 1450&lt;br /&gt;&lt;br /&gt;+60 MS&lt;br /&gt;+10 Any Attribute&lt;br /&gt;+30 IAS&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Again, we usually go through many different concept revisions before a final change is decided (if one even happens) so don't take this as a decided change for 6.64 yet.&lt;/i&gt;        &lt;br /&gt;&lt;br /&gt;If you want to get the latest map you can click here : &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663b-map-download-dota-allstars.html"&gt;&lt;b&gt;Dota 6.63b Map Download&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;This map will not work if your warcraft version is not &lt;b&gt;Patch 1.24b&lt;/b&gt; to get it click here : &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;&lt;b&gt;Patch 1.24b Download&lt;/b&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-6129546565051076832?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/6129546565051076832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/boots-and-664-map.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/6129546565051076832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/6129546565051076832'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/boots-and-664-map.html' title='Dota 6.64 Map Download | Dota 6.64 News'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s72-c/Dota+6.63+Loading+Screen+Small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-2891329325852633067</id><published>2009-09-23T22:12:00.000-07:00</published><updated>2009-09-23T22:12:30.181-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota AI Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai Map News'/><title type='text'>Dota 6.63b AI - DotA-Allstars 6.63b AI 0.212 Map Download</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s1600/Dota+6.63+Loading+Screen+Small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s320/Dota+6.63+Loading+Screen+Small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.63b AI&lt;/span&gt; - &lt;span style="font-weight: bold;"&gt;Dota-Allstars v6.63b AI 0.212&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; Map Download&lt;/span&gt;. &lt;a href="http://buffmeplz.blogspot.com/2009/09/dota-allstars-662b-ai-0211.html" rel="nofollow" target="_blank"&gt;BuffMePlz&lt;/a&gt; has just update the ai map into &lt;b&gt;Dota 6.63b AI&lt;/b&gt; map. Some crash bugs fixed and this ai map is the first AI map for Dota 6.63b. Before downloading, please note that you must use &lt;b&gt;&lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt;&lt;/b&gt; :)&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is what he said about the DotA-Allstars 6.63b AI 0.212 Map:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6.63b (v0.212)&lt;br /&gt;==============&lt;br /&gt;-First update to 6.63b&lt;br /&gt;-Fixed an issue that was causing AI bots to learn their abilities &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); color: #cc0000; font-family: Trebuchet,Trebuchet MS,Arial,sans-serif; font-size: 11.6px; font-style: italic; font-weight: 400; text-decoration: underline;"&gt;out of order&lt;/span&gt;&lt;br /&gt;-Fixed another issue that was still causing the game to crash when a player leaves the game early&lt;br /&gt;-Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: red;"&gt;IMPORTANT!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Before download, please note that this map is only work with &lt;b&gt;&lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt;&lt;/b&gt;. If you use Patch 1.23 below, this map won't work!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DotA-Allstars 6.63b AI 0.212 Download Links&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?kntzc2zdmln" rel="nofollow" target="_blank"&gt;Dota 6.63b AI 0.212&lt;/a&gt; via MediaFire&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=BFNO0D5W" rel="nofollow" target="_blank"&gt;Dota 6.63b AI 0.212&lt;/a&gt; via MegaUpload&lt;br /&gt;&lt;a href="http://rapidshare.com/files/284125128/DotA_Allstars_v6.63b_AI_0.212.w3x" rel="nofollow" target="_blank"&gt;Dota 6.63b AI 0.212&lt;/a&gt; via RapidShare&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-2891329325852633067?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/2891329325852633067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663b-ai-dota-allstars-663b-ai-0212.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2891329325852633067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2891329325852633067'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663b-ai-dota-allstars-663b-ai-0212.html' title='Dota 6.63b AI - DotA-Allstars 6.63b AI 0.212 Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s72-c/Dota+6.63+Loading+Screen+Small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-1681895242189783726</id><published>2009-09-23T22:09:00.000-07:00</published><updated>2009-09-23T22:09:39.347-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.64 Map - Official Dota-Allstars 6.64 Download News</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s1600/Dota+6.63+Loading+Screen+Small.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s320/Dota+6.63+Loading+Screen+Small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.64 Map - Official Dota-Allstars 6.64 Download&lt;/span&gt; News and Update. IceFrog has just release &lt;a href="http://dota-allstars-blog.blogspot.com/2009/08/dota-663-dota-allstars-663-official-map.html"&gt;Dota 6.63&lt;/a&gt; with many balances. Now, what do you expect for Dota 6.64? What kind of new hero you wanted for Dota-Allstars 6.64? Or maybe you wanna new items? Share all your thoughts about Dota 6.64 in this post! ;)&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update 1&lt;/span&gt; from &lt;a href="http://www.playdota.com/forums/blogs/icefrog/236/boots-6-64/" rel="nofollow" target="_blank"&gt;IceFrog's blog&lt;/a&gt; (23 September 2009):&lt;br /&gt;&lt;blockquote&gt;I started working on 6.64 a couple days ago. At first we began experimenting with some number tweaks to the boots, and even some ideas for secondary bonuses that seemed interesting.&lt;br /&gt;&lt;br /&gt;However, we found out that there is a technical issue with Phase Boots. They seem to prevent procs like crits, bashes, etc while phased. It was never as apparent before because it was not coupled with attack speed. This makes the Phase Boots a bit anti-synergetic.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;While there may be workarounds for that bug, most would probably come at the cost of some functionality. So while still keeping with the primary no armor concept, I am exploring a new buildup for Phase Boots and Power Treads. Keep in mind that numbers are still at an early stage and this change is by no means final, but I'd like to share one version of what we are experimenting with.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Phase Boots:&lt;br /&gt;=============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;2x Blades of Attack (1000)&lt;br /&gt;Recipe (none)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;+70 Movement Speed&lt;br /&gt;+26 Damage&lt;br /&gt;Phase (Active)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Power Treads:&lt;br /&gt;==============&lt;br /&gt;Boots of Speed (500)&lt;br /&gt;Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)&lt;br /&gt;Gloves of Haste (500)&lt;br /&gt;Recipe (none)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;+60 MS&lt;br /&gt;+10 Any Attribute&lt;br /&gt;+30 IAS&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Again, we usually go through many different concept revisions before a final change is decided (if one even happens) so don't take this as a decided change for 6.64 yet.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;So, that's mean we'll going back to the usual boots but with the armor removed from the Phase Boots. I think that's a good news for those who hate the latest changes on boots :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-1681895242189783726?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/1681895242189783726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-664-map-official-dota-allstars-664.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1681895242189783726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1681895242189783726'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-664-map-official-dota-allstars-664.html' title='Dota 6.64 Map - Official Dota-Allstars 6.64 Download News'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SrGtcJCp3aI/AAAAAAAABOc/A6BzqvqAIeQ/s72-c/Dota+6.63+Loading+Screen+Small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-3389923889541899081</id><published>2009-09-20T21:15:00.000-07:00</published><updated>2009-09-20T22:14:39.672-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Download'/><title type='text'>Dota 6.63b Map Download | Dota Allstars 6.63b Official Map Released!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrTmwImgMTI/AAAAAAAABOk/ig4OxkmRVXg/s1600/Defense_of_the_Ancients__6_63__by_kunkka+small.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrTmwImgMTI/AAAAAAAABOk/ig4OxkmRVXg/s320/Defense_of_the_Ancients__6_63__by_kunkka+small.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;b style="color: red;"&gt;Dota 6.63b Map Download&lt;/b&gt; - &lt;b style="color: red;"&gt;Dota-Allstars 6.63b Official Map&lt;/b&gt; has&amp;nbsp; went live! The Dota 6.63b changes are about bug fixes. The most noticeable is the recipe changes for Armlet because it cause some trouble with Phase Boots recipe on Dota 6.63.&amp;nbsp; note that you must have &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch &lt;/a&gt;to play Dota 6.63b. Ok, here is the changelogs and download links of &lt;b&gt;Dota 6.63b map&lt;/b&gt;!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;input name="IL_MARKER" type="hidden" /&gt;Dota 6.63b Changelogs&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;* &lt;input name="IL_MARKER" type="hidden" /&gt;Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)&lt;br /&gt;* Fixed Wrath of Nature from targeting couriers&lt;br /&gt;* Fixed a bug with Spirit Bear's entangle and overgrowth&lt;br /&gt;* Fixed Heart icon on the endgame scoreboard&lt;br /&gt;* Undid a couple of the fun names recently added&lt;br /&gt;* Fixed a rare abuse that could cause other users performance to drop&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b style="color: red;"&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;input name="IL_MARKER" type="hidden" /&gt;Dota 6.63b Download Link&lt;/span&gt;:&lt;br /&gt;&lt;b style="color: red;"&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-663b-map-download.htm"&gt;Dota 6.63b Map Download&lt;/a&gt;&amp;nbsp; &lt;/b&gt;- &lt;a href="http://warcraft.gamewebz.com/"&gt;Warcraft Map&lt;/a&gt; Mirror&lt;br /&gt;&lt;a href="http://www.getdota.com/map_archive/map/208/lang/en" rel="nofollow" target="_blank"&gt;Dota 6.63b Download&lt;/a&gt; - GetDota Mirror&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-3389923889541899081?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/3389923889541899081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663b-map-download-dota-allstars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/3389923889541899081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/3389923889541899081'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663b-map-download-dota-allstars.html' title='Dota 6.63b Map Download | Dota Allstars 6.63b Official Map Released!'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrTmwImgMTI/AAAAAAAABOk/ig4OxkmRVXg/s72-c/Defense_of_the_Ancients__6_63__by_kunkka+small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5668208216791713671</id><published>2009-09-18T23:56:00.000-07:00</published><updated>2009-09-18T23:59:46.807-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Traxex Hero Guide | Dota Hero Guide</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:180%;" &gt;&lt;b&gt;&lt;u&gt;Traxex Hero Guide&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;table style="color: rgb(0, 0, 0); text-align: left; margin-left: auto; margin-right: auto;" id="ncode_imageresizer_warning_1" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 600x555.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;img style="color: rgb(0, 0, 0); width: 468px; height: 433px;" id="ncode_imageresizer_container_1" src="http://www.playdota.com/forums/picture.php?albumid=309&amp;amp;pictureid=2581" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;code&gt;&lt;/code&gt;&lt;div class="hidenpost"&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;u&gt;Introduction&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; It all started back when I was still playing seriously in the clan DTD (later iPlay). In clan wars I used to play faceless void, or support Warlock. Except for these two, I wasn't very good with anything else. Or should I say not good enough for leagues? My support Warlock's role was to babysit our carry hero. I was good in babysitting since I knew, what a carry would need for free farming. Later I tried to see, if any other hero could be better, then warlock to babysit a carry. I found that shadow priest, and Viper were good, but not better. They seriously lacked early game lane control. Than I tried Drow, and everything changed. In my opinion: Drow is the best babysitter in Dota today! Reasons? Orb walk on level one with low mana cost and slow, 600 attack range, 1800/1700 sight range (instead of 1800/800).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Babysitters&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; in general are heroes who help their lane partners to gain gold which they normally couldn't due to their lack of early game presence. Babysitting is a subcategory of support. It has nothing to do with other subcategories like ward support. This kind of support lasts from level 1 to maximum level 7. Usually by then the lanes become less occupied. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; There are two types of babysitting heroes/styles. First one is the defensive type, based on healing abilities. Whenever the carry gets a beating the supporter heals him back. This way the carry can stay in lane longer. The second type is based on offence. By harassing the opponents non-stop, the carry can farm without worries. Offensive support has better benefits for the carry, but it's more dangerous for the supporter. Some heroes can play both types, like warlock, but heroes like viper or drow can play only offensive support.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;The level of support&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; we give to the other hero, is very important. I say other hero, because it doesn't necessary have to be a carry. Heroes like Tauren or Sand King may also need babysitting. There are three levels of support. First level is the zero support. This is what people normally do in a lane. The second level is the balanced support. The third level is the full support. Balanced, and full support are very much alike. You harass massively the opponent, so that he gets out of XP range. The only difference between the two, is that when there's no one to harass, you start farming in balanced support, while in full support you don't. Heroes like Warlock, who aren't very item dependant are better suited for full support. It was very common for me in the old days, that I had more denies, or hero kills, than creeps kills in the first 6 levels of the game. Sometimes others need money more, than you do. Remember! With every creep you kill, your carry becomes weaker. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;u&gt;Gameplay Walkthrough&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; Normally I would start with the skill and item build, but this guide is special. I will explain everything step by step, since both the play style, and item build should be unorthodox for most players. Even though the drow I play focuses on babysitting, she is still a carry hero herself, so she needs a carry (item) build. However in the first 6 levels of the game, which is the time we babysit someone, the build will be a bit different.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;The first two levels&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; are the most important levels for support drow. We will bet everything on these two levels. Just think about it! We have 600 range, and a level one orb attack with no CD. What does the enemy have? Weak nukes, short disables and low move speed, mana, health and armor. Drow is probably the strongest hero on level one. She gets weak extremely fast, but on level one and two she's a beast. What we will do ,is try to harass the opponent(s) out of XP range (or even further) on level one. Normally people don't do that on level one. They try to last hit and farm, as much as possible, and they won't try to get you before level 3. We are not going for the kill. We just want to hurt him, as much as possible. The tactic is simple. If you see someone, harass, and don't stop as long as you don't reach the enemy tower! Get Boots of Seed and a pack of tangoos from the base. If someone starts with boots of speed in a game, he is either a newbie or a pro player. I'm sure that I don't have to mention the games where high level players started with boots, and were able to own their lane's. I remember a Yurnero and a pugna doing extremely well. Think about it, pugna, the hero with the second best move speed going for boots. This is the same concept. With the additional effect of your frost arrows, the difference in MS will most likely be close to 90. That's like having a Boots of Travel on level 1!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/forums/picture.php?albumid=309&amp;amp;pictureid=2584" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;level 1: &lt;b&gt;Frost Arrows&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 2: &lt;b&gt;Stats&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Level three and five&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; are the key for nukers, so watch out! Drow won't get stronger without items. Our only help on these levels is our superior mobility, and range. The tactic is the same as before, but it may be less effective. Stay in lane, help your ally, if you have one, and beware of ganks coming for you. After you collect 300 gold get a stout shield from the goblin shop. Drow is destined to fight creeps or towers, and heroes can also deal damage with normal attacks if they want to. Of course Frost Arrows won't give any agro, but Drow doesn't have infinite mana, and you might attract creeps even without attacking. Note that there's probably nothing else this useful for the low price, that can be bought from a goblin shop. Three tangoos aren't too much, and if we wish to stay in lane we will need some extra HP regen. Ring of regen would be good, but Ring of Health can be used for better items later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/16/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/48/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/60/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;level 3: &lt;b&gt;Frost Arrows&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 4: &lt;b&gt;Stats&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 5: &lt;b&gt;Frost Arrows&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Level six and onwards.&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; On level six our offensive powers will increase, thanks to our ultimate, regardless of the fact that it's the second worst ultimate in Dota. The worst was the old ultimate of Drow. Since we have a nifty slow, and silence it's time to help our team-mates out by participating in ganks. From this point on our main priority is to gather gold, so don't forget to farm whenever possible! With the items you alredy (hopefully) poses most neutrals won't be a problem. Pushing down towers can also be a good way to gain gold, since drow can't farm very fast. Complete your vanguard as fast as possible. I know that players especially good players are sceptical about vanguard on Drow, but there are a few reasons why it's good: parts can be obtained from the goblin shops, parts are very usefully early game, the hp boost is good against nukers, the damage block is good with high armor rate, the HP regen is necessary, Drow is a chaser that will always tower dive, it's cheap and needs one inventory slot. Sine we have decent hp from vanguard we can make a max AGI item build. Remember that Trueshot aura works only with your base plus AGI damage! So with 28AGI from treads and wraith bands you get 8 extra damage with the aura. It may seem low, but that's a total of 36 damage, and 28 (63 with treads ias) IAS above your normal damage (plus normal aura damage).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/forums/picture.php?albumid=309&amp;amp;pictureid=2583" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;level 6: &lt;b&gt;Marksmanship&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 7: &lt;b&gt;Silence&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 8: &lt;b&gt;Frost Arrows&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 9-10: &lt;b&gt;Trueshot Aura&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 11: &lt;b&gt;Marksmanship&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 12-13: &lt;b&gt;Trueshot Aura&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 14-15: &lt;b&gt;Silence&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 16: &lt;b&gt;Marksmanship&lt;/b&gt;&lt;/li&gt;&lt;li&gt;level 17: &lt;b&gt;Silence&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Late Game&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; In the end we should concentrate more on the enemies base, than before. Try to get as many towers, buildings and heroes as possible. If you wish to win I recommend 5v5 battles, or at least get as many heroes as you can from your side. With your high armor and vanguard towers and creeps shouldn't be a problem, so just 'deny' them, if you see something more appetizing. Never be late from a battle, and never go in first. Your silence and DPS can decide the outcome, but not if you die because of a mistake. Don't forget to abuse your range, and slow just as you did before. Our last item can be Butterfly Manta or Buriza. Butterfly gives damage, ias, armor and evasion, but hard to build. Buriza gives damage, but the components are cheaper, and more effective. Manta is the cheapest, and has the highest damage for the time it is activated. Of course it's easy to tell which drow is real, when only one of them are firing frost arrows. Illusions get the AGI from our ulti, wraith bands, treads and the HP from vanguard. They also benefit from the frost arrow of the hero (one frost effect on the target or two doesn't make a difference), and from evasion. They don't benefit from the aura and from the IAS of treads.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:180%;" &gt;&lt;img src="http://www.playdota.com/img/items/125/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;OR&lt;/b&gt; &lt;img src="http://www.playdota.com/img/items/71/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;OR&lt;/b&gt; &lt;img src="http://www.playdota.com/img/items/74/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Skill Build Justification.&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; Why max frost arrows first? The slower the enemy gets, the longer you can chase, and deal more damage. Why early stats? Drow's agi gain is bad, and since we will be very offensive, every point of damage counts. Stats also gives a little more hp, and mana for two more arrows, that might be needed for a kill. Why no silence, and why only level one later? Truth be told silence is imba, but thanks to frost arrows we wouldn't have the mana for it. One silence can cost a lot of offensive power. Later we will have the mana pool to cast it thanks to wraith bands. In early mid game we will need the damage from the aura more, than another second of our silence.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;u&gt;Skill usage&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Frost Arrows&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; can be autocasted or manually casted. If we cast it manually we will be able to orb walk, that is better early to mid game. Later autocast will be better since our attack time decreases, thanks to AGI. For a Drow player orb walk is a must to know. After the spell is cast, we cancel the rest of the animation, and use that time to catch up with the fleeing opponent. Cancelling the animation can be done by double clicking on the ground near the opponent. If Frost Arrows is on autocast you can still cast it manually to do orbwalk. This can be useful when the opponent is standing or coming for you. Start orbwalking as soon as he starts running. Frost Arrows is great for harassing since it doesn't give you any agro, but don't forget that sometimes that can be bad. If an ally is on low hp and attacked by creeps or the tower, don't hesitate to use normal attacks on the enemy hero to get agro. Also note that the spell has a scary visual effect, that will make most players run, as soon as they see it. If you don't want to scare them away just use your normal attack.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Silence&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; is a very good skill to have. If you think about carry heroes, not many gets an AOE disable, that's not an ultimate. Casting range is huge, it can be casted from 900 units away. Most spells have less range closer to 600. With this we can strike first from afar, which is important for a vulnerable hero like Drow. Casting Silence must become a reflex, if you wish to master this hero. Remember to disable the enemy, before they disable you! Only exceptions would be when the enemy has channelling spells, or magic immunity. It is not wise to use silence before Sand King cats his ultimate. Remember that drow can see 1700 units far even in the night, and that Silence's range is 900, while blink dagger's is 1000. So even if he does have a blink it is possible to break his channelling. Of course, if you can kill the hero before he starts channelling, that's even better. Never hesitate! Just do it! Timing is crucial. You must be faster, than the enemy. Hitting someone with a silence is not really hard, but hitting him before he can move an inch can prove to be difficult.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;u&gt;Movies&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; There are two movies I would like to share. The first one was made by me. It's a Music video with the best scenes I could get from my replay archive. I spent a lot of time making it, and I think it's the best video I made so far. The Drow Ranger on the second one is played by tottalnewbie. He's way of playing drow can be extremely mortifying for the enemy.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;&lt;object width="425" height="355"&gt; &lt;param name="movie" value="http://www.youtube.com/v/oN0N_eD12uI"&gt; &lt;param name="wmode" value="transparent"&gt; &lt;embed src="http://www.youtube.com/v/oN0N_eD12uI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;b&gt;Low Resolution&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt; &lt;param name="movie" value="http://www.youtube.com/v/OXqPOh-_KnQ"&gt; &lt;param name="wmode" value="transparent"&gt; &lt;embed src="http://www.youtube.com/v/OXqPOh-_KnQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;b&gt;A little something I made to influence people to:&lt;br /&gt;"Think outside the box!"&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;u&gt;Fanart&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/Drow_Ranger__Traxex_of_DOTA_by_Mark.jpg" target="_blank"&gt;by Mark&lt;/a&gt;, &lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/Drow_Ranger_by_Sergon.jpg" target="_blank"&gt;by Sergon&lt;/a&gt;, &lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/Drow_Ranger_remake_by_Sergon.jpg" target="_blank"&gt;by Sergon&lt;/a&gt;, &lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/dota__traxex_by_yonaz.jpg" target="_blank"&gt;by yonaz&lt;/a&gt;, &lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/TraxexDrowRanger.jpg" target="_blank"&gt;by unknown&lt;/a&gt;, &lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/drowspoofso4.jpg" target="_blank"&gt;by unknown&lt;/a&gt;, &lt;a href="http://i441.photobucket.com/albums/qq131/pogi_c_gio/WarCraft_Raneman072c.jpg" target="_blank"&gt;By Blizzard&lt;/a&gt;, &lt;a href="http://i205.photobucket.com/albums/bb285/nekdolan/ss785.jpg" target="_blank"&gt;By Blizzard&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;u&gt;Replays&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;Note&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;: Replays need older Warcraft 3 version!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;This is an inhouse game&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;, played by me and my friends. We were in the same room when we played, and I can tell you, they didn't forget to bash me for my item build. Of course, nobody complained when I killed 4 heroes in the last minute of the game. My builds may be strange, but who cares as long as they work, right? &lt;/span&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;&lt;a href="http://www.dota-allstars.com/download/replay/83499" target="_blank"&gt;Download&lt;/a&gt;&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;This is a public game&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;, where me and Avernus lane against Dragon Knight. Thanks to that he becomes really weak, and leaves later. One of my teamate also leaves, so the game ends with eight players. Me owning of course. &lt;/span&gt;&lt;b style="color: rgb(0, 0, 0);"&gt;&lt;a href="http://www.dota-allstars.com/download/replay/78667" target="_blank"&gt;Download&lt;/a&gt;&lt;/b&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; Special thanks to &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;b&gt;totallnewbie&lt;/b&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; for the mindgames moments...&lt;/span&gt;&lt;code&gt;&lt;/code&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5668208216791713671?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5668208216791713671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/traxex-hero-guide-dota-hero-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5668208216791713671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5668208216791713671'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/traxex-hero-guide-dota-hero-guide.html' title='Traxex Hero Guide | Dota Hero Guide'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5617475745691342201</id><published>2009-09-18T23:53:00.000-07:00</published><updated>2009-09-18T23:55:35.964-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Azwraith Hero Guide | Dota Hero Guide</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial Black;" &gt;&lt;span style="font-size:6;"&gt;&lt;b&gt;Juddernaught's Guide to Azwraith&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Arial Black;" &gt; &lt;span style="font-size:130%;"&gt;v. 2.1&lt;/span&gt;&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;img style="color: rgb(0, 0, 0);" src="http://www.ncsx.com/www/ncs120301/Monday/kimahri_ffx_web.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;/div&gt; &lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 0, 0);" &gt;Azwraith is a straight forward hero to play, but many people don't understand how to truly make him shine. He is good all game, but strongest during the middle and end of the game due to the sheer strength of his images and his ability to confuse people. He is probably the best late-game hero bar none, yet he takes a little bit of nursing to get there. So how can you become so tricksy? Read on.&lt;br /&gt;&lt;br /&gt;This guide will focus on his image generation and his amazing late-game powers. Some heroes have a hard time getting to these very powerful items because they can't farm or the ones that do don't have abilities that compliment the items as well as Azwraith's. Azwraith not only farms with the best of them, but his abilities are geared towards late-game crushing.&lt;/span&gt;&lt;br /&gt; &lt;blockquote style="color: rgb(0, 0, 0);"&gt;  &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Table of Contents&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;b&gt;A. Background&lt;br /&gt;B. Stats&lt;br /&gt;C. Role on the Team&lt;br /&gt;D. Skills&lt;br /&gt;E. Item Build&lt;/b&gt;&lt;br /&gt;.....Core Items&lt;br /&gt;.....Necessary Items&lt;br /&gt;.....Optional Items&lt;br /&gt;.....Misleading Items&lt;br /&gt;&lt;b&gt;F. Skill Build&lt;br /&gt;G. Strategy&lt;br /&gt;H. Mind Games&lt;br /&gt;I. How To: Images&lt;/b&gt;&lt;br /&gt;.....Scouting&lt;br /&gt;.....Drawing Enemy Fire&lt;br /&gt;.....Avoiding Spells&lt;br /&gt;.....Confusing Your Enemy&lt;br /&gt;.....Jungling&lt;br /&gt;.....Slowing Your Enemy&lt;br /&gt;&lt;b&gt;J. Best Friends&lt;/b&gt;&lt;br /&gt;.....Disablers&lt;br /&gt;.....Slowers&lt;br /&gt;.....Special Mentions&lt;br /&gt;&lt;b&gt;K. Worst Enemies&lt;/b&gt;&lt;br /&gt;.....Cleaving Enemies&lt;br /&gt;.....Area of Effect Enemies&lt;br /&gt;.....True Sight&lt;br /&gt;.....Silencers&lt;br /&gt;.....Special Mention&lt;br /&gt;&lt;b&gt;L. Closing&lt;br /&gt;M. Changelog&lt;/b&gt;&lt;/blockquote&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Background&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;i&gt;Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself, whenever it draws blood he can use their life to create weaker copies of himself.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Stats&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Starting HP: &lt;/b&gt;492 || &lt;b&gt;Starting MP: &lt;/b&gt;273 || &lt;b&gt;Base Damage: &lt;/b&gt;45-67&lt;br /&gt;&lt;b&gt;Base Armor: &lt;/b&gt;3.2 || &lt;b&gt;Strength: &lt;/b&gt;18 + 2 || &lt;b&gt;Agility: 23 + 2.8&lt;/b&gt; || &lt;b&gt;Intelligence: &lt;/b&gt;21 + 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Strengths:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Good attack animation&lt;/li&gt;&lt;li&gt;Good farming and hero-killing&lt;/li&gt;&lt;li&gt;Many heroes compliment his abilities&lt;/li&gt;&lt;li&gt;Mind Games!&lt;/li&gt;&lt;li&gt;Very strong end game&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Weaknesses:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fairly easy to counter with gems, dust, wards, etc.&lt;/li&gt;&lt;li&gt;Susceptible to battle-fury and cleaving attacks&lt;/li&gt;&lt;li&gt;Fairly weak early game abilities&lt;/li&gt;&lt;li&gt;Pretty item dependent&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Role on the Team&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Azwraith plays a unique role in DotA: image generation. Through his images he is able to crowd control, disrupt planned offensives, push lanes and confuse enemies, creating openings for both himself and allies. Though his images are powerful, they are primarily used late game because his associated skills, Dopplewalk and Spirit Lance, are very powerful early game for offense and survival. Azwraith is capable of a broad range of actions from initiating fights (with images) to dispatching enemies either fighting or fleeing. The key to his success is his images so this guide will focus on maximizing his image generation and image strength.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Skills&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNWindsArrows.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;b&gt;Spiri&lt;/b&gt;&lt;b&gt;t Lance&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.&lt;/i&gt;&lt;blockquote&gt;Casting range: 750 || Cooldown: 7 seconds&lt;br /&gt;&lt;br /&gt;Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds. (125 Mana)&lt;br /&gt;Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds. (130 Mana)&lt;br /&gt;Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds. (135 Mana)&lt;br /&gt;Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds. (140 Mana)&lt;/blockquote&gt;&lt;b&gt;The Good:&lt;/b&gt; This starts out as a decent nuke and remains good throughout the game due to image generation (more me!) and cripple (for chasing and escaping). Plus, it has a fast cooldown, so you usually can use it a few times within a battle. The image automatically attacks the target of the spell, making micro-managing unnecessary. The damage is not blocked by linken's. Plus, it's very spammable and great for hitting those weak intelligence heroes in the back line.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Bad:&lt;/b&gt; It's not &lt;i&gt;that&lt;/i&gt; good as a nuke since it only gets to 250. If you have images out and about when you cast this, they will also cast it too to "confuse" the enemy. Unfortunately, you cast faster than your phantom counterparts, showing the enemy where you are. See Mind Games section for using this to your advantage. The slow is blocked by linken's.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDoppelwalk.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;b&gt;Dopple &lt;/b&gt;&lt;b&gt;Walk&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds. &lt;/i&gt;&lt;blockquote&gt;This illusion lasts 20 seconds || Cooldown: Varies per level&lt;br /&gt;&lt;br /&gt;Level 1 - 150 mana. 30 second cooldown.&lt;br /&gt;Level 2 - 120 mana. 25 second cooldown.&lt;br /&gt;Level 3 - 90 mana. 20 second cooldown.&lt;br /&gt;Level 4 - 60 mana. 15 second cooldown.&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;The Good:&lt;/b&gt; This is your primary escape mechanism and it's better than wind-walk because there's no transition time and it creates an image to confuse your enemy (more me!) which is ordered to move 600 units from the direction you're facing at the time. See Mindgames Section for using these images as decoys.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Bad:&lt;/b&gt; It only lasts 8 seconds, so get out quick. It costs a lot of mana at first. It's not &lt;i&gt;that&lt;/i&gt; good for chasing because it's only a 10% movespeed increase. You can't stay invisible, wait for it to cooldown, then go invisible again (like you can with wind-walk).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNMassTeleport.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;b&gt;Ju&lt;/b&gt;&lt;b&gt;xtapose&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 15 seconds.&lt;/i&gt;&lt;blockquote&gt;Passive Ability || Images deal 25% damage and receive 400%.&lt;br /&gt;&lt;br /&gt;Level 1 - 3% chance.&lt;br /&gt;Level 2 - 6% chance.&lt;br /&gt;Level 3 - 9% chance.&lt;br /&gt;Level 4 - 12% chance.&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;The Good:&lt;/b&gt; This is why Azwraith is so good (lots of me!). You can use attack-cancelling to create images very quickly. The 5-image limit doesn't affect images created by runes and Manta Style.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Bad:&lt;/b&gt; The images don't do that much damage on their own and take a lot of damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBanish.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;b&gt;Phantom E&lt;/b&gt;&lt;b&gt;dge&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.&lt;/i&gt;&lt;blockquote&gt;Passive Ability&lt;br /&gt;&lt;br /&gt;Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.&lt;br /&gt;Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.&lt;br /&gt;Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.&lt;/blockquote&gt;&lt;b&gt;The Good:&lt;/b&gt; This helps EVERYTHING: your magic resistance, your image generation, and your images' image generation (whole lotta me!).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Bad:&lt;/b&gt; Not much: additional magic resistance stacks with diminishing returns and it's not that strong without at least 1 point in Juxtapose.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Item Build&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;If you disagree with this build, that's fine, but remember: &lt;b&gt;Azwraith is very item dependent. Get items you can upward convert into what you need.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;Core Items&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;img src="http://img3.imageshack.us/img3/3866/azwraithcore.png" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;b&gt;Why?&lt;/b&gt; The Circlets are a great starting stat booster for Azwraith plus they upwards convert into either Wraith Bands (which is the build followed in this guide), Bracers (which can be helpful if you need a little HP boost), or Nulls (if you are a fan of spamming your lance). The Tangoes and Clarities are necessary because it allows Azwraith to take a few hits when scoring last hits on creeps and offers a little spammability on the lance. These should allow you to survive until you can get your skills up, especially if you're creep pulling and last hitting.&lt;br /&gt;&lt;br /&gt;Then the Circlets are then converted into Wraith Bands (the IAS is cheap plus you get stat boosts for mana and strength). Then you get boots because his base movespeed of 290 is very slow. You then focus on getting Diffusal as this will carry you through mid game and into late game. &lt;b&gt;Do not underestimate purge.&lt;/b&gt; It help images (see How To: Images section) but it's purge is perfect for chasing: lance, poke, purge, poke, lance, poke, dead. Get it? It provides Azwraith exactly what he needs and he was made for this item.&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;u&gt;MATHCRAFT&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Even level 1 of Diffusal is one of the best items for Azwraith because it increases his damage output a lot. Images burning for 22 damage is the same as increasing your damage by 88 (which comes only from Divine). I think that alone speaks for itself. But in case you weren't satisfied, you can upgrade it again to get even &lt;i&gt;more&lt;/i&gt; damage and refills purges!&lt;/blockquote&gt;Then Yasha is purchased next. Why? Because Yasha is the cheapest way to increase agility (which translates into extra damage and attack speed for both you and images) and it's fairly quick to obtain. It also gives you and your images better movespeed for chasing (if you're following this build exactly, your MS will be 374). Besides, you can upgrade this later into Manta, which is solid also.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;u&gt;Necessary Items&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I put the items in the order I usually get them, but there is no "best" order because they all provide excellent bonuses for Azwraith and should all be purchased as the game progresses. YOU must decide which item you need first and follow your gut.&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Boots_of_Travel" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAbility_Rogue_Sprint.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Boots of Travel are necessary for a few reasons: 1) it greatly increases your ability to chase (if you're following this build exactly, your MS will be 418), 2) you can farm multiple lanes at once, 3) it's great for pushing/defending, and 4) it's an escape mechanism. After much thought, I have decided to go with Travs over Power Treads because Travs just give you so much flexibility end game you don't have with Power Treads. Plus, images don't benefit from the IAS % from Power Treads but they get all the benefits from Travs (aside from the teleporting).&lt;blockquote&gt;&lt;b&gt;The Breakdown&lt;/b&gt;&lt;br /&gt;Power Treads (in agility form) give you +65 MS, +40% IAS, and 10 damage while giving your images +65 MS, +10 IAS, and 2.5 damage.&lt;br /&gt;Boots of Travel give you +90 MS and teleport and your images +90 MS.&lt;/blockquote&gt;They are both solid choices for Azwraith, but since this guide is focusing on late game item building strong images, having the teleportation is necessary. Treads should be considered if the game likely won't last long or you would rather put the 900 elsewhere instead of into Travs. You could also consider getting Power Treads first, then selling them for Travs later, but you would be wasting the 900 gold anyway.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/The_Butterfly" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_ThrowingKnife_04.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Why?&lt;/b&gt; The Butterfly is good for any agility hero because of the strong bonuses to attack speed and agility plus the evasion boost. The downside, it's expensive at $6,000. This is absolutely necessary for end-game because it drastically increases your damage and image output.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Heart_of_Tarrasque" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNHeartOfAszune.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;b&gt; OR &lt;/b&gt;&lt;a href="http://www.dota-allstars.com/wiki/Bloodstone" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_Misc_Gem_Bloodstone_02.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;b&gt; OR &lt;/b&gt;&lt;a href="http://www.dota-allstars.com/wiki/Eye_of_Skadi" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNIceShard.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; These items make you almost unkillable. You have more HP than you know what to do with, plus if you get Bloodstone, you respawn faster and still gain experience if people die near your grave while you're dead. My choice is the Heart because it's only 450 more than Bloodstone and it gives a lot more surviveability. Skadi is VERY expensive, so I don't like it, but it can be helpful because it boosts all stats. Even though your images can't use the frost attack, you can, which benefits your images because it slows them. However, you run the risk of giving away your position.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Manta_Style" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_ThrowingAxe_02.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; The new and "improved" Manta Style changes the build up a little bit. It's new bonuses are: +26 Agility, +10 Strength, +10 Intelligence, +15 Attack Speed, and +10% Movement Speed with the ability to make 2 illusions of yourself. For images, this translates into ~6 damage, 26% AS, +10% MS, and a negligible amount of HP/MP. While not &lt;i&gt;nearly&lt;/i&gt; as good as it was before, Manta still provides very solid bonuses. Essentially, it's an upgrade of Yasha, which is a core item (see above), and it worth the money. In fact, I get this before I get the HP boosting item (see above). Also, the ability to Mirror Image is &lt;b&gt;very&lt;/b&gt; handy (see below).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;u&gt;Optional Items&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dota-allstars.com/wiki/Vladmir%27s_Offering" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNCloakOfFlames.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Vladmir's Offering (Vlad's) is pretty good in helping Azwraith early game and keeping him from going back to heal/get mana for the remainder of the match. It's also fairly cheap for the benefits. Even though the lifesteal won't help the images (it will look it though) the extra bonuses to you can be helpful. Plus, you lifesteal from the damage dealt through feedback. This is optional because he really doesn't need the lifesteal but you can get it if your team has a bunch of melees but nobody wants to get it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Radiance" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNTransmute.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;b&gt; OR &lt;/b&gt;&lt;a href="http://www.dota-allstars.com/wiki/Divine_Rapier" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_Sword_25.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; These 2 items give Azwraith a better damage output but both are very expensive.&lt;blockquote&gt;Azwraith is a DPS hero and Divine is the best weapon to increase that. The downside, it drops when you die.&lt;/blockquote&gt;&lt;blockquote&gt;Radiance is Divine's younger, weaker kid brother. This is for those matches where you do a lot of damage, but are still afraid of dying. It's good because your images benefit from the burning aura, but it's bad because it's hard to sneak up on anyone when you're burning them.&lt;/blockquote&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;u&gt;Misleading Items&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dota-allstars.com/wiki/Phase_Boots" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNPhaseBoots.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Phase boots are usually good for chasing heroes, but not for Azwraith. First, Azwraith uses his spells while chasing, negating the buff from Phase Boots. Second, his images do not get the extra armor or damge granted by the boots. Third, Power Treads give only 5 less MS than Phase Boots but a lot more benefits. If you're considering Phase, just stuck with Treads for the extra bonuses even though it's more expensive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Crystalys" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNThoriumMelee.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.dota-allstars.com/wiki/Buriza-do_Kyanon" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_Weapon_Crossbow_10.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Buriza-do Kyanon (Buriza) is &lt;u&gt;usually&lt;/u&gt; good for agility heroes, but it's not that great on Azwraith. First, although getting critical hits are nice, it's almost as expensive as The Butterfly ($5,800 vs. $6,000) which is MUCH better. Second, since your illusions do less damage than you, if they crit, their red numbers are much less than yours, giving away your position. Since you rely on your images to do a lot of the work, wouldn't you rather have your enemy confused by them than attacking you? Third, since your illusions are doing 25% of your attack damage, boosting damage has a much more diminished return on them than Feedback (see Mathcraft above).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Sange_and_Yasha" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpell_Holy_BlessingOfStrength.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Sange and Yasha (SnY), while usually decent on agility heroes, is terrible on Azwraith. First, it's an orb effect. Second, images cannot maim! Third, you can already chase with Spirit Lance and Purge, so what do you need maim for anyway? Fourth, attack speed increases don't help out images. Fourth, for another $1,000, you can get The Butterfly. Which would you rather have?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Hand_of_Midas" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNGoldGloves.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Hand of Midas doesn't help you, or your images out very much. This should only be considered when playing against Chen to get rid of his creep army. First, and really the precise reason, is that the increase in attack speed &lt;b&gt;doesn't affect images&lt;/b&gt;. Since that's all this item does, what's the point? Well, you could argue it makes you create images faster, but spending $1,900 for this seems pointless when you could get a Hyperstone which upwards converts into an Assault Cuirass that has a few more benefits. But even an AC is NOT worth the money. Stick to this build.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Cranium_Basher" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_Hammer_10.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; The Cranium Basher sounds appealing: You might think, "Sweet! My images can bash too!" &lt;b&gt;WRONG!&lt;/b&gt; Images no longer bash due to the recent update on Cranium Basher so why waste your money on something that doesn't help your images? "But you can bash them, holding them in place while your images hit!" True, but you really don't need to bash because you can already chase effectively with Diffusal Blade's purge and your Spirit Lance. You really don't need to hold them in place at all.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Battle_Fury" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_ThrowingAxe_06.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; The Battle Fury doesn't make your images cleave (even though it looks like they do) and you're already a farming machine. So don't waste your time. The only thing to consider if maybe you need the regeneration, but why not get Vlad's instead? Remember, you're not a tank! Don't buy like one!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Vanguard" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAdvancedUnholyArmor.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; Vanguard is not a very good item for increasing Azwraith's survivability. The block damage doesn't work on images and you're already getting at least one vitality booster for manta and other HP boosting items. You shouldn't be taking all the hits anyway, that's what your images are for.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.dota-allstars.com/wiki/Maelstrom" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNStormHammer.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.dota-allstars.com/wiki/Mjollnir" target="_blank"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNThunderMallet.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Why?&lt;/b&gt; 1) Chain lightning cannot be triggered by your images, 2) Feedback is a much better orb effect, 3) getting The Butterfly is much better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 5px 20px 20px;"&gt;  &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;Quote:&lt;/div&gt;  &lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class="alt2" style="border: 1px inset ;"&gt;         &lt;b&gt;Why is Yasha a core item?&lt;/b&gt; Yasha is very good for Azwraith because it provides good benefits for a small price. For you: 10% movespeed, 16% attack speed, 16 damage. For your images: 10% movespeed, 16% attack speed, 4 damage. The extra movespeed is very helpful for chasing and the attack speed generates more images. These 2 items are key, especially because while you're getting this item, you're chasing with Purge and starting to generate your image army. &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Skill Build&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Level 1 - Dopplewalk&lt;br /&gt;Level 2 - Spirit Lance&lt;br /&gt;Level 3 - Spirit Lance&lt;br /&gt;Level 4 - Dopplewalk&lt;br /&gt;Level 5 - Spirit Lance&lt;br /&gt;Level 6 - Dopplewalk&lt;br /&gt;Level 7 - Spirit Lance&lt;br /&gt;Level 8 - Dopplewalk&lt;br /&gt;Level 9 - Juxtapose&lt;br /&gt;Level 10 - Phantom Edge&lt;br /&gt;Level 11 - Phantom Edge&lt;br /&gt;Level 12 - Juxtapose&lt;br /&gt;Level 13 - Juxtapose&lt;br /&gt;Level 14 - Juxtapose&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Phantom Edge&lt;br /&gt;Level 17 - Stats&lt;br /&gt;Level 18 - Stats&lt;br /&gt;Level 19 - Stats&lt;br /&gt;Level 20 - Stats&lt;br /&gt;Level 21 - Stats&lt;br /&gt;Level 22 - Stats&lt;br /&gt;Level 23 - Stats&lt;br /&gt;Level 24 - Stats&lt;br /&gt;Level 25 - Stats&lt;br /&gt;&lt;b&gt;Why?&lt;/b&gt; Dopplewalk is picked first because having an escape mechanism is &lt;b&gt;very important&lt;/b&gt; at the beginning since some people like to triple-team a lane for first blood. Plus, it's very rare when you'll need a nuke at the beginning (unless maybe you're triple-teaming a lane for first blood). Then Spirit Lance should be maxed out over Dopplewalk since it will provide damage for nuking and chasing. Although Phantom Edge is a great ultimate, it's skipped early because it's better to have Dopplewalk and Spirit Lance maxed out first. Phantom Edge just doesn't provide enough benefits to make it worth while. Part of it benefits your images, so shouldn't you be spawning images before you get it? I thought so.&lt;br /&gt;&lt;br /&gt;You should be well on your way to Diffusal (if not bought already) around the time you hit level 11. By that point you will have image generation from Juxtapose and 2 levels of Phantom Edge. From here on out Juxtapose is the way to go so you can really create images.&lt;br /&gt;&lt;br /&gt;Then all the skills are maxed out before getting Phantom Edge at 16 then stats all the way. There isn't much point in getting stats sooner because you can escape with ease and if you're following my strategy, you shouldn't be focused on too much as the enemy won't know where you are.&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 5px 20px 20px;"&gt;  &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;Quote:&lt;/div&gt;  &lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class="alt2" style="border: 1px inset ;"&gt;         &lt;b&gt;Why not only one point in Dopplewalk then go stats instead?&lt;/b&gt; I use Dopplewalk both offensively and defensively, so I enjoy the shorter cooldown. Plus, that leaves more mana for Spirit Lance. If you're using Dopplewalk only defensively or rarely using it, you could consider stats. Although stats are great, I think Doppelwalk is a fantastic skill. It allows you to be more flexible in your gameplay. You can invis-in and out of combat. Besides, your images aren't going to be that strong without Diffusal Blade anyway, so it's better to stay alive and confuse your enemies early game. Azwraith's strength lies in his late-game ability. Few heroes can match his strength. You want to focus on the end game: &lt;u&gt;so stay alive&lt;/u&gt;.       &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Strategy&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Early Game:&lt;/u&gt;&lt;/b&gt; Azwraith's primary goal early game is to stay alive because he's very squishy. Fortunately, Dopplewalk is there to save you if you get in trouble, but it costs a lot of mana, so just stay back and last hit creeps (if you can). The problem heroes here the ones that dink you to death: Viper, Veno, Clinkz, Bounty Hunter, Huskar, Warlock, etc because you'll have to spend time using tangoes or running home (not recommended). If you're really having a problem, &lt;b&gt;switch lanes&lt;/b&gt; because you need to get some levels and items on you before you can become a threat. The good thing about Azwraith is that he really doesn't need a babysitter since he can run away easily (provided he has the mana) and this "early game" only lasts until roughly level 11, when you can really start farming and preparing for the end game.&lt;br /&gt;&lt;br /&gt;I can't stress this enough: DENY YOUR DAMN CREEPS and PLAY DEFENSIVELY. For every hit you put on your creeps, the closer the enemy creeps and heroes come to your tower. For a more thorough explanation, see &lt;a href="http://forums.dota-allstars.com/index.php?showtopic=134642" target="_blank"&gt;BLAOW's guide to Lane Control&lt;/a&gt;. You want to force your enemy to make mistakes while getting some meat on your otherwise puny base stats and abilities.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Middle Game:&lt;/u&gt;&lt;/b&gt; The middle of the game is the make or break point. You should be starting to get strong now and you can use him for hero-killing, ganking (Spirit lance for nuking and slowing and Dopplewalk for sneaking up and escaping) and pushing (lots of me!). Plus, if you're following my item/skill build, you should get Diffusal here really tilting the scales in your favor.&lt;br /&gt;&lt;br /&gt;If you're worried about being ganked, use Dopplewalk to scout both runes and the jungles and pay attention to the global combat. Since that image lasts 20 secs, you can cover a decent amount of the map. Or, if the enemy doesn't have true sight (dust/gem/track/amp dmg, etc.) or can chain disable, you could save Dopplewalk for times when you get ganked. Don't worry too much if your teammates are getting hurt because you &lt;i&gt;have&lt;/i&gt; to farm in order to get strong. Azwraith is very item dependent and needs the time and money to get very strong. You can also play around in the jungle for easy money using your images to tank and scout.&lt;br /&gt;&lt;br /&gt;Your focus during the middle part of the game is to get as much gold as you can, either from heroes or creeps. Azwraith requires some pretty expensive items to be strong because his abilities are that powerful on their own. Just play smart and you should make it to the end game successfully.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;End Game:&lt;/u&gt;&lt;/b&gt; The end game is where Azwraith truly shines. By now you should have at least Diffusal, Yasha, and another powerhouse item like Butterfly, Heart, or Manta. You can push lanes for farming while using images to scout runes, jungles, potential ganks, etc. You are truly a farming machine - not many heroes can keep up with you're farming ability. If you have boots of travel, you can farm a lane, teleport to another one, and let your images continue to work while you're not there. Also, your Spirit Lance still (and purge if you have it) provides the slow you need to effectively chase people. When the big team battles ensue (which they always will) you shouldn't just charge in there. You're not a tank. Dopplewalk and use that image as a distraction so they think it's you waiting there and run behind their front line (usually full of tanks and creeps). Once the two lines clash, begin decimating their casters. Usually, they wont have time to react before you're all over the place thanks to your images. If they start figuring out which one is the real you, activate Manta and continue the punishment. If you're in real trouble, Dopplewalk and get out safely. Fortunately, you'll be doing hefty damage so you might bring down one without getting too hurt and you can begin chasing.&lt;br /&gt;&lt;br /&gt;Your images will be duplicating themselves at both the front line and the back line, confusing your enemy. Your job is to focus on one hero, kill him, and move onto another. Your images will act as fodder.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Mind Games&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A more general place for mind games and how successful they are can be found at &lt;a href="http://forums.dota-allstars.com/index.php?showtopic=244924" target="_blank"&gt;totallnewbie's The Art of Mindgames v3.0&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Images are your best friend: they do a lot of work for you and are expendable. They can be used for a variety of purposes:&lt;blockquote&gt;&lt;b&gt;&lt;u&gt;Scouting&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;The image created by Dopplewalk lasts 20 seconds, that's more than enough time for you to get to a rune or to scout the jungle. You can scout with your Juxtapose images, but each only lasts about 7 seconds. They are best used when you're jungling and want to scout out an area since you can start them running in different directions, covering lots of ground. They are also helpful during pushes because once you have killed the creep wave and you have left over images, send them in different directions (into the jungles, Rosh, behind you, ahead of you, etc). They won't survive until the next wave anyway, so you may as well put their sight to good use.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Drawing Enemy Fire&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Azwraith gets dominated by chain stuns and focus-fire due to his fairly low HP. The way to counter this is to go out of your enemies' sight (behind trees, up cliffs, around corners, out of range, etc.), Dopplewalk, and control that image like you would control yourself. If played right, enemies will fire away on that image. This is especially the case when you think they are coming to gank you as they are very eager to get a kill. I have successfully drawn Rooftrellen's mass entangle, Rexxar's roar, Lion's finger, Bane's grasp, and a bunch of stuns with my illusion. The trick is to make your enemy think it's you since they can't tell a difference. Although this may not seem like much since you're not killing anyone, you just made them waste their precious mana with (hopefully) their strongest spell. Now they are less of a threat to both you and your teammates. Plus, you can trash talk a little. Go on, you earned it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Avoiding Spells&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;In a related concept, since Dopplewalk has no transition time into invisibility, you can use it to avoid spells. Although this isn't really "using your images," one is created in the process, so I stuck this here. For example, if you have a storm bolt coming at you, activate Dopplewalk or Manta. The spell will fail and you will be unharmed. Additionally, the enemy, anticipating the stun will hit, will likely come in after you. They will attack the illusion, leaving you an opportunity to hit back.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Confusing your Enemy&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;As mentioned earlier, when you cast Spirit Lance, your images mimic you but shortly afterward. Therefore, by casting the lance, you give away your position. This can be helpful however. First, make sure you can Dopplewalk. Second, cast your lance. Third, Dopplewalk. You know that "real" one your enemy was looking for? Well, he's a fake one now. You can run around searching for an opening to strike or bail if you have to.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Jungling&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Images play an important role in jungling because they allow you to tackle creeping earlier and harder. It's like having a friendly hero with you but better because they don't leach your experience. The basics are: go in and attack, creating some images, then you back out a little while your images do most of the work. Some people recommend moving on to another creep camp once you've spawned a few images, but I prefer to stay at one until it's over. Why? Well, 1) that ensures you get the experience, 2) if enemies come to gank you, you already have duplicates to confuse them, 3) if only one enemy shows up, you already have a ganking squad, 4) you can use your 7 images to scout the area after the camp is dead. What camp you can kill depends on the creep strength and your items. Once you get diffusal most of the creeps will be easy pickings but with manta and a vitality booster, creeps should be trembling in fear (except Rosh, who eats your illusions like a fat kid eats cake).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Slowing your Enemy&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;blockquote&gt;WARNING: Uber-micro Required! Having a hard time catching that speedy Strygwyr or Barathrum? Spirit Lance and Diffusal Blade slow. Well, so can images. After casting Spirit Lance, your enemy is crippled for a decent slow. If you plan it right and can chase. After casting the spell, quickly tell your real hero to attack the enemy and take control of your image. Then, have your image, who runs at your speed, run in front of their hero. Use that image to block the enemy as you would your own creeps. You can catch up and initiate the beating. However, this is &lt;b&gt;very difficult&lt;/b&gt; to do and I don't have the micro skills necessary so don't expect a replay (if you can and want to submit it, I'm all for that!).&lt;/blockquote&gt;As I said earlier, images are your best friend. They not only do damage, but they can be utilized for a variety of purposes apart from hacking away.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;How To: Images&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Images, although very helpful and strong, are picky about what they will and won't benefit from. Note: These two sources are where I got my information. I did not test these as it's taken me long enough to write this out!&lt;blockquote&gt;See &lt;a href="http://forums.dota-allstars.com/index.php?showtopic=40109" target="_blank"&gt;Gray the Grayte's Post&lt;/a&gt;&lt;br /&gt;See &lt;a href="http://www.dota-allstars.com/wiki/Illusion" target="_blank"&gt;DotA Wiki's Summary&lt;/a&gt;&lt;/blockquote&gt;Images &lt;u&gt;will not&lt;/u&gt; benefit from:&lt;ul&gt;&lt;li&gt;Direct bonus to damage items (i.e. items that say +x to damage do not give that bonus damage to images)&lt;/li&gt;&lt;li&gt;Direct bonus to armour items (Chainmail, Platemail, etc)&lt;/li&gt;&lt;li&gt;Direct regeneration items (Ring of Regen, Ring of Health, etc)&lt;/li&gt;&lt;li&gt;Increased Attack Speed percent (Hyperstone, Treads, Hand of Midas, Monkey King Bar, Butterfly)&lt;/li&gt;&lt;li&gt;Frost Attack (Eye of Skadi)&lt;/li&gt;&lt;li&gt;Lifesteal (Satanic, Mask of Madness, Mask of Death, Helm of Dominator) Note: the graphic appears, but the images don't actually leach life&lt;/li&gt;&lt;li&gt;Chain Lightning (Maelstrom)&lt;/li&gt;&lt;li&gt;Cleave - Percentage Splash Damage applied to nearby targets (Battlefury)&lt;/li&gt;&lt;li&gt;Maim (Sange, Sange and Yasha)&lt;/li&gt;&lt;li&gt;% Chance for Microstun that disrupts concentration spells and gives bonus damage (Monkey King Bar)&lt;/li&gt;&lt;li&gt;Corruption effect - minus to armor upon hit (Stygnian Desolator). Images will benefit from the corruption given by your main hero&lt;/li&gt;&lt;li&gt;Damage block (Stout Shield, Vanguard)&lt;/li&gt;&lt;li&gt;Spell items - images can't cast spells (Dagon, Guinsoo, Mechanism, Mantastyle, etc)&lt;/li&gt;&lt;li&gt;Magic resistance items (Planeswalker Cloak)&lt;/li&gt;&lt;/ul&gt;Images &lt;u&gt;will&lt;/u&gt; benefit from:&lt;ul&gt;&lt;li&gt;Stat bonus items (Wraith Bands, Bracers, Null Talisman, Ultimate Orb, etc)&lt;/li&gt;&lt;li&gt;Feedback (Diffusal Blade, Manta Style)&lt;/li&gt;&lt;li&gt;Critical Strike (Crysalys / Buriza ) Just the critical strike ability is transferred to images not the bonus damage from the item.&lt;/li&gt;&lt;li&gt;Evasion (Butterfly, Radiance)&lt;/li&gt;&lt;li&gt;Raw movement speed gain items (Boots, Treads, Boots of Travel)&lt;/li&gt;&lt;li&gt;% Movement Speed gain items (Sange and Yasha, Yasha).&lt;/li&gt;&lt;li&gt;True Sight (Gem of True Sight)&lt;/li&gt;&lt;li&gt;Radiance burning aura (Radiance) - Note that while images get the burning aura only one such aura will apply to an enemy at a given time (i.e. 4 images do not mean 4xdamage from the burn aura) The bonus damage from the Radiance item itself does not transfer&lt;/li&gt;&lt;li&gt;Direct Hit Point bonus items (Vitality Booster, Point Booster, Soul Booster, Heart of Tarresque, Manta Style)&lt;/li&gt;&lt;li&gt;Direct Mana Point bonus items (Energy Booster, Point Booster, Soul Booster, etc)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Best Friends&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Disablers&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSeaWitch.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNTreant.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpell_Shadow_SummonVoidWalker.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNOgreMagi.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBeastMaster.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNHeroAlchemist.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSylvanusWindrunner.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNShadowHunter.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNLion.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSeaGiantGreen.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAbomination.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNWitchDoctor.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNKoboldGeomancer.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNVoidWalker.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_Sword_09.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;These heroes hold them while you beat them. The longer the hold, the more hits you get in plus the more images are created.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Slowers&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDryad.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNOgreMagi.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNHeroFarseer.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNHeadHunterBerserker.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAssassin.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNRazorManeChief.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBansheeRanger.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNArthas.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpiritWyvern.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpiderBlack.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNNagaSeaWitch.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNTichondrius.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBlueDemoness.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNNetherDragon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNvengeanceincarnate.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDarkTrollShadowPriest.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNZombie.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNHydralisk.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;These heroes help you when you're chasing the enemy. You can already slow enemies with your spirit lance and purge, but sometimes those skills aren't enough. With these heroes around, the slow effect is multiplied, giving you more of an opportunity to get hits in and nuke away.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Special Mentions&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt; &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSeaElemental.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;Morphling is a great partner for Azwraith because of his ability to copy Azwraith. What's better than having one mana-burning, image-creating hero? &lt;b&gt;2&lt;/b&gt; mana-burning, image-creating heroes! The good thing about Morph is that his image copies don't affect your image count.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNJaina.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;Crystal Maiden is another great because not only does she disable with Frostbite, but her Brilliance Aura makes your lance more spammable. Once her aura is leveled to 4, you can pretty much spam your skills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Worst Enemies&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Cleaving Heroes&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNFelGuardBlue.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBlueMagnataur.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNINV_ThrowingAxe_06.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;These heroes have the innate ability to cleave. Images go down fast to these guys since they take 4x the amount of damage. Even if the cleaved damage is 50% of the original hit that you take, your images are taking double the normal hit. Not fun for you or your images.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Area of Effect (AOE) Heroes&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNTauren.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSorceress.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNTreant.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNMountainGiant.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBanshee.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSeaGiantGreen.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNArachnathidGreen.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNChaosGrom.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNWitchDoctor.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNPugna.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNKeeperGhostBlue.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNGuldan.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNProudmoore.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;These have abilities that do damage to multiple people simultaneously. Fortunately, most require a decent bit of mana to be effective and fortunately you're going to be burning through it. Unfortunately, if they take out your images (since they like to get pwned), you're a sitting duck unless you can trick them. Rooftrellen and Leviathan's ults are especially dangerous since they will not only kill your images, but leave you stuck.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;True Sight&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAvatar.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNTreant.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNakama.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNNagaMyrmidon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDustOfAppearance.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBlueSentryWard.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNGem.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNNecromancerMaster.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;Yes, Zeus has true sight. Static Field? These heroes are a pain because if they spot you first and can track, amp damage, etc, your "sneakiness" isn't that helpful. They are best for spotting you so you get rocked by their friends. The way to counter some of these is to activate Manta, dispelling the magic on you, or create a few images and run them like a pack while you're not invisibile. They have nothing to distinguish you from your phantom counterparts so it's still hard to hit you. Necronomicon is a double-pain because not only does it show you, but it increases your enemies' move speed, making it harder for you to chase.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Silencers&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpellBreaker.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBansheeRanger.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBanshee.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDoomGuard.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNStaffOfSilence.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;If you're silenced, you can't cast Dopplewalk or Spirit Lance but most importantly, you &lt;u&gt;can't generate images with Juxtapose&lt;/u&gt;. This makes you a sitting duck to whoever wants you. The only effective way of countering this is to not let them know which one is the real you (which you should be doing anyway!). You need to dispell this as quickly as possible by either purging yourself or activating Manta.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;u&gt;&lt;b&gt;Special Mention&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://web.dota-allstars.com/static/images/dota/BTNShaman.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;Strygwr gets his own category for 3 reasons: 1) He see invisible units if their HP is below 40% of their maximum. This is terrible for Azwraith as he will likely end up under this threshold a decent amount of the time, making him vulnerable to Strygwr's Thirst. &lt;strike&gt;2) Strygwr heals himself whenever he kills another unit. Unfortunately for Azwraith, this &lt;u&gt;works on images&lt;/u&gt;. Since your images are easy to kill, Strygwr can just hack away and heal himself. This is further amplified if he gets a battlefury. No matter how many images you make for him, he kills them and is healed. NOT GOOD. &lt;/strike&gt; (removed in newest patch, thank god) 3) He has the ability to silence you. There goes your escape mechanism and image generation. All in all, Strygwr is bad news for Azwraith.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Closing&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is my first guide and post so please feel free to critique. In closing I hope this has inspired you to play Azwraith more. He's very fun because he's so tricksy. The important thing is understanding that his illusions are very strong with the right items. You should focus on the long-term as he's one of the strongest heroes in the game. Good luck and happy hunting!&lt;br /&gt;&lt;br /&gt; &lt;span style="font-family:Arial Black;"&gt;&lt;span style="font-size:130%;"&gt;&lt;u&gt;Changelog&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; 3/25/09 - Minor changes&lt;br /&gt;8/25/09 – 6.61c update&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5617475745691342201?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5617475745691342201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/azwraith-hero-guide-dota-hero-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5617475745691342201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5617475745691342201'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/azwraith-hero-guide-dota-hero-guide.html' title='Azwraith Hero Guide | Dota Hero Guide'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-1597652046552852296</id><published>2009-09-18T23:44:00.000-07:00</published><updated>2009-09-18T23:52:26.739-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Lion Hero Guide | Dota Hero Guide</title><content type='html'>&lt;div style="text-align: center; color: rgb(0, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;Lion Hero Guide&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;&lt;img src="http://www.playdota.com/img/hero/112/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;i&gt;Written by&lt;/i&gt;&lt;i&gt; DarkMedina&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Co-written by&lt;/i&gt;&lt;i&gt; 173.GoodoldKuya&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="~"&gt;&lt;/a&gt;~Guide's Index&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#I"&gt;&lt;b&gt;I.&lt;/b&gt; Introduction and Foreword&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#II"&gt;&lt;b&gt;II.&lt;/b&gt; The Hero&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#III"&gt;&lt;b&gt;III.&lt;/b&gt; The Skills&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#IV"&gt;&lt;b&gt;IV.&lt;/b&gt; Skill Build&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#V"&gt;&lt;b&gt;V.&lt;/b&gt; Courier and Wards&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#VI"&gt;&lt;b&gt;VI.&lt;/b&gt; Roles&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#VII"&gt;&lt;b&gt;VII.&lt;/b&gt; Early Game Strategy&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#VIII"&gt;&lt;b&gt;VIII.&lt;/b&gt; Mid Game Strategy&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#IX"&gt;&lt;b&gt;IX.&lt;/b&gt; Late Game Strategy&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#X"&gt;&lt;b&gt;X.&lt;/b&gt; Solo Lion Strategy&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#XI"&gt;&lt;b&gt;XI.&lt;/b&gt; Items&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#XII"&gt;&lt;b&gt;XII.&lt;/b&gt; Drafting&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#XIII"&gt;&lt;b&gt;XIII.&lt;/b&gt; Replays&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#XIV"&gt;&lt;b&gt;XIV.&lt;/b&gt; FAQ&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#XV"&gt;&lt;b&gt;XV.&lt;/b&gt; Conclusion&lt;/a&gt;&lt;br /&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="I"&gt;&lt;/a&gt;I. Introduction and Foreword&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Hero%20Guide"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Why a Demon Witch guide?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;First and foremost, I was bored so I wrote this guide. But, Lion is an awesome hero. And talk about awesome, he is one of the best gankers in the game, very versatile and can still stick inlane and support godlikely. By the way, I have not seen a good Lion guide around these forums, so I decided to write my own guide. And I love this hero.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Useful info about the guide&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Thing A / Thing B means Thing A or Thing B&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Thing A + Thing B means Thing A and Thing B&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;This guide is fancy looking because 173.GoodOldKuya helped me out with the grafics, thereby co-writed the guide.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Also, Un1t3D_ ninja'd most of the typos in this guide, in the favor of good grammar.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Changelog&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px; color: rgb(0, 0, 0);"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Hide" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;- September, 2009 -&lt;br /&gt;&lt;br /&gt;15th - 15th - Anchor style ninja'd from &lt;a href="http://www.playdota.com/forums/7977/beasts-obey-me/" target="_blank"&gt;Ramonar's guide&lt;/a&gt;.&lt;br /&gt;15th - Reposted after almost deleting oO.&lt;br /&gt;12th - Translated to portuguese, &lt;a href="http://www.dotabr.com.br/forum/index.php?showtopic=23155" target="_blank"&gt;link&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;- August, 2009 -&lt;br /&gt;&lt;br /&gt;23th - Changed starting skill build.&lt;br /&gt;23th - Added an index and some other stuff.&lt;br /&gt;21th - Added Screenshots.&lt;br /&gt;17th - Complete'd (grafics)&lt;br /&gt;16th - Complete'd (text)&lt;br /&gt;13th - Posted&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="II"&gt;&lt;/a&gt;II. The Hero&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Playstyle&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Lion can be played as a Ganker, as a Supporter, as a Roamer and as a Soloer. Each of those roles will be explained later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Stats&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" class="stg_table tborder"&gt;&lt;tbody&gt;&lt;tr class="alt2"&gt;&lt;td&gt;&lt;img src="http://www.playdota.com/img/site/strength.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;    &lt;/td&gt;&lt;td&gt;     &lt;img src="http://www.playdota.com/img/site/agility.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;     &lt;/td&gt;&lt;td&gt;     &lt;img src="http://www.playdota.com/img/site/intelligence-c.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr class="alt1"&gt;&lt;td&gt;&lt;b&gt;16&lt;/b&gt; + 1.7 &lt;/td&gt;&lt;td&gt; &lt;b&gt;15&lt;/b&gt; + 1.5 &lt;/td&gt;&lt;td&gt; &lt;b&gt;22&lt;/b&gt; + 3.0&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;Advanced Statistics&lt;/i&gt;&lt;/span&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt; Affiliation: Scourge&lt;/li&gt;&lt;li&gt; Attack Animation: 0.43 / 0.74&lt;/li&gt;&lt;li&gt; Damage: 42 - 48&lt;/li&gt;&lt;li&gt; Casting Animation: 0.3 / 0.51&lt;/li&gt;&lt;li&gt; Armor: 1.1&lt;/li&gt;&lt;li&gt; Base Attack Time: 1.7&lt;/li&gt;&lt;li&gt; Movespeed: 290&lt;/li&gt;&lt;li&gt; Missile Speed: 900&lt;/li&gt;&lt;li&gt; Attack Range: 600&lt;/li&gt;&lt;li&gt; Sight Range: 1800 / 800&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Pro/Cons&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Pros&lt;/span&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;High burst damage&lt;/li&gt;&lt;li&gt;Loads of disables&lt;/li&gt;&lt;li&gt;Can stay inlane like forever&lt;/li&gt;&lt;li&gt;Can gank from level 1&lt;/li&gt;&lt;li&gt;Can harass very well&lt;/li&gt;&lt;li&gt;May use MD to nullify mana intensive heroes in-lane&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Cons&lt;/span&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;Bellow Average MS&lt;/li&gt;&lt;li&gt;Bellow Average damage&lt;/li&gt;&lt;li&gt;Very Fragile&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Comments&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Lion cannot withstand focus fire. Even though, he's the one who will be focus fire'ing an enemy hero. Watch your positioning and use the map in your advantage.&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="III"&gt;&lt;/a&gt;III. The Skills&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/112/skill-0.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;Ability Type: Active&lt;/li&gt;&lt;li&gt;Targeting Type: Point&lt;/li&gt;&lt;li&gt;Ability Hotkey: E&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Mechanics&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The wave of tendris travels at 1600 units per seconds. As the casting range for Impale is 400 on all levels, this means that it'll take 0.25s at most to hit the farthest targets. Take this into consideration when casting Impale or you may see the enemy windwalking/leaping/getting away from your deadly chain of disables. Sometimes, Voodoo can be proven more useful for disabling heroes that can get away/cast a skill before being disabled (e.g. Death Prophet's Exorcism, Enchantress's Nature's Attendants).&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Also, the units hit by Impale fly for 0.52 seconds before being stunned for the 0.5s/1.0s/1.5s/2.0s actual disable time. Doesn't deal huge damage, Nerubian Assassin's Impale is proven to be way better, but you do have other disables.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Impale costs a loadshit of mana (100/120/145/170) and has 12 seconds cooldown.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Impale gasta muita mana (100/120/145/170) e tem 12 segundos de cooldown.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;When there are several enemies coming, you may want to turn around and throw an impale. Done also for initiating minor battles. Try to align yourself with the foes and click the farther target. Chances are that you'll catch him and one or two other enemies in the Impale.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;DON'T CANCEL ANIMATION ON IMPALE. It may make it run shorter than it should, thereby making you miss it. Be patient, it only takes a split second to cast it fully. Can be cast up/down cliffs and for that you must click ground in the general direction of the target.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" id="ncode_imageresizer_warning_3" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x1024.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img style="color: rgb(0, 0, 0);" id="ncode_imageresizer_container_3" src="http://www.playdota.com/forums/picture.php?albumid=262&amp;amp;pictureid=2419" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="444" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;NA hit from down cliff at maximum range.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" id="ncode_imageresizer_warning_2" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x1024.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img style="color: rgb(0, 0, 0);" id="ncode_imageresizer_container_2" src="http://www.playdota.com/forums/picture.php?albumid=262&amp;amp;pictureid=2423" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="444" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;And now I hit WL from upcliff at maximum range.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;This kind of stuns are used to delay some hero to reach the lane/team battle. It's actually very effective, mainly if it's a key hero like Warlock.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;----------------------------------------------------------------------------&lt;/div&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/112/skill-1.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;Ability Type: Active&lt;/li&gt;&lt;li&gt;Targeting Type: Unit&lt;/li&gt;&lt;li&gt;Ability Hotkey: D&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Transforms an enemy unit into a random critter, disabling special abilities.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Mechanics&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Instantly destroys illusions. This skill is very useful against Morphling because of this factor. Also, it won't take your time to destroy an hexed illusion, what would be weird.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The casting is instant, apart from Lion's own casting time. This prevents enemy heroes from fleeing/bracing themselves by casting an instant-cast skill (DP's Exorcism, Ench's Heal, Clock's Assault).&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Casting range of 500, thereby a little larger than Impale's. Takes more mana though.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Hex also disables damage block and evasion. GG PA?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Be reasonable. Try to cancel any chanelling skills, to disable starters/blinkers/disablers and key heroes. Think outside the box and decide who and when you must Hex. Also, Hex has no casting delay, abuse it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;---------------------------------------------------------------------------&lt;/div&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/112/skill-2.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;Ability Type: Active&lt;/li&gt;&lt;li&gt;Targeting Type: Unit&lt;/li&gt;&lt;li&gt;Ability Hotkey: R&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Absorbs the magical energies of a target enemy unit by taking mana from it every second.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Mechanics&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Transfers mana just like the ladder skill. Has 600/650/700/750 Casting Range and breaks if it goes up to 800 range.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Do it whenever you're safe to do it and still capable of catching up with foes (unless you're laning, in this case you can just MD to harass) or escaping by yourself. E.g. Enemy Sven is chasing an ally with 350 mana and casted Storm Bolt like 10 seconds ago. As the cooldown is 14 seconds, he may stun your ally and kill him. But, if you Mana Drain lvl 4 Sven for 3 seconds, he'll be left with 50 mana, what's not enough to cast Storm Bolt, leaving your ally safe. At this moment, you may get away too, help your ally further more for him to get away or still turn around and kill Sven as he's out of mana, you can easily gank him.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Mana Drain can be casted right after Impale, also can be shift-issued, but not necessairly. Abuse it inlane because it takes a lot of mana out of your enemies and replenishes your own mana. Just remember to play it safe.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Also useful at teambattles for denying low mana pool heroes to cast key spells, like Treant's Entangling Roots and Leviathan's Ravage.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" id="ncode_imageresizer_warning_1" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x1024.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img style="color: rgb(0, 0, 0);" id="ncode_imageresizer_container_1" src="http://www.playdota.com/forums/picture.php?albumid=262&amp;amp;pictureid=2420" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="444" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Impale, then rapidly cast...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" id="ncode_imageresizer_warning_4" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x1024.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img style="color: rgb(0, 0, 0);" id="ncode_imageresizer_container_4" src="http://www.playdota.com/forums/picture.php?albumid=262&amp;amp;pictureid=2421" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="444" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Mana Drain. Notice that NA is still stunned when I cast MD. You'll get 2 seconds of MD that a single enemy can't help to stop. NA choses to flee for being out of mana, so...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" id="ncode_imageresizer_warning_5" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x1024.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img style="color: rgb(0, 0, 0);" id="ncode_imageresizer_container_5" src="http://www.playdota.com/forums/picture.php?albumid=262&amp;amp;pictureid=2418" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="444" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;MD's link is about to break in this screenshot. The target is moving out of the 800 range limit and had most of his mana drained.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;---------------------------------------------------------------------------&lt;/div&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/112/skill-3.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;Ability Type: Active&lt;/li&gt;&lt;li&gt;Targeting Type: Unit&lt;/li&gt;&lt;li&gt;Ability Hotkey: F&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Mechanics&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Basic nuke. It works just like the good old Finger of Death from ladder. It simply nukes. Has a little casting time that can be cancelled, but I myself don't do it often. Again, abuse it as it can be cast around cliffs, just like Impale, but with more range.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;As it's a ultimate skill, IT GOES THROUGH MAGIC IMMUNITY. But, as it has magic type magical, IT DEALS NO DAMAGE AT ALL to magic immune targets. So, choose your target wisely and pay attention to bkbs/rages/bladefurys.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You may use it on every situation that you are not sure if you can get the kill without it, but still totally sure that you can get the kill with it.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Can be rapidly cast after Impale, just like MD, has large range and can be used up/down cliffs. Try not to overkill with it as it's your precious weapon. Also, try to leave the frag to the carries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="color: rgb(0, 0, 0);" id="ncode_imageresizer_warning_6" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 1280x1024.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img style="color: rgb(0, 0, 0);" id="ncode_imageresizer_container_6" src="http://www.playdota.com/forums/picture.php?albumid=262&amp;amp;pictureid=2424" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="444" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Maximum range of Finger of Death. Watch the replay in the replay section, I reach the casting time at 3.5s after Warlock started to TP, therefore he tp's before the damage hits him, but still he dies. That was the one and only way to kill him in that situation.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="IV"&gt;&lt;/a&gt;IV. Skill Build&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You must max Impale and Finger of Death asap, that means you'll get those skills at levels 1/3/5/7 and 6/11/16 respectively.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;But, at levels 2/4/8/9/10/12/13/14, it depends. You can either max MD first then Hex, max Hex first then MD, max Hex but don't skill MD and so on. I'll list some situations you may face ingame.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;b&gt;List of Heroes that you shouldn't get MD against:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/55/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/67/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/24/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/45/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/113/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;b&gt;List of Heroes that you should MD very carefully:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/66/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/65/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/49/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/14/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/33/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/122/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/71/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/57/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/91/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/69/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/54/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/26/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/90/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;b&gt;List of Heroes that you can abuse MD against:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;All the remaining heroes. Just be reasonable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: rgb(0, 0, 0);" align="center"&gt;---------------------------------------------------------------------------&lt;/div&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 1 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Impale&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 2 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Mana Drain&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; / &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Voodoo&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 3 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Impale&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 4 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Mana Drain&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; / &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Voodoo&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 5 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Impale&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 6 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Finger of Death&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 7 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Impale&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 8 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Voodoo&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 9 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Voodoo&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 10 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Voodoo&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; / &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Mana Drain&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 11 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Finger of Death&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 12 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Voodoo&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; / &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Mana Drain&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 13 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Mana Drain&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; / &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Stats&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 14 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Mana Drain&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; / &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Stats&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 15 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Stats&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 16 - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Finger of Death&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level 17+ - &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Stats&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Max MD ASAP when:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;You're facing a highly mana dependant hero inlane&lt;/li&gt;&lt;li&gt;Draining his mana is more important than disabling him&lt;/li&gt;&lt;li&gt;There aren't many ganks around&lt;/li&gt;&lt;li&gt;You are using the turtle strategy / babysitting a carry&lt;/li&gt;&lt;/ul&gt;  &lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Also, useful info (wall of text):&lt;/span&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px; color: rgb(0, 0, 0);"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px; display: none;"&gt;One other situation where MD would be useful, is laneing against a low hp agility hero, or even a low hp int hero that is not as mana dependent as other int heroes . The spamming ability of tendrils becomes insane. On a low hp hero, this makes for an extreme annoyance/hindrance and may cause him to make stupid mistakes out of frustration. Spike, and then MD the hero while he's stunned. If the hero is out of mana, MD the ranged creep. Now you might think this is bad, because as soon as he comes out the stun he will have free hits on you while your MD is still going. Yeah well, he will be thinking this too. So more than likely he will start attacking you unless it's his mana you're draining. Either cut off MD early and attack him (you still have had enough time to score some free mana with spike's stun duration), or ignore his attacks, tank the few extra hits (which may get him over confident and/or stupidly greedy) and shift click to attack once MD is over. DW is not a tanking hero so why do that? Simple, you just gained an advantage over your opponent. You gained spike damage + the attack damage you managed to land on him. He gained the attack time on you which equals the difference between spikes' stun duration and MD's duration. You definantly got the better deal. Not only that, but you scored the mana to repeat the process. And seeing as you're ranged, you probably get a few extra hits on him when he decides to turn tail as well which may balance out the total physical attack amount on both sides, especially if he is mele, leaving you with the spike damage pure surplus advantage. If he decides to try kill you with either superior armor, hp, life stealing, AS or tanking power, your creeps attacking him from the agro he triggered ordering the attack against you will soon show him his mistake. Many a game i have weakened a hero from early on exp and gold wise with this spike/MD harassment method. And it's fun, especially when the opponent gets annoyed ^_^&lt;br /&gt;&lt;br /&gt;I feel it's the stronger option and argument over Voodoo early game. Firstly, without high damage capabilities early game, a mere few second hex is not feasible to capitalize on. Secondly, with mana pools being at their lowest early game and without good mana pool boosting and mana regen items until later on, Voodoo just costs too much mana to use if you want to use spikes to their maximum effect. Thirdly, Voodoo is alright early game, and excellent mid-late game. MD is excellent early game, but mid-late game high mana pools and mana regen items just make it obsolete. Enemies are in the same position, so it's mana draining capabilities are also ineffective. Plus standing around draining mana mid-late game is suicidal 0.o. So rather have 1 excellent early game skill, and 1 excellent mid-late game skill, than 1 alright early game skill and 1 excellent late game skill (while having one skill that was useless by the time you learned it).&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;MD at levels 2 and 4, Voodoo at levels 8 and 9 when:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;You're facing a highly mana dependant hero inlane&lt;/li&gt;&lt;li&gt;You're ganking a lot and need to disable dangerous heroes&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Max Voodoo ASAP when:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;You're facing a lot of dangerous heroes that can do well without much mana&lt;/li&gt;&lt;li&gt;Heroes that have magic stick or bottle / chanelling spells / you're ganking a lot&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Note that you may change the skill build accordingly to the game. Just be reasonable. If you don't feel like getting MD because you barely have the chance to use it because the ganking action is really intense, so go for stats at levels 10/12 and so on. But I should advise that if you have 2 levels of MD skilled, you may stop by a lane to regen mana and later proceed with the ganking. Also, as stated earlier, mana dependant heroes really suffer if MD'ed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="V"&gt;&lt;/a&gt;V. Courier and Wards&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;If you aren't soloing, then you must get one of those at start.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Constantly warding throughout the game will not only save you and your allies from ganks but also let you counter gank and landing some extra kills that may just turn the game in your favor.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="VI"&gt;&lt;/a&gt;VI. Roles&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;First, the discussion of the behavior of the Demon Witch when assuming each of his roles.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Ganker&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You simply gank. Well, not so simple as that, ganking may be hard if the map was warded by the enemies.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Take your disables and go kill some carries / aid your own carries. Try to notice where are the enemy wards and avoid them or, even better, counterward them. At level 1, you can attempt FB, then go for your lane. If your mate is capable of soloing on that lane, you can go out and gank. Try to notice if he's doing well without your presence full time. If so, buy tps/wards/stick/bottle and go gank some unaware/key heroes/carries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Support&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;In this situation, your mate isn't capable of soloing on that lane because the lane is just too hard for him. If the oposing lane has a carry, it's likely that you're going to stick to that lane and try to harass him as much as possible. You aren't supposed to leave your lane for whatever reason (despite being too much low on life) because your partner may just be harassed to death while you're away and the carry will be just farming. Attempt hero kills if possible. Lion isn't a so defensive hero, you have loads of agressive spells, abuse them. You may need MD for this role. Also, leave the farm to your partner as you aren't going to need it eitherway.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Roamer&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You roam. Skill your disables, go alongside a disabler (and possibly other heroes) and grab that FB. The diference between the Roamer and the Ganker is that playing the Roamer means that your lane partner would be a natural solo, thereby capable of soloing without any problems. You never ever really come back to your lane, but to gank. You keep on ganking the whole game, you have no lane really. Take charge of creep pulling / rune checking / warding / counterwarding.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Solo Lion&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Further explained &lt;/span&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#II"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="VII"&gt;&lt;/a&gt;VII. Early Game Strategy&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Ganker&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Magic Stick is very useful for a ganker because it provides regeneration throughout the game and can be upgraded. You'll benefit a lot out of it. Buy it whenever you're going out of your lane or at the beggining, if this is your preference.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You need to suply your team with wards and counter wards too. Use TPs for ganking and Tango/Flask/Clarity for regenerating.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Don't always focus the low hp heroes. They are easy to kill, yes, but most of them are supporters and won't do much later in the game. Go for the carries if they're unaware and if you can kill them. If you cannot, kill those supports.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;If your enemies are all around the map, thereby also ganking, you may want to ward near towers (to notice TPs) and river areas so that you don't get yourself trapped too much. If they are just turtling in their lanes, ward them and make them always close to your towers, so that you can gank them without risking your own life for it. Remember: A carry's life is worth twice as much as yours.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Support&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Ward defensively. Get loads of consumables so that your lane partner doesn't need to worry too much about you. Get Magic Stick + Upgrade it if necessary, but most likely you're going to need it.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Prioritize your lane partner's safety always and leave him the farm. Harass a lot. Deny. Don't let the enemies farm and have your partner to do it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Roamer&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Same strategy as Ganker, really. Gank with your double lane first, it's a bit easier. The just try to harass / hero kill the lanes that your allies have the most problems to deal with and get some time to SPARTAAA the lane that is easier for them, so that you capitalize out of the weak enemies there. Siege towers. Burst carries. Get your Magic Stick ASAP, that means, in base. Also, bring some tangoes/clarities because you're likely to need them. Bottle is your friend.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Remember to care about your carries and to dish out enemy carries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="VIII"&gt;&lt;/a&gt;VIII. Mid Game Strategy&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Try to ult a target that has enough life to tank your ult and +1 hit, so that your carry capitalizes with the hero kill. Focus fire carries / key heroes / unaware targets. Plan ganks beforehand. Ward and counterward. Time hex so that it interrupts chanelling skills / doesn't allow enemies to cast the final blow, thereby saving allies. Just don't rambo. Stay safe. You aren't supposed to tank anything.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Ganking etiquete&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;From now on, there is no role in the game for you, except ganker. Gank gank gank.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Impale or Hex first? Depends. Hex has 100 more range, but it's single target.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Should you be the first to disable? Depends. Generally, the hero with the largest range on the disable initiates. But, if the target is low on life and your carry can use his disable to get the frag, allow him to do it, thereby you can initiate with ease.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Saving your disables&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Do the enemy team have chanelling spells? Is there any hero that is oddly disturbing on the battle field, e.g. ES, SF or Lich? Save your Hex a little and you may turn the tides of the battle in your favor. If it happens for you to spot ES before he blinks in, you may be able to Hex him before / when he blinks, thereby having half the teambattle on. Remember to focus fire him while he's still disabled. Trust me, this is actually very very important. And, remember, attempt to stay away from the core of the nukes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="IX"&gt;&lt;/a&gt;IX. Late Game Strategy&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Communicate with your team. Figure out who must be taken down first in the battle. Gank. If it happens for you to kill / assist in killing a key hero before the teambattle even starts, you're doing great and may just win the game in the next push.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Gank -&gt; Kill -&gt; Push -&gt; Win&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Should you ult for a single kill before the battle? Depends. If it's a carry / key hero, hell yes. If it's a target that may get away unless you ult him, yes. If it's just going to be an overkill, save it, but remember: Your ult cooldown on level 3 is 55 seconds, thereby spammable. Abuse it. And remember to MD for being always full mana provided that you skilled it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="X"&gt;&lt;/a&gt;X. Solo Lion Strategy&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;So, now it comes. It's totally diferent when you solo. You want to have the hero kills so that you can build more items and be more and more disturbing in team battles. You want to farm. Lion is very good as a solo, underated imo.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Early Game&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Last hitting is very important. Lion does have a good animation for it and is able to farm a lot with it and also deny the enemy his farm. Mana Drain may be useful, think if you're going to need it and if you do, skill it. Harass a lot, runewhore if necessary. Remember to ward the proximities of your lane so that you don't get ganked too much. You're still a bit fragile. At level 6, you may want to leave your lane to kill someone or call a gank mid. By the way, yes you're supposed to be soloing mid.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Is it right to gank before level 6? Yes, provided that there's no carry against you in the lane or he's back while you're ganking.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Mid Game&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Gank. Gank. Gank. Don't stop and farm unless there is no heroes in their lanes anymore and be cautious because they may just come after you. Abuse your items, you must have some by now. Capitalize on hero kills. Be the highest level hero on the game by farming / killing a lot. Tear down key heroes before they even have the time to cast their spells.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Late Game&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Be careful, the game is going too far. Keep on bursting heroes and gank even more. Gank then push. Abuse your ult. Wreak havoc among the battlefield with your disables.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="XI"&gt;&lt;/a&gt;XI. Items&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Useful Items&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/94/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Capitalize out of the spells the enemies cast. It's a must.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/25/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Useful to deny the enemy from runewhoring and you can also capitalize out of the runes. Not a must.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/91/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/92/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;High mobility for ganking. If you're soloing, BoT could be a good choice provided that other heroes have it too.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/104/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The best item for Lion. You throw in a disable, activate the item, issue the necros to attack the foe, go back to yourself and throw another disable, issue mana burn with the necros and more attacks, go back to yourself and finish with ult if necessary. Remember to attack the foe yourself too.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;It's one of the best ganking items on the game, deals way more damage than Dagon, has mana burn/feedback, endurance aura and last will. Upgrade it ASAP.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Also, Necronomicom boosts your stats nicely.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/103/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Works if you can get it at 20 mins tops. After that, it won't do well. Also, you don't upgrade it. It's a good item actually, you get a lot of burst damage and you become able to 1 hit people.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Dagon has no casting time, unlike your ult. Use it to right after a disable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/99/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;More disable'ing time. Very useful if you have heroes that can deal loads of damage on your team, not only initiators/supports. Has 800 casting range.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/101/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Get after Guinsoo, NOT BEFORE. Has 600 casting range. The extra disable time can do wonders and also you can just dish someone out of battle OR help an ally to escape by providing him with 2.5 seconds of safety. Also, if you use it on DP right before she dies, the tides of battle can be changed...&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Euls actually gives you the option to cast your primary disables twice. You cast Impale, Hex, Guinsoo/Euls, Euls/Guinsoo, Impale, Hex. Loads of disables.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/106/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Now that it's cheap, it's an item to be considered. You may get it even if you aren't soloing. Gives you more burst damage, hp and mana.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/14/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Good for insta-gibs, ganks and surprise buttsecks. Gives you mobility if you need it. And it's not too expensive.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/110/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;If you got BoT, Shiva's will do wonders for you because it'll boost your Armor and also give you burst+slow.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Also, Shiva's stands for one of the most expensive builds, that is Aghanims or Bloodstone, BoT and Shivas, in this order. It can be expensive, but it does work nicely also.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Situational Items&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/97/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Bracers are very useful. But not always. Most of the times, you'll find yourself out of slots because you'll already be carrying Observer Wards + Sentry Wards + TP Scroll. There are 3 slots gone. Moreover, you need Boots and Magic Wand. There are 5 slots. Going to fill your precious last slot with a Bracer? Not really recomended, a Point Booster is yes more expensive, but can be upgraded and gives you a mana boost that is necessary for you to get level 3 ult. It's really mana intensive (650 mana each 55 seconds).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/121/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/120/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Yes, they are useful. You may want to buy one of those when you're supporting/ganking/roaming and even if you're soloing and you're already beefy provided that your team needs them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/102/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You are not supposed to get it on Lion, but it works nicely on any hero, so I'm listing it here. It's cheap and can help you and your team to gank. You can speed up heroes to catch up and also take the enemies to you fast.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/112/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/8/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Tanking items.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Rejected items&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/107/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;No no no no no. If it happens for you to get Guinsoo / Euls / Aghanims / Dagon, then it's useful. But, instead of buying the Refresher Orb, leave the game because you're wasting your time. You aren't supposed to have this many items on Lion. If you don't have all those items, then it's not useful because you won't have the mana to use it to it's full potential and your ult doesn't have long cooldown, so it's lame.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/114/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/113/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;They don't really protect you. Really. Don't buy those items.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/68/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/69/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/70/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/71/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/72/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;DPS items are rejected.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Item Builds&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;b&gt;General Build&lt;/b&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Build for ganking/supporting/roaming with aproximated timing ingame.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- At base - &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/22/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/24/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/23/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/29/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- 5 min mark -&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/19/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/26/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/124/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;- 10 min mark -&lt;/i&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/16/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/26/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- 15 min mark - &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/94/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/26/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- Afterwards - &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/51/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/43/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/26/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/64/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;&lt;b&gt;Solo build&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;Example: Necronomicom + Aghanim's build.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Guinsoo + Euls and Dagon + Bloodstone follow the same concept.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- At base - &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/19/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/34/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/24/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/24/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- 7 minutes mark -&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/94/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/16/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/25/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;br /&gt;&lt;i&gt;- 12 minutes mark -&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/40/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/35/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;- 17 minutes mark - &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/104/thumb.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;- 25 minutes mark -&lt;/i&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/104/thumb.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/104/thumb.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/30/thumb.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;i style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;- Afterwards -&lt;/i&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/51/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/43/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/106/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/14/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="XII"&gt;&lt;/a&gt;XII. Drafting&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Lion is a pretty much versatile hero. Worth a second pick. You usually pick him if you go for a ganker strategy or if you want to have a special hero to carry/gank and be inlane with Lion such as Kunkka/Clockwerk Goblin and so on.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Teams like Ks.int and EG have used Lion even as a first pick.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Lion doesn't have something like a counter, so you can abuse him as a pick. Also, he's good to carry out insta-gibs, godlike if coupled with Necrolyte.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Allies&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;&lt;b&gt;May go inlane with you&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/66/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/44/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/17/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/41/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/38/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/52/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/105/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/116/thumb.jpeg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/65/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/49/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/14/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/25/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/33/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/76/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/81/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/95/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/71/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/51/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/100/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/8/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/79/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/54/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Basically any hero that needs to close in with the target to be effective, also stunners and heroes that can deal large damage within a short period of time (like Dirge, Juggernaut and PotM).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;&lt;b&gt;May be able to solo if you leave the lane&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/66/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/44/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/17/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/116/thumb.jpeg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/65/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/49/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/95/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/51/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/79/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/54/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Generally, the heroes that can solo by themselves.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;&lt;b&gt;May go ganking and leave you solo early on&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/41/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/14/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/25/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/51/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/8/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Gankers!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);" &gt;&lt;i&gt;&lt;b&gt;May combo with your skills&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/55/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/33/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/37/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/42/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/35/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/84/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/18/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/69/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/117/thumb.jpeg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/102/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/28/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;May 1-hit people all around.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-size:130%;" &gt;&lt;b&gt;Keep an eye for those heroes/items&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/47/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/122/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/71/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/62/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/108/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/112/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;They can dodge your stuff.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/75/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/45/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/35/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/62/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/96/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/109/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/items/100/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;SilencezomgI'mUselessPieceOfSh1t.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/79/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Fag. Can kill you instantly if you haven't soloed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="color: rgb(0, 0, 0);" src="http://www.playdota.com/img/hero/21/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;You can, with your team, take her down before she evens starts to heal herself.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="XIII"&gt;&lt;/a&gt;XIII. Replays&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;a style="color: rgb(0, 0, 0);" href="http://www.playdota.com/forums/17318/wardota-br-ihl-amazing-game-dm-lion/#post221650" target="_blank"&gt;WarDotA BR IHL - Amazing game - DM as Lion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;This game was simply wonderful. High skill scrim. I go for Magic Wand early, wards, boots, phase and Pipe. Khadgar's Pipe of Insight, as listed previously, is a situational item and it helped my team to tank the nukes flying towards our direction. I had the money to spare, so I got an item to help my team.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;I get MD on this game, also.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;a name="XIV"&gt;&lt;/a&gt;XIV. FAQ&lt;/b&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;div style="color: rgb(0, 0, 0);" align="right"&gt;&lt;a href="http://www.playdota.com/guides/competitive-guide-for-demon-witch#%7E"&gt;~Back to Guide's Index&lt;/a&gt;&lt;/div&gt;&lt;div style="margin: 5px 20px 20px; color: rgb(0, 0, 0);"&gt; 	&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;Quote:&lt;/div&gt; 	&lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt; 	&lt;tbody&gt;&lt;tr&gt; 		&lt;td class="alt2" style="border: 1px inset ;"&gt; 			 				What about Bracers? 			 		&lt;/td&gt; 	&lt;/tr&gt; 	&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Bracers are useful for any hero. They are useful for Lion too. If you do have someone to hold observer wards for you (you'll be still buying them), this will provide you with one extra slot. Then, you can go for Bracer. Don't mass bracers or you'll be forced to sell them for buying wards.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Remember: You must always have Observer Wards (Scouting), Sentry Wards (CounterWard), TP Scroll (Ganking, Retreating), Boots of Speed, Magic Wand and +1 item. Don't waste your last slot with Bracer, you may need that slot later. If the game is very hard, go for it. Also, if someone can carry the wards for you, it would be just great.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 5px 20px 20px; color: rgb(0, 0, 0);"&gt; 	&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;Quote:&lt;/div&gt; 	&lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt; 	&lt;tbody&gt;&lt;tr&gt; 		&lt;td class="alt2" style="border: 1px inset ;"&gt; 			 				&lt;div&gt; 					Originally Posted by &lt;strong&gt;Eumellein&lt;/strong&gt; 					 				&lt;/div&gt; 				&lt;div style="font-style: italic;"&gt;Just swap the bracer with your wards if you are planing to set them up in your flying courier. Not really micro depending but still effective, just make sure there are no crucial other items stored.&lt;/div&gt; 			 		&lt;/td&gt; 	&lt;/tr&gt; 	&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Good point. That can be done also, provided that you aren't facing any invis heroes. In this case, you must carry sentry wards AND buy Dusts for your allies and yourself, if you can carry one set.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 5px 20px 20px; color: rgb(0, 0, 0);"&gt; 	&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;Quote:&lt;/div&gt; 	&lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt; 	&lt;tbody&gt;&lt;tr&gt; 		&lt;td class="alt2" style="border: 1px inset ;"&gt; 			 				&lt;div&gt; 					Originally Posted by &lt;strong&gt;gwho&lt;/strong&gt; 					 				&lt;/div&gt; 				&lt;div style="font-style: italic;"&gt;question. why do u need 2 clarities when u have mana drain?&lt;/div&gt; 			 		&lt;/td&gt; 	&lt;/tr&gt; 	&lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;In case you leave your lane without much mana (you're forced to tp for defending a gank) and if you can't use MD inlane because it's too aggressive for you, clarities are very useful. And they are only 50 gold each.&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;code&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-1597652046552852296?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/1597652046552852296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/lion-hero-guide-dota-hero-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1597652046552852296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1597652046552852296'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/lion-hero-guide-dota-hero-guide.html' title='Lion Hero Guide | Dota Hero Guide'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-2264787905261100057</id><published>2009-09-18T05:43:00.000-07:00</published><updated>2009-09-18T05:50:17.170-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota AI Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai Map News'/><title type='text'>Dota 6.62b AI Map Download | DotA-Allstars 6.62b AI 0.211 Map Download</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 156px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG" alt="" border="0" /&gt;&lt;/a&gt;Here is what we said about the &lt;span style="font-weight: bold;"&gt;DotA-Allstars 6.62b AI 0.211 Map&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.62b AI&lt;/span&gt; - &lt;span style="font-weight: bold;"&gt;Dota-Allstars v6.62b AI 0.211 Map Download&lt;/span&gt;. BuffMePlz has made some fix on his &lt;span style="font-weight: bold;"&gt;Dota 6.62 AI map&lt;/span&gt;. Some bugs fixed plus moreover this AI map is also inherits the Dota 6.62b fix on the everlasting &lt;a style="font-weight: bold;" href="http://www.dotaforus.co.cc/2009/09/dota-662-bug-exploit-infinite-bottle.html"&gt;bottle bug&lt;/a&gt;. Before downloading,  note that you must use &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt; :)&lt;br /&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;Here is what he said about the &lt;span style="font-weight: bold;"&gt;DotA-Allstars 6.62b AI&lt;/span&gt; 0.211 Map:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;blockquote&gt;&lt;span&gt;Mostly just addressing &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;bugs&lt;/span&gt;, will try to address some AI issues for next release.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;Dota 6.62b AI (v0.211)&lt;br /&gt;==============&lt;br /&gt;&lt;span&gt;-Temporarily removed managed group system to remove critical error &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;bugs&lt;/span&gt; until I get a chance to clean up group usage in the AI script&lt;/span&gt;&lt;br /&gt;-Rewrote Liquid Fire to prevent conflict with the AI script&lt;br /&gt;&lt;span&gt;-Fixed &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-size: 11.6px; font-weight: 400; font-style: italic; font-family: Trebuchet,Trebuchet MS,Arial,sans-serif;" class="IL_LINK_STYLE"&gt;a bug&lt;/span&gt; with Weave&lt;/span&gt;&lt;br /&gt;&lt;span&gt;-Fixed &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;a bug&lt;/span&gt; with Spirit Bear losing items when the ability is levelled&lt;/span&gt;&lt;br /&gt;&lt;span&gt;-Fixed &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;a bug&lt;/span&gt; with the game crashing when a human player leaves the game early&lt;/span&gt;&lt;br /&gt;&lt;span&gt;-Fixed &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;a bug&lt;/span&gt; with Cold Snap not working after the first hit&lt;/span&gt;&lt;br /&gt;&lt;span&gt;-Fixed &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;a bug&lt;/span&gt; with -ma&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;IMPORTANT!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Before download,  note that this map is only work with &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt;. If you use Patch 1.23 below, this map won't work!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DotA-Allstars 6.62b AI 0.211 Download Links&lt;/span&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-v662b-ai-0211-map-download.htm" target="_blank"&gt;Dota 6.62b AI 0.211&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/" target="_blank"&gt;Warcraft Maps&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mozmmjn0dgm" target="_blank" rel="nofollow"&gt;Dota 6.62b AI 0.211&lt;/a&gt; via MediaFire&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=09VJKGMM" target="_blank" rel="nofollow"&gt;Dota 6.62b AI 0.211&lt;/a&gt; via MegaUpload&lt;br /&gt;&lt;a href="http://rapidshare.com/files/281536559/DotA_Allstars_v6.62b_AI_0.211.w3x" target="_blank" rel="nofollow"&gt;Dota 6.62b AI 0.211&lt;/a&gt; via RapidShare&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-2264787905261100057?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/2264787905261100057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662b-ai-map-download-dota-allstars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2264787905261100057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2264787905261100057'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662b-ai-map-download-dota-allstars.html' title='Dota 6.62b AI Map Download | DotA-Allstars 6.62b AI 0.211 Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-3115270346743891102</id><published>2009-09-17T16:48:00.000-07:00</published><updated>2009-09-17T16:54:59.790-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Changelogs'/><title type='text'>Dota 6.63 Changelogs | Dota-Allstars 6.63 Changelogs | Dota 6.63 Map Download</title><content type='html'>&lt;div class="KonaBody"&gt; &lt;span style="font-weight: bold;"&gt;Dota 6.63 Changelogs - Dota-Allstars 6.63 Complete Changelogs&lt;/span&gt;. To download the map, check the &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663-map-download-dota-allstars-663.html"&gt;Dota-Allstars 6.63&lt;/a&gt; post. If you still need Patch your Warcraft to &lt;a style="color: rgb(255, 0, 0);" href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;TFT Patch 1.24b&lt;/a&gt; click here.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Heroes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Anti-Mage&lt;br /&gt;- Mana Void AoE increased from 275 to 325&lt;br /&gt;&lt;span&gt;- &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;Strength&lt;/span&gt;&lt;span&gt; changed from 16 +1.5 &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;to 20&lt;/span&gt; +1.2&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Axe&lt;br /&gt;&lt;span&gt;- Battle Hunger &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;duration&lt;/span&gt;&lt;span&gt; &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;reduced&lt;/span&gt;&lt;span&gt; from 10/15/20/25 to 10/13/16/19 and increased &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;damage&lt;/span&gt; to keep the same total &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; output&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;Bane Elemental&lt;br /&gt;- Fiend's Grip manacost increased from 100/175/250 to 200/300/400&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Batrider&lt;br /&gt;&lt;span&gt;- &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Reduced&lt;/span&gt;&lt;span&gt; base &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; from 64-70 to 48-52&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower&lt;br /&gt;&lt;span&gt;- Sticky Napalm manacost increased from 15 &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;to 20&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Blood Seeker&lt;br /&gt;&lt;span&gt;- Base armor &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; by 2 points&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bone Fletcher&lt;br /&gt;&lt;span&gt;- Strafe changed from 50/60/70/80 AS for &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;10 seconds&lt;/span&gt; to 90 AS for 4/6/8/10 seconds&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bounty Hunter&lt;br /&gt;- Imported a custom model for him that has his selection box fixed&lt;br /&gt;&lt;br /&gt;Bristleback&lt;br /&gt;&lt;span&gt;- Warpath's attack speed increase changed to bonus &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; (10/20/30 base with 4/8/12 bonus per stack)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Broodmother&lt;br /&gt;- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%&lt;br /&gt;&lt;span&gt;- Insatiable Hunger &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;duration&lt;/span&gt; increased from 12 to 14 seconds&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Centaur Warchief&lt;br /&gt;-Double Edge manacost removed&lt;br /&gt;-Double Edge can no longer cause a suicide&lt;br /&gt;&lt;br /&gt;Chaos Knight&lt;br /&gt;- Phantasm cooldown decreased from 180 to 180/160/140&lt;br /&gt;&lt;br /&gt;Clockwerk&lt;br /&gt;&lt;span&gt;&lt;span&gt;- Rocket Flare vision &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 5/10/15/20 to &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;10 seconds&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;- Battery Assault &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 20/40/60/80 to 10/30/50/70&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Dark Seer&lt;br /&gt;- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130&lt;br /&gt;- Wall of Replica no longer replicates allies&lt;br /&gt;&lt;span&gt;- Wall of Replica now deals 125 &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; each time it affects an enemy hero&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- Wall of Replica illusions &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; improved from 35% to 60%&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Drow Ranger&lt;br /&gt;- Attack range increased from 600 to 625&lt;br /&gt;&lt;br /&gt;Earthshaker&lt;br /&gt;&lt;span&gt;- Echo Slam now deals half bonus &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; from corpses instead of full&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Enchantress&lt;br /&gt;&lt;span&gt;- &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Strength&lt;/span&gt; growth decreased from 2.0 to 1.0&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Furion&lt;br /&gt;- Teleportation cooldown from 60/50/40/30 to 50/40/30/20&lt;br /&gt;- Wrath of Nature now has a global cast range&lt;br /&gt;&lt;br /&gt;Huskar&lt;br /&gt;&lt;span&gt;- Berserker's Blood stacking cap of attack speed and &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; removed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Juggernaut&lt;br /&gt;&lt;span&gt;- Healing Ward cooldown &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 75 to 60&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Keeper of the Light&lt;br /&gt;- Illuminate max range is now constant at all levels&lt;br /&gt;&lt;br /&gt;Lanaya&lt;br /&gt;&lt;span&gt;- &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Strength&lt;/span&gt; growth increased from 1.7 to 2.1&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lich&lt;br /&gt;- Movement speed increased by 10&lt;br /&gt;&lt;br /&gt;Lina Inverse&lt;br /&gt;&lt;span&gt;- Base intelligence increased by 5 points and &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt;&lt;span&gt; base &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; by 5 (total attack &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; unchanged)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lone Druid&lt;br /&gt;- Spirit Bear's entangle no longer prevents the target from attacking&lt;br /&gt;&lt;span&gt;- Spirit Bear's entangle &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; increased from 40/sec to 60/sec&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Lord of Avernus&lt;br /&gt;&lt;span&gt;- Death Coil cast range &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 600 to 300&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Luna&lt;br /&gt;- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6&lt;br /&gt;&lt;br /&gt;Magnataur&lt;br /&gt;&lt;span&gt;- Empower cooldown &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 12 to 7 seconds&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- Reverse Polarity &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;duration&lt;/span&gt; increased from 2/3/4 to 2.5/3.25/4&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Morphling&lt;br /&gt;&lt;span&gt;- Morph's passive Agility and &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Strength&lt;/span&gt; bonus removed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Naga Siren&lt;br /&gt;- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3&lt;br /&gt;&lt;span&gt;- Mirror Image illusion &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; taken changed from 300% to 600/500/400/300%&lt;/span&gt;&lt;br /&gt;- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%&lt;br /&gt;&lt;br /&gt;Nerubian Assassin&lt;br /&gt;- Mana Burn reworked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Mana Burn:&lt;br /&gt;Burns: 70/120/185/260&lt;br /&gt;Manacost: 65/85/100/115&lt;br /&gt;Cooldown: 7&lt;br /&gt;Cast Range: 500/575/650/725&lt;br /&gt;&lt;br /&gt;New Mana Burn:&lt;br /&gt;Burns: Mana equal to 4x Int&lt;br /&gt;Manacost: 90/110/130/150&lt;br /&gt;Cooldown: 35/25/15/5&lt;br /&gt;Cast Range: 600&lt;br /&gt;&lt;br /&gt;Examples:&lt;br /&gt;Sven Level 2: 15 Int [Burns 60 mana]&lt;br /&gt;Lina Level 2: 27 Int [Burns 108 mana]&lt;br /&gt;Sven Level 7: 21 Int [Burns 84 mana]&lt;br /&gt;Lina Level 7: 43 Int [Burns 173 mana]&lt;br /&gt;Heroes levels without int bonuses&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nerubian Weaver&lt;br /&gt;&lt;span&gt;- Base &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; increased by 5 points&lt;/span&gt;&lt;br /&gt;- Geminate attack now works against towers&lt;br /&gt;- Increased attack range buffer to prevent misfires on Geminate Attack&lt;br /&gt;&lt;br /&gt;Nightstalker&lt;br /&gt;- Void now slows for 2 seconds during daytime&lt;br /&gt;&lt;br /&gt;Pandarean Brewmaster&lt;br /&gt;- Fire Panda now has maximum movement speed&lt;br /&gt;&lt;br /&gt;Phantom Assassin&lt;br /&gt;&lt;span&gt;- Stifling Dagger cooldown &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 10 to 8 seconds&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Phantom Lancer&lt;br /&gt;&lt;span&gt;- Juxtapose image lifetime increased from 15 &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;to 20&lt;/span&gt; seconds&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Priestess of the Moon&lt;br /&gt;- Starfall random chance to hit in 600-900 range removed&lt;br /&gt;&lt;br /&gt;Puck&lt;br /&gt;- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed&lt;br /&gt;&lt;br /&gt;Pugna&lt;br /&gt;- Nether Ward's Mana Flare cooldown removed (was 0.75)&lt;br /&gt;&lt;br /&gt;Queen of Pain&lt;br /&gt;- Shadow Strike cooldown decreased to 20/17/14/11&lt;br /&gt;- Scream of Pain cooldown decreased from 10 to 7 seconds&lt;br /&gt;&lt;br /&gt;Razor&lt;br /&gt;&lt;span&gt;- Base &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;strength&lt;/span&gt; increased from 17 to 21&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rexxar&lt;br /&gt;&lt;span&gt;- Greater Hawk's invisbility increased from 4 to 6 seconds &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;duration&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rhasta&lt;br /&gt;- Mass Serpent Wards cooldown increased from 100/80/60 to 110&lt;br /&gt;&lt;br /&gt;Rooftrellen&lt;br /&gt;- Attack range changed from 100 to 128&lt;br /&gt;&lt;br /&gt;Sand King&lt;br /&gt;- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10&lt;br /&gt;&lt;br /&gt;Silencer&lt;br /&gt;&lt;span&gt;- Curse of the Silent &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;duration&lt;/span&gt; changed from 2/4/6/8 to 5/6/7/8&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- Curse of the Silent damage/burn &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- Curse of the Silent cooldown &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 20 to 14&lt;/span&gt;&lt;br /&gt;- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135&lt;br /&gt;&lt;br /&gt;Sniper&lt;br /&gt;- Shrapnel cast range increased by 300&lt;br /&gt;&lt;br /&gt;Sven&lt;br /&gt;- Base agility increased from 16 to 21&lt;br /&gt;&lt;br /&gt;Tauren Chieftain&lt;br /&gt;- Ancestral Spirit cast range decreased from 1500 to 1000&lt;br /&gt;- Earth Splitter AoE decreased&lt;br /&gt;- Earth Splitter cooldown increased from 90/75/60 to a constant 100&lt;br /&gt;&lt;br /&gt;Tiny&lt;br /&gt;&lt;span&gt;- Toss cooldown decreased from 15 to &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;10 seconds&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;- Craggy Exterior armor decreased by 1&lt;br /&gt;&lt;br /&gt;Troll Warlord&lt;br /&gt;- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140&lt;br /&gt;&lt;br /&gt;Undying&lt;br /&gt;&lt;span&gt;- Dying plagued units heal &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 12%/3% on heroes/creeps to 6%/2%&lt;/span&gt;&lt;br /&gt;&lt;span&gt;- Tombstone armor &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 10 to 4&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ursa Warrior&lt;br /&gt;&lt;span&gt;- Fury Swipes &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; increased from 6/12/18/24 -&gt; 10/15/20/25&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Viper&lt;br /&gt;- Movement speed decreased by 10&lt;br /&gt;&lt;br /&gt;Witch Doctor&lt;br /&gt;&lt;span&gt;- Voodoo Restoration initial activation manacost &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 50/75/100/125 to 25/50/75/100&lt;/span&gt;&lt;br /&gt;- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140&lt;br /&gt;&lt;br /&gt;Zeus&lt;br /&gt;- Agility decreased from 15 + 1.7 to 11 + 1.2&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Items&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Blood Stone&lt;br /&gt;- Charge bonus and acquisition reworked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Bloodstone:&lt;br /&gt;-450 HP&lt;br /&gt;-400 MP&lt;br /&gt;-6 HP Regeneration&lt;br /&gt;-150% Mana Regeneration&lt;br /&gt;&lt;br /&gt;-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty&lt;br /&gt;-- 1.5 HP and MP per charge&lt;br /&gt;-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe&lt;br /&gt;-- Loses 1 charge per death&lt;br /&gt;&lt;span&gt;-- Gold lost on death is &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; by 20% (40% if Bloodstone has charges)&lt;/span&gt;&lt;br /&gt;&lt;span&gt;-- Respawn time is &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; by 10% (20% if Bloodstone has charges)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;New Bloodstone:&lt;br /&gt;-450 HP&lt;br /&gt;-400 MP&lt;br /&gt;-6 HP Regeneration&lt;br /&gt;-150% Mana Regeneration&lt;br /&gt;&lt;br /&gt;-- Gains 1 charge per nearby (1000) enemy hero death&lt;br /&gt;-- 1 MP/sec per charge&lt;br /&gt;-- Loses half charges per death (rounded down)&lt;br /&gt;-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe&lt;br /&gt;&lt;span&gt;-- Gold lost on death is &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; by 25 per charge&lt;/span&gt;&lt;br /&gt;&lt;span&gt;-- Respawn time is &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; by 3 seconds per charge&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Boots of Travel&lt;br /&gt;- Movement speed increased from 90 to 95&lt;br /&gt;&lt;br /&gt;Dagon&lt;br /&gt;&lt;span&gt;- Manacost &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;reduced&lt;/span&gt; from 245/225/205/185/165 -&gt; 180/160/140/120/100&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Eul's Scepter&lt;br /&gt;- Movement bonus increased from 20 to 25&lt;br /&gt;- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -&gt; 125%, 16 Int-&gt;10 Int, 125 cheaper recipe).&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;Energy Booster&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;- Now available for purchase in the side shops&lt;br /&gt;&lt;br /&gt;Force Staff&lt;br /&gt;- Manacost decreased from 100 to 25&lt;br /&gt;- Cooldown decreased from 30 to 25&lt;br /&gt;&lt;br /&gt;Heart of Tarrasque&lt;br /&gt;&lt;span&gt;&lt;span&gt;- Regenerates only while you are out of combat (haven't taken &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;damage&lt;/span&gt; from player units for &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;10 seconds&lt;/span&gt;)&lt;/span&gt;&lt;br /&gt;- Regeneration increased from 1% to 2%&lt;br /&gt;&lt;br /&gt;Kelen's Dagger&lt;br /&gt;- Cooldown decreased from 18 to 14&lt;br /&gt;&lt;br /&gt;Khadgar's Pipe of Insight&lt;br /&gt;- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.&lt;!--INFOLINKS_STOP--&gt;&lt;br /&gt;- Can no longer affect the same unit more than once every 50 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Khadagar's Pipe:&lt;br /&gt;Requires:&lt;br /&gt;-Hood of Defiance (2050)&lt;br /&gt;-Nathrezim Bucker (803)&lt;br /&gt;-Recipe (800)&lt;br /&gt;-Total: 3653&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-8 HP Regeneration&lt;br /&gt;-5 armor&lt;br /&gt;-30% magic resistance&lt;br /&gt;-Barrier (active)&lt;br /&gt;&lt;br /&gt;New Khadagar's Pipe:&lt;br /&gt;Requires:&lt;br /&gt;-Hood of Defiance (2050)&lt;br /&gt;-Headress of Rejuvenation (603)&lt;br /&gt;-Recipe (1000)&lt;br /&gt;Total: 3653&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-10 HP/sec regeneration&lt;br /&gt;-30% magic resistance&lt;br /&gt;-Barrier (active) Can no longer affect the same unit more than once every 50 seconds&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mask of Madness&lt;br /&gt;- Increased attack speed from 75 to 100&lt;br /&gt;- Increased move speed from 15% to 20%&lt;br /&gt;- Increased damage taken from 20% to 30%,&lt;br /&gt;- Amplified damage happens as you take the damage once again&lt;br /&gt;&lt;br /&gt;Magic Wand&lt;br /&gt;- Recipe cost increased from 125 to 150&lt;br /&gt;&lt;br /&gt;Mjollnir&lt;br /&gt;- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Mjollnir:&lt;br /&gt;Requires:&lt;br /&gt;-Eaglehorn (3300)&lt;br /&gt;-Maelstrom (3000)&lt;br /&gt;-Total: 6300&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-35 Agility&lt;br /&gt;-35 Damage&lt;br /&gt;-Static Charge (Active)&lt;br /&gt;-Chain Lightning (Passive)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;New Mjollnir:&lt;br /&gt;Requires:&lt;br /&gt;-Hyperstone (2100)&lt;br /&gt;-Maelstrom (3000)&lt;br /&gt;-Recipe (400)&lt;br /&gt;-Total: 5500&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-70 AS&lt;br /&gt;-24 Damage&lt;br /&gt;-Static Charge (Active)&lt;br /&gt;-Chain Lightning (Passive)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Orchid Malevolence&lt;br /&gt;- Reduced manacost from 200 to 100&lt;br /&gt;&lt;br /&gt;Phase Boots&lt;br /&gt;- Recipe and bonuses reworked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Phase Boots:&lt;br /&gt;Requires:&lt;br /&gt;-Boots of Speed (500)&lt;br /&gt;-Chain Mail (550)&lt;br /&gt;-Blades of Attack (500)&lt;br /&gt;-Total: 1550&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-70 movement speed&lt;br /&gt;-16 damage&lt;br /&gt;-5 armor&lt;br /&gt;-Phase (Active)&lt;br /&gt;&lt;br /&gt;New Phase Boots:&lt;br /&gt;Requires:&lt;br /&gt;-Boots of Speed (500)&lt;br /&gt;-Blades of Attack (500)&lt;br /&gt;-Gloves of Haste (500)&lt;br /&gt;-Total: 1500&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-60 movement speed&lt;br /&gt;-12 damage&lt;br /&gt;-30 attack speed&lt;br /&gt;-Phase (Active)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Power Treads&lt;br /&gt;- Recipe and bonuses reworked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Power Treads:&lt;br /&gt;Requires:&lt;br /&gt;-Boots of Speed (500)&lt;br /&gt;-Gloves of Haste (500)&lt;br /&gt;-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)&lt;br /&gt;-Recipe (400)&lt;br /&gt;-Total: 1850&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-65 movement speed&lt;br /&gt;-30 attack speed&lt;br /&gt;-10 selected attribute&lt;br /&gt;-Switch Attribute (active)&lt;br /&gt;&lt;br /&gt;New Power Treads:&lt;br /&gt;Requires:&lt;br /&gt;-Boots of Speed (500)&lt;br /&gt;-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)&lt;br /&gt;-Recipe (450)&lt;br /&gt;-Total: 1400&lt;br /&gt;&lt;br /&gt;Gives:&lt;br /&gt;-70 movement speed&lt;br /&gt;-10 Str, 13 Agi, or 16 Int&lt;br /&gt;-Switch Attribute (active)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GamePlay and Cosmetics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* New Loadscreen by Kunkka&lt;br /&gt;* Implemented HCL protocol for game hosting bots to control game modes&lt;br /&gt;* Spanish and German (re-released) languages now available&lt;br /&gt;&lt;br /&gt;* A message is now displayed when a hero buys back&lt;br /&gt;* Added -int command to see how much Intelligence you have stolen with Silencer&lt;br /&gt;* Clarity Potion now uses a unit targeting system&lt;br /&gt;* Cooldown added to disassemble to prevent some abuses&lt;br /&gt;* Day and Night cycle is synchronized across all game modes now&lt;br /&gt;* Glyph cooldown is now reset on initial creep spawn&lt;br /&gt;* Lag when picking Huskar decreased&lt;br /&gt;* Weaver's attack range buffer increased to prevent misfires on Geminate Attack&lt;br /&gt;* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds&lt;br /&gt;&lt;br /&gt;* Improved Aghanim's Scepter tooltip&lt;br /&gt;* Changed granite golem's color (12095)&lt;br /&gt;* Corrected various typos and misc inconsistencies&lt;br /&gt;* Corrected PotM leap tooltip&lt;br /&gt;* Corrected Circle selection height on Bat Rider&lt;br /&gt;* Removed the visual effect zombies received when targeting low hp targets&lt;br /&gt;* Removed Plague visual effect on non-hero units to help reduce visual clutter&lt;br /&gt;* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)&lt;br /&gt;* Added a lot more fun names (5464)&lt;br /&gt;* Added a visual effect to reveal the aoe for Dark Rift (21115)&lt;br /&gt;* Added visual indicator when you gain a strength point with Flesh Heap (18010)&lt;br /&gt;* Added a new visual effect for Land Mine explosions (9043)&lt;br /&gt;* Added a new visual effect for Mystic Snake (PGRUnexpected)&lt;br /&gt;* Added a sound effect to Mystic Snake&lt;br /&gt;* Added a new icon for Mystic Snake (9868)&lt;br /&gt;* Added a new icon for Natural Order (5462)&lt;br /&gt;* Added a new aura for Natural Order (5467)&lt;br /&gt;* Added Natural Order aura on TC's spirit&lt;br /&gt;* Added a new icon for Power Shot&lt;br /&gt;* Added a new icon for Repel (8875)&lt;br /&gt;* Added a new animation for Storm Bolt (13541)&lt;br /&gt;* Added a new icon for Split Shot (9868)&lt;br /&gt;* Added a new icon for Stone Gaze (9868)&lt;br /&gt;* Added a new icon for Tidebringer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bug Fixes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Fixed more bugs with sticky napalm&lt;br /&gt;* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word&lt;br /&gt;* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura&lt;br /&gt;* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls&lt;br /&gt;* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)&lt;br /&gt;* Fixed Eyes in the Forest no longer scaling as it used to before the recent change&lt;br /&gt;* Fixed Cranium Basher shop hotkey conflicting with Manta Style&lt;br /&gt;* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration&lt;br /&gt;&lt;p&gt;* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached&lt;/p&gt;&lt;p&gt;Enjoy the &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663-map-download-dota-allstars-663.html"&gt;Dota 6.63&lt;/a&gt; Map!&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;/p&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-3115270346743891102?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/3115270346743891102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663-changelogs-dota-allstars-663.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/3115270346743891102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/3115270346743891102'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663-changelogs-dota-allstars-663.html' title='Dota 6.63 Changelogs | Dota-Allstars 6.63 Changelogs | Dota 6.63 Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-2331228291929436221</id><published>2009-09-16T23:46:00.001-07:00</published><updated>2009-09-17T05:11:25.668-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.63 Map Download - Dota-Allstars 6.63 Official Map Released!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s400/Dota+6.63+Loading+Screen.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s400/Dota+6.63+Loading+Screen.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663-map-download-dota-allstars-663.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.63 Map Download - Dota-Allstars 6.63 Official Map&lt;/span&gt;&lt;/a&gt; has just released! The new map contain many balances and bug fixes. But more over, it has New Loadscreen!!! Don't forget, to play this map you must use &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt;&lt;span&gt;. &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Check&lt;/span&gt; the &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663-map-download-dota-allstars-663.html"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;a&gt;Dota 6.63&lt;/a&gt; download link&lt;/span&gt; in this post along with the changelogs. Wohooo!! At last, let's see the &lt;/span&gt;&lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663-map-download-dota-allstars-663.html"&gt;Dota 6.63&lt;/a&gt; map!&lt;br /&gt;&lt;/p&gt;&lt;code&gt;&lt;/code&gt;&lt;div class="hidenpost"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.63 Changelogs&lt;/span&gt;:&lt;br /&gt;&lt;span class="fullpost"&gt;Since the changelogs is huge, i will place it on &lt;span style="font-weight: bold;"&gt;Dota 6.63 Changelogs&lt;/span&gt; post.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Here is some explanation from the IceFrog &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Blog&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;The map has just been released.&lt;br /&gt;&lt;br /&gt;We have a new changelog system that should make it easier to see the changes made. It is available here. I hope you guys enjoy the patch. There are some things that might take some time to get used to, but hopefully it improves your gameplay experience in the long run. As always, feel free to give your feedback.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;The surprise I mentioned previously on my &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;blog&lt;/span&gt; was a new loading screen by Kunkka. He will make a new thread here with a desktop version of the image as soon as he can.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.63 Download Link&lt;/span&gt;:&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-663-map-download.htm" target="_blank"&gt;Dota 6.63 Download&lt;/a&gt; - &lt;a href="http://warcraft.gamewebz.com/"&gt;Warcraft Map&lt;/a&gt; Mirror&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=6Y018WS5" target="_blank" rel="nofollow"&gt;Dota 6.63 Download&lt;/a&gt; - MegaUpload Mirror&lt;br /&gt;&lt;a href="http://www.getdota.com/map_archive/map/189/lang/en" target="_blank" rel="nofollow"&gt;Dota 6.63 Download&lt;/a&gt; - GetDota Mirror&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Once more, you must use &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;Patch 1.24b&lt;/a&gt; to play the &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-663-map-download-dota-allstars-663.html"&gt;&lt;strong&gt;Dota 6.63&lt;/strong&gt;&lt;/a&gt;&lt;span&gt;! If you not yet upgraded, connect to Battle.net server now. Cannot connect into Battle.Net? &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Check&lt;/span&gt; the &lt;/span&gt;&lt;a href="http://www.dotaforus.co.cc/2009/08/warcraft-124b-patch-offline.html"&gt;Update 1.24b Patch Offline&lt;/a&gt; post to download the patch manually or use &lt;a href="http://www.dotaforus.co.cc/2009/08/warcraft-version-switcher-124b-download.html"&gt;Warcraft Version Switcher for 1.24b&lt;/a&gt;&lt;a href="http://www.dotaforus.co.cc/2009/08/warcraft-version-switcher-124b-download.html"&gt;.&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;code&gt;&lt;/code&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-2331228291929436221?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/2331228291929436221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663-map-download-dota-allstars-663.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2331228291929436221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2331228291929436221'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663-map-download-dota-allstars-663.html' title='Dota 6.63 Map Download - Dota-Allstars 6.63 Official Map Released!'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SrGoMyuQygI/AAAAAAAABOU/L6c9WADPAXc/s72-c/Dota+6.63+Loading+Screen.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5529553048311098905</id><published>2009-09-16T23:43:00.000-07:00</published><updated>2009-09-16T23:45:41.092-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Bug'/><title type='text'>Dota Bug - Giant Dirge and Giant Courier</title><content type='html'>&lt;p align="center"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer; width: 64px; height: 64px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SW8A7eaYhHI/AAAAAAAAApQ/t6MewdMMN5g/s400/BTNZombie.gif" alt="" id="BLOGGER_PHOTO_ID_5291449108959626354" border="0" /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" alt="" src="http://www.imagecows.com/uploads/fe3c-Black%20King%20Bar.gif" width="64" height="64" /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer; width: 64px; height: 64px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SW6w6ZApJ8I/AAAAAAAAAnY/ANZI-fZPycE/s400/Flesh+Golem+Logo.JPG" alt="" id="BLOGGER_PHOTO_ID_5291361129399396290" border="0" /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" alt="" src="http://www.imagecows.com/uploads/7460-Blade%20Mail.gif" width="64" height="64" /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" alt="" src="http://www.imagecows.com/uploads/f022-Shivas%20Guard.gif" width="64" height="64" /&gt;&lt;/p&gt;&lt;p align="center"&gt;Dirge +  BKB+ Flesh Golem  + Blade Mail + Shiva's Guard = &lt;strong&gt;Epic&lt;/strong&gt;&lt;strong&gt; HUGE&lt;/strong&gt;!&lt;/p&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 285px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/Sq9_W0UGX0I/AAAAAAAABOM/hxc94Yvb0lE/s400/Giant+Dirge.jpg" alt="" id="BLOGGER_PHOTO_ID_5381660109707829058" border="0" /&gt;&lt;br /&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;How to do it:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;1. Use the BKB&lt;br /&gt;2. Immediately press "F" for the Flesh Heap. You must do this immediately after BKB pressed otherwise you will fail turn into the giant Dirge.&lt;br /&gt;3. Add blade mail effect to scary your opponent.&lt;br /&gt;4. Enjoy! ^^&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 247px;" src="http://2.bp.blogspot.com/_PvNE9xUmHBQ/Sq9_Wuc6c3I/AAAAAAAABOE/K3Oe0fxTTLo/s400/Giant+Dirge+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5381660108134183794" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" alt="" src="http://www.imagecows.com/uploads/02d6-Chicken.gif" width="64" height="64" /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" alt="" src="http://www.imagecows.com/uploads/fe3c-Black%20King%20Bar.gif" width="64" height="64" /&gt;&lt;/p&gt;&lt;div align="center"&gt;Courier with BKB is also Epic ^^&lt;/div&gt;&lt;p&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 216px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/Sq9_WJ5xf4I/AAAAAAAABN8/6oCBYoo34sM/s400/Giant+Courier.jpg" alt="" id="BLOGGER_PHOTO_ID_5381660098323120002" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;Have another epic pictures? Share it here! :)&lt;br /&gt;&lt;br /&gt;Credits:&lt;br /&gt;Photos from &lt;a href="http://playdota.com/" target="_blank" rel="nofollow"&gt;PlayDota Forums&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5529553048311098905?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5529553048311098905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-bug-giant-dirge-and-giant-courier.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5529553048311098905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5529553048311098905'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-bug-giant-dirge-and-giant-courier.html' title='Dota Bug - Giant Dirge and Giant Courier'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SW8A7eaYhHI/AAAAAAAAApQ/t6MewdMMN5g/s72-c/BTNZombie.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-6425530503682607718</id><published>2009-09-15T01:28:00.000-07:00</published><updated>2009-09-15T01:36:21.633-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Garena Hack'/><title type='text'>Garena Hack v3.3 Download | Garena Hack | Dota Map 6.62b Map Download</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qJmYuKjmdhw/SqfHr2pMNQI/AAAAAAAADQ0/3AdLujUN7Pk/s400/garena-hack.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 341px; height: 110px;" src="http://1.bp.blogspot.com/_qJmYuKjmdhw/SqfHr2pMNQI/AAAAAAAADQ0/3AdLujUN7Pk/s400/garena-hack.PNG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;The New &lt;span style="color: rgb(255, 102, 102);"&gt; &lt;/span&gt;&lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 102);"&gt;Garena &lt;/span&gt;&lt;span style="text-decoration: underline; color: rgb(255, 102, 102); font-weight: bold; font-style: normal;font-family:Verdana,sans-serif;font-size:13.2667px;" class="IL_LINK_STYLE"  &gt;Hack&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 102);"&gt; 3.3&lt;/span&gt;&lt;/a&gt; is released by GarenaHack-er, this version has built in &lt;/span&gt;&lt;span style="text-decoration: underline; color: rgb(0, 153, 255); font-weight: 400; font-style: normal;font-family:Verdana,sans-serif;font-size:13.2667px;" class="IL_LINK_STYLE"  &gt;Custom Kick&lt;/span&gt;&lt;span&gt;&lt;span&gt;, Diabolic &lt;a style="font-weight: bold; color: rgb(0, 0, 0);" href="http://www.dotaforus.co.cc/"&gt;&lt;span style="text-decoration: underline; font-weight: 400; font-style: normal;font-family:Verdana,sans-serif;font-size:13.2667px;" class="IL_LINK_STYLE"  &gt;Warcraft 3&lt;/span&gt;&lt;/a&gt; Toolkit and &lt;/span&gt;&lt;a style="color: rgb(51, 102, 255);" href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;&lt;span style="text-decoration: underline; font-weight: 400; font-style: normal;font-family:Verdana,sans-serif;font-size:13.2667px;" class="IL_LINK_STYLE"  &gt;Warcraft 1&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;a style="color: rgb(51, 102, 255);" href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;.24b&lt;/a&gt; maphack. You can use this &lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Garena &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Hack&lt;/span&gt;&lt;/a&gt; with any Garena update. There are no MEGA Exp in this &lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Garena &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Hack&lt;/span&gt;&lt;/a&gt;, even the original one doesn't have it. Read the guide and download the&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;Garena &lt;/a&gt;&lt;/span&gt;&lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="color: rgb(255, 0, 0);" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Hack&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; v3.3&lt;/span&gt;&lt;/a&gt; with &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Warcraft 1&lt;/span&gt;.24b maphack.&lt;/span&gt;&lt;/span&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;span&gt;Garena &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Hack&lt;/span&gt; v3.3 Download Links:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;a style="font-size: 12pt; font-weight: bold;" href="http://rapidshare.com/files/278503651/GarenaHack3.3R2_final2_CK_124b.exe" target="_blank" rel="nofollow"&gt;Download GarenaHack3.3R_CK_124b.exe&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;Step by Step Guide (for noobs):&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• Download GarenaHack_4.04_v3.exe from the link above.&lt;br /&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 86px; height: 70px;" src="http://3.bp.blogspot.com/_qJmYuKjmdhw/SqfBSosnnLI/AAAAAAAADQk/P1x4h80M1fA/s400/icon.PNG" alt="" id="BLOGGER_PHOTO_ID_5379480805823716530" border="0" /&gt;&lt;br /&gt;• Install it in your Garena Folder.&lt;br /&gt;&lt;br /&gt;• After installing run "GarenaHack" from Desktop. &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;(see icon imge on right)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;• A pop-up will appear, just click "YES"&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;&lt;b&gt;&lt;img src="http://img215.imageshack.us/img215/9954/40569260.png" alt="" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;• Now click, "Start &lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Garena &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Hack&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; v3.3&lt;/span&gt;&lt;/a&gt;"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="http://i27.tinypic.com/2u55f1w.jpg" src="http://i27.tinypic.com/2u55f1w.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;• &lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Garena &lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0);" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;&lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;Hack&lt;/a&gt; &lt;/span&gt; window will pop-up.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img134.imageshack.us/img134/5008/63324146.png" alt="" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;• Now click "Start Garena Client - MapHack 1.24b - &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Custom Kick&lt;/span&gt;"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img alt="http://i29.tinypic.com/33zdzpd.jpg" src="http://i29.tinypic.com/33zdzpd.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;• A pop-up window will appear, click start..&lt;br /&gt;&lt;br /&gt;&lt;img alt="http://i25.tinypic.com/2nvgjsw.jpg" src="http://i25.tinypic.com/2nvgjsw.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;• Another pop-up will appear, but this time you know what to do ^^.&lt;br /&gt;&lt;br /&gt;&lt;img alt="http://i28.tinypic.com/20keruu.jpg" src="http://i28.tinypic.com/20keruu.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;NOTES:&lt;/span&gt;&lt;br /&gt;&lt;span&gt;• Run &lt;a href="http://www.dotaforus.co.cc/2009/09/garena-hack-v33-download-garena-hack.html"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Garena &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;hack&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt; 3.3&lt;/span&gt;&lt;/a&gt; by following the steps above, stricly&lt;/span&gt;&lt;br /&gt;• GarenaHack.exe and Garena.exe must not be in same directory (it must be in a sub-directory), if you see this, delete the folder, and reinstall Garena &amp;amp; Garenahack.&lt;br /&gt;&lt;span&gt;• There is no MegaEXP in this &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;hack&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;• There is no virus in this &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;hack&lt;/span&gt;, if your antivirus say anything, just disable it.&lt;/span&gt;&lt;br /&gt;• If any Garena update comes, * Update it normally but after the update, when the Garena client is started automatically again, close it, and the click "Start Garena" again from the GarenaHack. If you don't do this probably nothing will happen. But it's best if you do this.&lt;br /&gt;• If you still have any problem you can post a comment.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt; &lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-6425530503682607718?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/6425530503682607718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/garena-hack-v33-download-garena-hack.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/6425530503682607718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/6425530503682607718'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/garena-hack-v33-download-garena-hack.html' title='Garena Hack v3.3 Download | Garena Hack | Dota Map 6.62b Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qJmYuKjmdhw/SqfHr2pMNQI/AAAAAAAADQ0/3AdLujUN7Pk/s72-c/garena-hack.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-4823667409768058999</id><published>2009-09-11T21:07:00.000-07:00</published><updated>2009-09-11T21:11:26.754-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota AI Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai Map News'/><title type='text'>Dota 6.62 AI Download | Dota Allstars 6.62 AI plus Map Download</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qJmYuKjmdhw/SlQaDN4mSYI/AAAAAAAACyY/um-OCdE55ZY/s320/dota-6.62-ai-plus-map.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 195px; height: 140px;" src="http://1.bp.blogspot.com/_qJmYuKjmdhw/SlQaDN4mSYI/AAAAAAAACyY/um-OCdE55ZY/s320/dota-6.62-ai-plus-map.jpg" alt="" border="0" /&gt;&lt;/a&gt; The &lt;span style="font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt;&lt;span&gt; 6.62 AI &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;. The creator of AI &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt; BuffMePlz has released Dota-Allstars 6.62 AI v0.21 after a very long time. This &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt;&lt;span&gt; 6.62 AI &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt; is in beta stage and some bugs might occur. Download Dota-Allstars v6.62 AI v0.21 AI &amp;amp; read what he said about this AI &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;DotA&lt;/span&gt; 6.62 AI - &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt;&lt;span&gt; Allstars 6.62 AI 0.21 &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt; Download:-&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://rapidshare.com/files/275049896/DotA_Allstars_v6.62_AI_0.21.w3x" target="_blank" rel="nofollow"&gt;Download DotA_Allstars_v6.62_AI_0.21.w3x &lt;/a&gt;(Mirror 1)&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://www.mediafire.com/?nmgw3jtjndt" target="_blank" rel="nofollow"&gt;Download DotA_Allstars_v6.62_AI_0.21.w3x&lt;/a&gt; (Mirror 2)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;span&gt;BuffMePlz about this AI &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt;:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;span style="font-size:85%;"&gt;First release, updated to 6.62 and 1.24 compliant. Note that this is v0.21, and there will be bugs.&lt;br /&gt;&lt;br /&gt;Some abilities are not working for bots yet (they learn them but don't use them), and this is expected and will be addressed in future versions.&lt;br /&gt;&lt;br /&gt;The following game modes have been disabled for now:&lt;br /&gt;-vr, -rv, -rd, -cd, -cm, -lm, -xl&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span class="fullpost"&gt;The following game commands have been disabled for now:&lt;br /&gt;-afk, -kickafk, -ah, -switch, -fun&lt;br /&gt;&lt;br /&gt;Please report bugs to me.&lt;br /&gt;&lt;br /&gt;Things that are bugs:&lt;br /&gt;-Crashes with reproducible reasons&lt;br /&gt;-Abilities/items not working as expected (for players or bots)&lt;br /&gt;&lt;br /&gt;Things that are not bugs:&lt;br /&gt;-Bots not using certain abilities&lt;br /&gt;-Bots being too strong/weak/cheating. They do that.&lt;br /&gt;&lt;br /&gt;Thanks to Overflow_GR for his help on this version.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-4823667409768058999?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/4823667409768058999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662-ai-download-dota-allstars-662.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/4823667409768058999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/4823667409768058999'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662-ai-download-dota-allstars-662.html' title='Dota 6.62 AI Download | Dota Allstars 6.62 AI plus Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qJmYuKjmdhw/SlQaDN4mSYI/AAAAAAAACyY/um-OCdE55ZY/s72-c/dota-6.62-ai-plus-map.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-8568980259357840958</id><published>2009-09-11T16:51:00.000-07:00</published><updated>2009-09-11T17:02:18.926-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Comics'/><title type='text'>Dota Comics</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/art/3070/fanart/f1246467706.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 300px; height: 200px;" src="http://www.playdota.com/img/art/3070/fanart/f1246467706.jpg" alt="" border="0" /&gt;&lt;/a&gt;Here very cool and fun &lt;span style="color: rgb(255, 0, 0);"&gt;dota comics&lt;/span&gt;. Before it if you want you can download the &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-662b-map-download-dota-allstars.html"&gt;latest dota map here&lt;/a&gt; : &lt;a href="http://www.dotaforus.co.cc/2009/09/dota-662b-map-download-dota-allstars.html"&gt;dota 6.62b download.&lt;/a&gt; If you like these comics please sumbit it to &lt;a href="http://digg.com"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;social bookmarking&lt;/span&gt;&lt;/a&gt;. If you want to see the comics please click read more...&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Click to zoom it&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; 	&lt;div id="lbcont" align="center"&gt; 	&lt;div style="display: none;" id="lightbox"&gt;&lt;div style="width: 669px;" id="imageDataContainer"&gt;&lt;div id="imageData"&gt;&lt;div id="imageDDetails"&gt;&lt;span id="caption"&gt;&lt;a href="http://www.playdota.com/img/art/2578/comics/1247493854.jpg" target="_blank"&gt;&lt;span class="blw"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="display: none;" id="numberDisplay"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="" id="hoverNav"&gt;&lt;a style="height: 949px;" id="prevLink" href="http://www.playdota.com/comics#"&gt;&lt;img src="http://www.playdota.com/img/site/nav/prev.png" class="prevlinkimg" align="absmiddle" /&gt;&lt;/a&gt;&lt;a id="bottomNavClose" href="http://www.playdota.com/comics#"&gt;&lt;img src="http://www.playdota.com/img/site/nav/close.png" align="absmiddle" /&gt;&lt;/a&gt;&lt;a style="height: 949px;" id="nextLink" href="http://www.playdota.com/comics#"&gt;&lt;img src="http://www.playdota.com/img/site/nav/next.png" align="absmiddle" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-size: 124.466px; height: 969px; width: 669px;" id="outerImageContainer"&gt;&lt;div id="imageContainer"&gt;&lt;img src="http://www.playdota.com/img/art/2578/comics/f1247493854.jpg" style="" id="lightboxImage" /&gt;&lt;div style="display: none;" id="loading"&gt;&lt;a id="loadingLink" href="http://www.playdota.com/comics#"&gt;&lt;img src="http://www.playdota.com/img/site/loading.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; 	&lt;ul class="sfa"&gt;&lt;li class="b"&gt;&lt;a href="http://www.playdota.com/img/art/29040/comics/f1250006691.jpg" id="img468" rel="lightbox[light]" title="" href="'/img/art/29040/comics/1250006691.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;  		&lt;img src="http://www.playdota.com/img/art/29040/comics/l1250006691.jpg" /&gt;&lt;/a&gt; 		&lt;h1&gt;Mine&lt;/h1&gt; 		&lt;span class="or"&gt;Posted by: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=29040"&gt;Drugnut&lt;/a&gt;&lt;/span&gt; 		&lt;/li&gt;&lt;li class="b"&gt;&lt;a href="http://www.playdota.com/img/art/2578/comics/f1247493854.jpg" id="img303" rel="lightbox[light]" title="" href="'/img/art/2578/comics/1247493854.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;  		&lt;img src="http://www.playdota.com/img/art/2578/comics/l1247493854.jpg" /&gt;&lt;/a&gt; 		&lt;h1&gt;What imba heroes fear&lt;/h1&gt; 		&lt;span class="or"&gt;Posted by: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=2578"&gt;Zejety&lt;/a&gt;&lt;/span&gt; 		&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;ul class="pics" id="thelist"&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/8161/comics/f1249084066.jpg" id="img412" rel="lightbox[light]" title="" href="'/img/art/8161/comics/1249084066.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/8161/comics/s1249084066.jpg" id="img412" /&gt;&lt;/a&gt;&lt;h1&gt;Harassment&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=8161"&gt;Shr!mpuS&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;9.41&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/33331/comics/f1251319500.jpg" id="img603" rel="lightbox[light]" title="" href="'/img/art/33331/comics/1251319500.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/33331/comics/s1251319500.jpg" id="img603" /&gt;&lt;/a&gt;&lt;h1&gt;Silence&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=33331"&gt;nekdolan&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;9.18&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/29040/comics/f1250006691.jpg" id="img468" rel="lightbox[light]" title="" href="'/img/art/29040/comics/1250006691.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/29040/comics/s1250006691.jpg" id="img468" /&gt;&lt;/a&gt;&lt;h1&gt;Mine&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=29040"&gt;Drugnut&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;9.16&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/33331/comics/f1251319672.jpg" id="img604" rel="lightbox[light]" title="" href="'/img/art/33331/comics/1251319672.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/33331/comics/s1251319672.jpg" id="img604" /&gt;&lt;/a&gt;&lt;h1&gt;Sadist&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=33331"&gt;nekdolan&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.93&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/100/comics/f1244223143.jpg" id="img38" rel="lightbox[light]" title="" href="'/img/art/100/comics/1244223143.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/100/comics/s1244223143.jpg" id="img38" /&gt;&lt;/a&gt;&lt;h1&gt;Righteous Fury&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=100"&gt;tinfoiltank&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.65&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/55988/comics/f1252499483.jpg" id="img641" rel="lightbox[light]" title="" href="'/img/art/55988/comics/1252499483.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/55988/comics/s1252499483.jpg" id="img641" /&gt;&lt;/a&gt;&lt;h1&gt;careful when u use mirror image :)&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=55988"&gt;secondm&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.64&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/29040/comics/f1250006730.jpg" id="img469" rel="lightbox[light]" title="" href="'/img/art/29040/comics/1250006730.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/29040/comics/s1250006730.jpg" id="img469" /&gt;&lt;/a&gt;&lt;h1&gt;aah love...&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=29040"&gt;Drugnut&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.55&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/16762/comics/f1247038312.jpg" id="img276" rel="lightbox[light]" title="" href="'/img/art/16762/comics/1247038312.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/16762/comics/s1247038312.jpg" id="img276" /&gt;&lt;/a&gt;&lt;h1&gt;Fire In The Hole&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=16762"&gt;crash&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.53&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/2578/comics/f1247493854.jpg" id="img303" rel="lightbox[light]" title="" href="'/img/art/2578/comics/1247493854.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/2578/comics/s1247493854.jpg" id="img303" /&gt;&lt;/a&gt;&lt;h1&gt;What imba heroes fear&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=2578"&gt;Zejety&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.52&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/33331/comics/f1251319826.jpg" id="img607" rel="lightbox[light]" title="" href="'/img/art/33331/comics/1251319826.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/33331/comics/s1251319826.jpg" id="img607" /&gt;&lt;/a&gt;&lt;h1&gt;Ent&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=33331"&gt;nekdolan&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.43&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/29040/comics/f1250006773.jpg" id="img470" rel="lightbox[light]" title="" href="'/img/art/29040/comics/1250006773.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/29040/comics/s1250006773.jpg" id="img470" /&gt;&lt;/a&gt;&lt;h1&gt;Tiny's best friend&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=29040"&gt;Drugnut&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.43&lt;/span&gt;&lt;/li&gt;&lt;li class="s"&gt;&lt;a href="http://www.playdota.com/img/art/33331/comics/f1251319277.jpg" id="img600" rel="lightbox[light]" title="" href="'/img/art/33331/comics/1251319277.jpg'" target="'_blank'"&gt;&lt;span class="'blw'"&gt;Open in new window&lt;/span&gt;&lt;/a&gt;"&gt;&lt;img src="http://www.playdota.com/img/art/33331/comics/s1251319277.jpg" id="img600" /&gt;&lt;/a&gt;&lt;h1&gt;Manga&lt;/h1&gt;&lt;span class="whi"&gt;Author: &lt;/span&gt;&lt;span class="green"&gt;&lt;a href="http://www.playdota.com/forums/member.php?u=33331"&gt;nekdolan&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="whi"&gt;Rating: &lt;/span&gt;&lt;span class="green"&gt;8.42&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-8568980259357840958?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/8568980259357840958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-comics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8568980259357840958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8568980259357840958'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-comics.html' title='Dota Comics'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-2299464135790074553</id><published>2009-09-11T16:43:00.000-07:00</published><updated>2009-09-11T16:46:51.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Upcoming'/><title type='text'>Warcraft 1.24c Patch | Warcraft Patch 1.24c</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PvNE9xUmHBQ/Sa4EntNseRI/AAAAAAAAArY/lAYfw3w9rYU/s400/Warcraft.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 270px; height: 202px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/Sa4EntNseRI/AAAAAAAAArY/lAYfw3w9rYU/s400/Warcraft.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;Warcraft 1&lt;/span&gt;.24c Patch&lt;/span&gt;&lt;/span&gt;&lt;span&gt; probably will come out if there's still some problem with the &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;&lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(255, 0, 0); font-size: 11.8333px; font-weight: 400; font-style: normal; font-family: helvetica,Trebuchet,Trebuchet MS,Arial;" class="IL_LINK_STYLE"&gt;Warcraft 1&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;.24b Patch&lt;/span&gt;&lt;/a&gt;. Well, maybe it's too early to tell now if there will be Warcraft Patch 1.24c. But one thing for sure, this post will be updated with the latest &lt;span style="color: rgb(255, 0, 0);" class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Warcraft 1&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;.24c&lt;/span&gt; &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Patch%201.24b"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Patch news&lt;/span&gt;&lt;/a&gt; ;) &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-2299464135790074553?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/2299464135790074553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/warcraft-124c-patch-warcraft-patch-124c.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2299464135790074553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/2299464135790074553'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/warcraft-124c-patch-warcraft-patch-124c.html' title='Warcraft 1.24c Patch | Warcraft Patch 1.24c'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/Sa4EntNseRI/AAAAAAAAArY/lAYfw3w9rYU/s72-c/Warcraft.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-1353972222735148633</id><published>2009-09-11T03:48:00.000-07:00</published><updated>2009-09-11T16:48:37.525-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='All Dota Map Download'/><title type='text'>Dota Map Download | Dota-Allstars Official Map Download</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 144px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;&lt;span&gt;&lt;a style="color: rgb(255, 0, 0);" href="http://www.dotaforus.co.cc/search/label/Dota%20Map%20Download"&gt;Download &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;a style="color: rgb(255, 0, 0);" href="http://www.dotaforus.co.cc/search/label/Dota%20Map%20Download"&gt; &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;Map&lt;/span&gt;&lt;/a&gt;, &lt;/span&gt;&lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Map%20Download"&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt; Download&lt;/a&gt;, &lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Map%20Download"&gt;Official Dota-Allstars &lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&lt;a href="http://www.dotaforus.co.cc/search/label/Dota%20Map%20Download"&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt; Download&lt;/a&gt;.&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt; This post will provide you with the complete list of the Dota-Allstars &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt; download links from the oldest to the latest Dota-Allstars &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt;. If you have &lt;/span&gt;&lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;dota&lt;/span&gt;&lt;span&gt; &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt; that not added in here or found broken links, please send me an &lt;/span&gt;&lt;/span&gt;&lt;a href="mailto:alief_5103100007@yahoo.com"&gt;email&lt;/a&gt;&lt;span&gt;. New &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt; will be added shortly after it has been released. You can also download &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.dotaforus.co.cc/2009/08/full-dota-ai-map-download.html"&gt;Dota AI Map&lt;/a&gt; and &lt;a href="http://www.dotaforus.co.cc/2009/08/full-dota-ai-map-download.html"&gt;&lt;span style="font-weight: bold;"&gt;Dota AIPlus Map&lt;/span&gt;&lt;/a&gt;. Please note that &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Dota Beta Map&lt;/span&gt; is only provided when there's a leak.&lt;code&gt;&lt;/code&gt;&lt;div class="hidenpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;Latest &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt;&lt;span&gt; &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-661c-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.61c&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt;&lt;span&gt; Beta &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;Official &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Dota&lt;/span&gt; Maps&lt;/span&gt;&lt;/span&gt;&lt;strong&gt; Archive&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-661c-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.61c&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-661b-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.61b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-661-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.61&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-660b-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.60b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-660-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.60&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-659d-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.59d&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-659c-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.59c&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-659b-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.59b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-659-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.59&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-658b-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.58b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-658-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.58&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-657b-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.57b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-657-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.57&lt;/a&gt;&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-656-official-map-download.htm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.56&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?lnqzeytnn5x" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.55b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?2xv0imz5eye" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.55&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5cumv101y3y" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.54b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?tnmpxymgmbe" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.54&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mzq7pebiux8" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.53&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?onin4x5ah2y" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.52e&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?pwwvyjmi3ga" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.52&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/download.php?a0m0jj0hlv1" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.51&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?cews2d31ptz" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.50b&lt;br /&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/?4d4iyj11kmj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.50&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?3i0bxz1fe0g" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.49c&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?azw0io1b5fm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.49b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4drtyyzxbtn" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.49&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?1bgytdcwjsi" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.48b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?2iiwtyzzgxy" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.48&lt;/a&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?6lhihz1md9v" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.46b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?cxlznivtzmn" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.46&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?9dmvdnjzzdf" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.45&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?43muumhwymc" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.44b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?23u3ul0mbgd" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.44&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5fmhjtn2x2f" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.43b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?fjytn5d9yw9" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.43&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?abnddzzydkm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.42&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?01mtnbybjtj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.41&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?73znmvpyhbo" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.40&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?24vtm4gzdhj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.39b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?bwnobzjlzgs" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.39&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?0mnwesjzi1u" target="_blank" rel="nofollow"&gt;Download DotA Allstars v6.38b 6v6 Ver.3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?cjtgit4gb2y" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.38b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5mzjknmn9sn" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.38&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?6d9pzm2zmxj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.37&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ejhllkzgzzc" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.36b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?349ej93o3z0" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.36&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ci1wendt1oj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.35b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?c1jmv0k4np0" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.35&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ex3ojynzzge" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.34&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?2ojjnxu3uxj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.33b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?9zjfhbtem2a" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.33&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5tj3q0xxrmv" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.32b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?2mngm5jojom" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.32&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?atbtztzikjt" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.31&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?0mjjiedl02j" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.30b&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?0kymmzgjfzu" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.30&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?egtxd1z0znz" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.29b&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?1zz39t20m9e" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.29&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?63jbm3ojxzn" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.28&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?79w1nygwjts" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.27b&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?d9uwjybdwy1" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.27&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?ftpte1k0nzx" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.26&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?5qexdzh0o2t" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.25&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?3c2xjdggneg" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.24&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?9xylttrs45d" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.23&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?cxtu1mgdi1y" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.22&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?3g0y95dzmng" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.21&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?8n0nxyflznr" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.20&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?dmykdhxdgfk" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.19b&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?1hnyxjiycdm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.19&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?fvd931pxkxj" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.18&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?chzrubyy4pl" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.17&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://www.mediafire.com/?0jdvzvmmfwx" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.16&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.mediafire.com/?cdusl0yxc4j" target="_blank" rel="nofollow"&gt;&lt;span class="fullpost"&gt;Download Dota-Allstars 6.15&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?crtrdiykye0" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.14&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4tnyy7fzjyy" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.13&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?dukd0xyedyb" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.12b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?1nkregstyey" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.12&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?0vmiltnxyro" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.11&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ebgzy2zdu2o" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.10&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?1rdirzt2szm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.09b&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?6iymyty0nid" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.09&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?01p3nzj04xy" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.08&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?89vdnmmin1i" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.07&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?7ul9tnv1dt1" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.06&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?8hwxyd5ttmm" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.05&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?9mfyvgq0t0f" target="_blank" rel="nofollow"&gt;Download Dota-Allstars 6.04b&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;We will update this list if there's a new Dota-Allstars &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt;. If you notice a new &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt; before me, feel free to drop a comment and i will update it soon.&lt;/span&gt;&lt;code&gt;&lt;/code&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-1353972222735148633?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/1353972222735148633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-map-download-dota-allstars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1353972222735148633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1353972222735148633'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-map-download-dota-allstars.html' title='Dota Map Download | Dota-Allstars Official Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-9215303449231369441</id><published>2009-09-11T03:43:00.000-07:00</published><updated>2009-09-11T03:44:44.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Video'/><title type='text'>DotA - Luck is no Excuse</title><content type='html'>Do you ever lose a fight when your enemies only left with 10 hp? Well, you can call him lucky.. But if you see this movies, you will call that a PRO! &lt;span style="font-weight: bold;"&gt;Luck is no Excuse!&lt;/span&gt; This is a really great movies by Hex0r that show you many example of PRO prediction, map awareness and teamwork. Including denying each other at the same time! I give this video 5/5! ;)&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/A8sJUwQZ0lo&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/A8sJUwQZ0lo&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span&gt;One of my favourite scene is when Axe with 100 hp surviving from Zeus, Enchantress and Centaur(Dominated Neutral Creep) by juggling &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-size: 11.8333px; font-weight: 400; font-style: normal; font-family: helvetica,Trebuchet,Trebuchet MS,Arial;" class="IL_LINK_STYLE"&gt;in the forest&lt;/span&gt;. And what makes it more fantastic is that he manage to turn the table and caused Zeus to death (alone) and also kill Enchantress with the help of Lion. Enjoy! &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PS: I already watch this 5 times ^^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-9215303449231369441?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/9215303449231369441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-luck-is-no-excuse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/9215303449231369441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/9215303449231369441'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-luck-is-no-excuse.html' title='DotA - Luck is no Excuse'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-7537773511904823188</id><published>2009-09-06T23:37:00.000-07:00</published><updated>2009-09-08T08:00:52.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.63 - Dota-Allstars 6.63 Official Map Download, Changelogs News &amp; Update</title><content type='html'>&lt;p&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" alt="Dota 6.63" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG" width="140" /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.63&lt;/span&gt; - &lt;span style="font-weight: bold;"&gt;Dota-Allstars 6.63&lt;/span&gt;&lt;span&gt; Map Download, Changelog News and &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;Update&lt;/span&gt;. &lt;/span&gt;Dota 6.62&lt;span&gt;&lt;span&gt; is finally released together with &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;Patch&lt;/span&gt; 1.24b. Now, what will happen to Dota 6.63? IceFrog already give a hint on the PlayDota forums that it Dota 6.63 will likely consist of several &lt;/span&gt;&lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;balance&lt;/span&gt;. &lt;/span&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Update&lt;/span&gt; 7 September 2009&lt;/span&gt;&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/blogs/icefrog/181/6-63-status-update/" target="_blank" rel="nofollow"&gt;IceFrog's Blog&lt;/a&gt;)&lt;br /&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;span&gt;I am still actively working on the next &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;balance&lt;/span&gt;&lt;span&gt; &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;patch&lt;/span&gt;. The first thing I started on a couple of weeks ago (after we were finally done with 6.62/1.24) was experimenting with a bunch of different item changes (heart, bloodstone, treads, phase boots, pipe and many more). No changes are set in stone yet though, since they all revolve around each other in many ways, so naturally some items will get changes and some won't. There are also lots of different &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;balance&lt;/span&gt;&lt;span&gt; tweaks for heroes. I think it is shaping up to be a nice gameplay &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;update&lt;/span&gt; overall though.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;I may end up releasing 6.63 with a bunch of &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;balance&lt;/span&gt;&lt;span&gt; improvements sooner and then follow up with another &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;patch&lt;/span&gt; for some more adjustments, depending on how things go during the next week or two.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There will also be a nice surprise for everyone in 6.63 &lt;/blockquote&gt;&lt;br /&gt;Wow! What kind of surprise await us on Dota 6.63 ^^? I'm curious..&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Update&lt;/span&gt; 1 September 2009&lt;/span&gt;&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/blogs/icefrog/158/hlc-support/" target="_blank" rel="nofollow"&gt;IceFrog's Blog&lt;/a&gt;)&lt;br /&gt;&lt;blockquote&gt;I've added HLC support to 6.63. This functionality allows leagues that use hosting bots to handle the game mode functions directly.&lt;br /&gt;&lt;br /&gt;While the feature will still be tested to ensure that there are no unexpected side effects, I wanted to give leagues an early notice about this frequently requested feature.&lt;/blockquote&gt;&lt;br /&gt;Great, this will great help to the bots on hosting Dota 6.63 above ;)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Update&lt;/span&gt; 26 August 2009&lt;/span&gt;&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/blogs/icefrog/134/6-63-development-starting/" target="_blank" rel="nofollow"&gt;IceFrog's Blog&lt;/a&gt;)&lt;br /&gt;&lt;blockquote&gt;The 6.62 release seems to be a smooth one so far, no major bugs reported yet.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;I am starting 6.63 development now. This &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;patch&lt;/span&gt; will be primarily focused on &lt;/span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;balance&lt;/span&gt; improvements.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If there are any changes you'd like to suggest, please feel free. When making recommendations though, try to explain why you think a change would be good and what level of play you refer to.&lt;/blockquote&gt;&lt;br /&gt;Yeah, at last, the Dota 6.63 development has started! :D&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt;&lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Update&lt;/span&gt; 26 August 2009&lt;/span&gt;&lt;/span&gt; (&lt;a href="http://www.playdota.com/forums/20978/6-62-changelog/#post251328" target="_blank" rel="nofollow"&gt;PlayDota Forums&lt;/a&gt;)&lt;br /&gt;&lt;blockquote&gt;&lt;span&gt;I don't know the release date. If we don't need a 6.62b, then 6.63 will immediately start development. It will be mostly &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;balance&lt;/span&gt; changes, so it won't be a long time like the previous ones.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Well, at least after several months we've been busy with the new &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;patch&lt;/span&gt;, now we can hope for new content/changes :) &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This post will be the place for updating information regarding &lt;span style="font-weight: bold;"&gt;Dota 6.63&lt;/span&gt;. If you have any information about &lt;span style="font-weight: bold;"&gt;Dota-Allstars 6.63&lt;/span&gt; or even Dota 6.63 Beta, feel free to drop it here ;)  Any IceFrog updates about &lt;span style="font-weight: bold;"&gt;Dota 6.63&lt;/span&gt; also will be placed here. Until then, share your wish about &lt;span style="font-weight: bold;"&gt;Dota 6.63&lt;/span&gt; ;) &lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-7537773511904823188?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/7537773511904823188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663-dota-allstars-663-official-map_06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/7537773511904823188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/7537773511904823188'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-663-dota-allstars-663-official-map_06.html' title='Dota 6.63 - Dota-Allstars 6.63 Official Map Download, Changelogs News &amp; Update'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-7348664547480415097</id><published>2009-09-04T17:05:00.000-07:00</published><updated>2009-09-04T17:07:06.316-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map 6v6 Download'/><title type='text'>Dota 6.62b 6v6 Ver.1 Map Download - Dota-Allstars 6v6</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SlRBbrk7wrI/AAAAAAAABLA/eu4i_dhyUTw/s400/6v6+dota.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 93px;" src="http://4.bp.blogspot.com/_PvNE9xUmHBQ/SlRBbrk7wrI/AAAAAAAABLA/eu4i_dhyUTw/s400/6v6+dota.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota-Allstars 6.62b 6v6 Ver.1&lt;/span&gt;&lt;span&gt; map has just &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;released&lt;/span&gt; today, following the release of &lt;/span&gt;Dota 6.62b map. Not many changes there, only fixed the major Dota 6.62 bug. Here is what God-Tony said on his blog:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span&gt;A quick update by IceFrog &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;to fix&lt;/span&gt; a major exploit found in the official version of DotA.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.62b 6v6 Ver.1 Download Link&lt;/span&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/275036368/DotA_Allstars_v6.62b_6v6_Ver.1.w3x" target="_blank" rel="nofollow"&gt;DotA_Allstars_v6.62b_6v6_Ver.1.w3x&lt;/a&gt; via RapidShare&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-7348664547480415097?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/7348664547480415097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662b-6v6-ver1-map-download-dota.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/7348664547480415097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/7348664547480415097'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662b-6v6-ver1-map-download-dota.html' title='Dota 6.62b 6v6 Ver.1 Map Download - Dota-Allstars 6v6'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PvNE9xUmHBQ/SlRBbrk7wrI/AAAAAAAABLA/eu4i_dhyUTw/s72-c/6v6+dota.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-8542038474986343423</id><published>2009-09-03T02:23:00.000-07:00</published><updated>2009-09-03T02:27:19.283-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota AI Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Ai Map News'/><title type='text'>Dota 6.62 AI - DotA-Allstars 6.62 AI 0.21 Map Download</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 144px;" src="http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s200/Loadscreen+Edit.JPG" alt="" border="0" /&gt;D&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;ota-Allstars v6.62 AI 0.21&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span&gt; &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: bold; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;Map&lt;/span&gt; Download&lt;/span&gt;&lt;/span&gt;. &lt;a href="http://buffmeplz.blogspot.com/2009/09/dota-allstars-662-ai-021.html" target="_blank" rel="nofollow"&gt;BuffMePlz&lt;/a&gt; has just released his first Dota 6.62 AI&lt;span&gt; &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt;. This &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;map&lt;/span&gt; is still on development though, but it still a good news for people who already install &lt;/span&gt;&lt;a href="http://dotaforus.blogspot.com/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt; ;)&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Here is what he said about the DotA-Allstars 6.62 AI 0.21 &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;Map&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;blockquote&gt;First release, updated to 6.62 and 1.24 compliant. Note that this is v0.21, and there will be bugs.&lt;br /&gt;&lt;br /&gt;&lt;span&gt;Some abilities are not working for &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: italic;font-family:Trebuchet,Trebuchet MS,Arial,sans-serif;font-size:11.6px;" class="IL_LINK_STYLE"  &gt;bots&lt;/span&gt; yet (they learn them but don't use them), and this is expected and will be addressed in future versions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The following game modes have been disabled for now:&lt;br /&gt;-vr, -rv, -rd, -cd, -cm, -lm, -xl&lt;br /&gt;&lt;br /&gt;The following game commands have been disabled for now:&lt;br /&gt;-afk, -kickafk, -ah, -switch, -fun&lt;br /&gt;&lt;br /&gt;Please report bugs to me.&lt;br /&gt;&lt;br /&gt;Things that are bugs:&lt;br /&gt;-Crashes with reproducible reasons&lt;br /&gt;&lt;span&gt;-Abilities/items not working as expected (for players or &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;bots&lt;/span&gt;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Things that are not bugs:&lt;br /&gt;-Bots not using certain abilities&lt;br /&gt;-Bots being too strong/weak/cheating. They do that.&lt;br /&gt;&lt;br /&gt;Thanks to Overflow_GR for his help on this version.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DotA-Allstars 6.62 AI 0.21 Download Links&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?nmgw3jtjndt" target="_blank" rel="nofollow"&gt;Dota 6.62 AI 0.21&lt;/a&gt; via MediaFire&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=1FANS0TA" target="_blank" rel="nofollow"&gt;Dota 6.62 AI 0.21&lt;/a&gt; via MegaUpload&lt;br /&gt;&lt;a href="http://rapidshare.com/files/275012234/DotA_Allstars_v6.62_AI_0.21.w3x" target="_blank" rel="nofollow"&gt;Dota 6.62 AI 0.21&lt;/a&gt; via RapidShare&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-8542038474986343423?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/8542038474986343423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662-ai-dota-allstars-662-ai-021.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8542038474986343423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8542038474986343423'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662-ai-dota-allstars-662-ai-021.html' title='Dota 6.62 AI - DotA-Allstars 6.62 AI 0.21 Map Download'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PvNE9xUmHBQ/SOrs6B6EKXI/AAAAAAAAAWw/B55-TDZE260/s72-c/Loadscreen+Edit.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-7683362703418093067</id><published>2009-09-03T02:21:00.000-07:00</published><updated>2009-09-03T02:27:59.592-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map Download'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map News'/><title type='text'>Dota 6.62b Map Download - Dota-Allstars 6.62b Official Map Released!</title><content type='html'>&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 278px;" src="http://3.bp.blogspot.com/_PvNE9xUmHBQ/SlMHCHP5kSI/AAAAAAAABJI/6AawhPg80-w/s400/Dota+6.61+Loading+Screen.JPG" alt="Dota-Allstars 6.62b" id="BLOGGER_PHOTO_ID_5355632114760519970" border="0" /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.62b Map Download - Dota-Allstars 6.62b Official Map&lt;/span&gt; has just released! This is the second map that come for &lt;a href="http://dotaforus.blogspot.com/search/label/Dota%20Patch%201.24b"&gt;Warcraft 1.24b Patch&lt;/a&gt;&lt;span&gt;. This map sole &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: normal;font-family:helvetica,Trebuchet,Trebuchet MS,Arial;font-size:11.8333px;" class="IL_LINK_STYLE"  &gt;purpose&lt;/span&gt;&lt;span&gt; is &lt;span class="IL_SPAN"&gt;&lt;input name="IL_MARKER" type="hidden"&gt;to fix&lt;/span&gt; the major &lt;/span&gt;&lt;/span&gt;&lt;a href="http://dotaforus.blogspot.com/2009/09/dota-662-bug-exploit-infinite-bottle.html"&gt;Dota 6.62 Bug&lt;/a&gt; that just published in this blog yesterday. Well, let's check the Dota 6.62b map!&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Changelogs&lt;/span&gt;:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;blockquote&gt;&lt;span&gt;* Fixed a major exploit that was recently &lt;span style="border-bottom: 1px solid rgb(204, 0, 0); text-decoration: underline; color: rgb(204, 0, 0); font-weight: 400; font-style: italic;font-family:Trebuchet,Trebuchet MS,Arial,sans-serif;font-size:11.6px;" class="IL_LINK_STYLE"  &gt;discovered&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dota 6.62b Download Link&lt;/span&gt;:&lt;br /&gt;&lt;a href="http://warcraft.gamewebz.com/dota-allstars-662b-map-download.htm" target="_blank"&gt;Dota 6.62b Download&lt;/a&gt; - &lt;a href="http://warcraft.gamewebz.com/"&gt;Warcraft Map&lt;/a&gt; Mirror&lt;br /&gt;&lt;a href="http://www.getdota.com/map_archive/map/180/lang/en" target="_blank" rel="nofollow"&gt;Dota 6.62b Download&lt;/a&gt; - GetDota Mirror&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;If you're using&lt;a href="http://dotaforus.blogspot.com/search/label/Dota%20Patch%201.24b"&gt; &lt;/a&gt;&lt;a href="http://dotaforus.blogspot.com/search/label/Dota%20Patch%201.24b"&gt;Patch 1.24b&lt;/a&gt;, i recommend you to update into &lt;strong&gt;Dota 6.62b&lt;/strong&gt;, because the bug is really annoying. Well, enjoy this map! ;)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PS&lt;/span&gt; : For AI map update, check out the Dota 6.62 AI post.&lt;/span&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-7683362703418093067?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/7683362703418093067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662b-map-download-dota-allstars.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/7683362703418093067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/7683362703418093067'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-662b-map-download-dota-allstars.html' title='Dota 6.62b Map Download - Dota-Allstars 6.62b Official Map Released!'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PvNE9xUmHBQ/SlMHCHP5kSI/AAAAAAAABJI/6AawhPg80-w/s72-c/Dota+6.61+Loading+Screen.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-8599284800460839922</id><published>2009-09-02T02:23:00.000-07:00</published><updated>2009-09-02T02:30:28.900-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Wallpaper'/><title type='text'>Dota Wallpaper | Fan Art</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Click to Zoom In&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/art/2858/fanart/f1244804694.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 249px; height: 403px;" src="http://www.playdota.com/img/art/2858/fanart/f1244804694.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/art/22921/fanart/f1249899923.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 249px; height: 206px;" src="http://www.playdota.com/img/art/22921/fanart/f1249899923.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/art/2858/fanart/f1244803683.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 249px; height: 518px;" src="http://www.playdota.com/img/art/2858/fanart/f1244803683.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/art/34634/fanart/f1249818136.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 249px; height: 172px;" src="http://www.playdota.com/img/art/34634/fanart/f1249818136.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/art/3070/fanart/f1246467706.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 280px; height: 287px;" src="http://www.playdota.com/img/art/3070/fanart/f1246467706.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-8599284800460839922?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/8599284800460839922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-wallpaper-fan-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8599284800460839922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/8599284800460839922'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/dota-wallpaper-fan-art.html' title='Dota Wallpaper | Fan Art'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-9170079926648509881</id><published>2009-09-02T02:17:00.000-07:00</published><updated>2009-09-02T02:21:14.774-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Nevermore Guide | Hero Guide</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://www.playdota.com/img/hero/91/character.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color:DarkOrange;"&gt;&lt;span style="font-size:100%;"&gt;1. Introduction&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color:DarkOrange;"&gt;&lt;span style="font-size:100%;"&gt; 2. Story&lt;br /&gt;3. Strengths and Weaknesses&lt;br /&gt;4. The Stats&lt;br /&gt;5. Epic Skills&lt;br /&gt;6. Skill Build&lt;br /&gt;7. Items&lt;br /&gt;8. Play Style&lt;br /&gt;9. The Friends and the Foes&lt;br /&gt;10. Replay&lt;br /&gt;11. Final Words&lt;br /&gt;12. Updates&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Alright, lets get started. If you want to go to any section in the Table of Contents, just search for "-[section]-".&lt;code&gt;&lt;/code&gt;&lt;div class="hidenpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-Introduction-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Shadow Fiend is one of the more powerful heroes in DotA. A good SF can take a solo easily, outfarm all the rest of the players and cause some real havoc in team fights. Although all heroes can be considered good in the right hands, the power of the Shadow Fiend in a good player is simply, devastating.&lt;br /&gt;&lt;br /&gt;He's the sort of hero that is high risk, high reward. If you like these kind of heroes, pick him.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-Story-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Pretty cool story?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color:Cyan;"&gt;-Strengths and Weaknesses-&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Lime;"&gt;&lt;span style="font-size:130%;"&gt;Strengths&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;-Very good lane control&lt;br /&gt;-Superb farming capability&lt;br /&gt;-Requiem of Souls is one of the most damaging ultimates in the game&lt;br /&gt;-Once Necromastery is filled up your damage is great&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Red;"&gt;&lt;span style="font-size:130%;"&gt;Weaknesses&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;-Dying is more of a problem for SF than others&lt;br /&gt;-Weak base damage early on&lt;br /&gt;-Very fragile&lt;br /&gt;-Does not have a disable that can be used effectively when ganking&lt;br /&gt;-Low base armour&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-The Stats-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:DarkOrange;"&gt;The Normal Stats&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Strength: 15 + 2&lt;br /&gt;&lt;span style="color:Yellow;"&gt;Agility: 20 + 2.4&lt;/span&gt;&lt;br /&gt;Intelligence: 18 + 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:DarkOrange;"&gt;&lt;span style="font-size:130%;"&gt;The Advanced Stats&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Affiliation: Scourge&lt;br /&gt;Damage: 35-41&lt;br /&gt;Armour: 1.9&lt;br /&gt;Movespeed: 300&lt;br /&gt;Attack range: 500&lt;br /&gt;Attack animation: 0.5 / 0.54&lt;br /&gt;Casting animation: 0.67 / 0.4&lt;br /&gt;Base attack time: 1.7&lt;br /&gt;Missile speed: 1200&lt;br /&gt;Sight range: 1800 / 800&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-Epic Skills-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/91/skill-0.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ability type: Active&lt;br /&gt;Targeting type: Instant&lt;br /&gt;Ability hotkey: Z / X / C&lt;br /&gt;AOE of spell: 275&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Shadowraze is going to be your farming tool throughout the whole game. At level 4, 2 Shadowrazes take out an entire melee wave of creeps during the earlier parts of the game. It has also great killing potential. A couple of razes at a target hero means 450 damage dealt, which is obviously very high during early game.&lt;br /&gt;&lt;br /&gt;There are 3 locations that this spell can be cast at. The first Shadowraze hits at a distance 200 range facing away from SF. The second one hits 400 range away, and the third one hits 700 range away. The great thing about Shadowraze is that, when one of the razes is used, the other 2 do not go into cooldown. Therefore, you can use 2 Shadowrazes at once to nuke an enemy hero for 450 damage, and destroy creep waves with a couple of razes (good for Necromastery).&lt;br /&gt;&lt;br /&gt;Another reason why this skill is so great is because of the mana cost. 75 mana for a 300 damage nuke? That is so win! Even Magnus's shockwave takes 90 mana to do the same damage.&lt;br /&gt;&lt;br /&gt;This skill can be canceled before the raze animation takes place. Before SF fully raises his hands, you can press S to stop the raze from taking place. This is very useful because it helps you save mana if you accidentally miss a raze.&lt;br /&gt;&lt;br /&gt;While this spell may not be useful to new players because of its noob-unfriendly not point targeting type, it is a great spell because it gives SF great lane control early game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/91/skill-4.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ability type: Passive&lt;br /&gt;Hotkey: N&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The reason why when you play SF you need to have good last hitting and denying skills. Every kill (heroes or creeps) gives you a soul, or the equivalent of 2 extra damage. This skill also determines the strength of Requiem of Souls.&lt;br /&gt;&lt;br /&gt;When you max Necromastery and souls, you get the damage of a free relic. I suppose this counters your weak base damage to some extent, so when you got 30 souls, damage no longer becomes a problem. During early game, every last hit or deny you make is going to make your job for future last hits or denies easier. Therefore, try to last hit and deny efficiently.&lt;br /&gt;&lt;br /&gt;When you die, you lose half your souls. This is the reason why dying is so irritating for SF. You lose gold, and your damage. Try not to die too much. Once you get going, its hard to stop.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/91/skill-5.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ability type: Passive&lt;br /&gt;Hotkey: P&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The presence of such a horrible creature terrifies nearby enemies, reducing their armour.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;-5 armour on a target with extra 60 damage is, painful, especially when SF increases his damage output later on.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/91/skill-6.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ability type: Active&lt;br /&gt;Targeting type: Instant&lt;br /&gt;Hotkey: R&lt;br /&gt;Damage AOE: 1300/1325/1350&lt;br /&gt;Slow/Damage reduction AOE: 700&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A truly exceptional ultimate. If positioned correctly, this spell can potentially dish out more than 1k damage on a single hero, and probably a bit less on the rest. Not only does it do so much damage, it also slows and reduces the damage of the targets it hits. Epic indeed!&lt;br /&gt;&lt;br /&gt;However, the downside of this skill is that, it is totally reliant on Necromastery. If your souls aren't filled up and you cast this skill, its likely to do as much damage as a Bristleback's Quill Spray without being stacked.&lt;br /&gt;&lt;br /&gt;Every 2 souls you collect will generate one line that radiates away from SF, so that means there will be a total of 15 lines when your souls are maxed, each one spaced out by an angle of 24 degrees.&lt;br /&gt;&lt;br /&gt;Since this spell has a channeling time of 1 second, you wouldn't want to run in front of your opponent and cast it. Instead, you would want to get either a blink or Wind Walk to get close to your opponent and then use it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-Skill Build-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. Necromastery&lt;br /&gt;2. Shadowraze&lt;br /&gt;3. Shadowraze&lt;br /&gt;4. Necromastery&lt;br /&gt;5. Shadowraze&lt;br /&gt;6. Necromastery&lt;br /&gt;7. Shadowraze&lt;br /&gt;8. Necromastery&lt;br /&gt;9. Requiem of Souls&lt;br /&gt;10. Presence of the Dark Lord&lt;br /&gt;11. Requiem of Souls&lt;br /&gt;12-14. Presence of the Dark Lord&lt;br /&gt;15. Stats&lt;br /&gt;16. Requiem of Souls&lt;br /&gt;17-25. Stats&lt;br /&gt;&lt;br /&gt;Necromastery is taken first because you immediately need to start collecting souls once you are at your lane. Shadowraze is then maxed ASAP because maxing nukes first is wise. After all, nukes lose potential over time, so maxing it first to get its maximum potential is good. Presence of the Dark Lord is then maxed because -5 armour on enemy heroes is cool and scary. Requiem is maxed at every possible opportunity because it increases the damage it does, except when at level 6, because since Requiem damage relies on Necromastery, getting Requiem without Necromastery is like getting Eclipse without Lucent Beam. It sucks.&lt;br /&gt;&lt;br /&gt;Alternatively, if you have just started playing DotA, and you pick SF because he looks real cool and has cool animation as well (that's how I started out), you can always go for this alternate skill build which requires less skill to play.&lt;br /&gt;&lt;br /&gt;1. Necromastery&lt;br /&gt;2. Presence of the Dark Lord&lt;br /&gt;3. Necromastery&lt;br /&gt;4. Presence of the Dark Lord&lt;br /&gt;5. Necromastery&lt;br /&gt;6. Presence of the Dark Lord&lt;br /&gt;7. Necromastery&lt;br /&gt;8. Presence of the Dark Lord&lt;br /&gt;9. Requiem of Souls&lt;br /&gt;10. Stats&lt;br /&gt;11. Requiem of Souls&lt;br /&gt;12-15. Stats&lt;br /&gt;16. Requiem of Souls&lt;br /&gt;17-21. Stats&lt;br /&gt;22-25. Shadowraze&lt;br /&gt;&lt;br /&gt;This build completely takes Shadowraze out, because Shadowraze needs some practice to be used well. New players who can't figure out the range required for each raze to hit will usually miss them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-Items-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Lime;"&gt;&lt;span style="font-size:130%;"&gt;Items to Go For&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/25/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Increases your lane control early game by a very considerable amount. With the addition of runewhoring, you can stay in your lane for a long time.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkGreen;"&gt;&lt;span style="font-size:100%;"&gt;The boots&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/92/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Although more expensive than treads, BoT gives much more mobility, allowing you to teleport around and farm extremely fast. Also saves a slot on TP scrolls, allowing you to hold more items.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/66/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;The cheaper boots, and also my preferred one. Treads increases SF's DPS more than BoT does, although the loss of teleport means spam more TP scrolls.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkGreen;"&gt;&lt;span style="font-size:100%;"&gt;The positioning item&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After you decided which boots to get, you should think of what to get for your positioning item. After all, SF really wants to land that really cool ultimate of his without getting hurt too badly. So, how do we fix this?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/77/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Wind Walk is the safer choice of the 2, though more expensive. It also gives some damage and attack speed which is good for SF. Also, it allows SF players to position their ultimates with safety, because instead of blink, you can decide whether it is safe to start channeling your ultimate, instead of blinking into 5 heroes and getting faceraped. The downside would be a shiny 700 gold emerald. I prefer Wind Walk over blink.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/14/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;The more risky and cheaper of the 2. Although damage and attack speed is compromised, blink is harder to counter than Wind Walk. It is also unsafe if you are going to blink into a team and get focused.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/99/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/101/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I nearly forgot this strategy out. Hexing your opponents or cyclone them and then walk up to them is a good strategy. However, this strategy has many weaknesses. Firstly, this strategy only works when you have one opponent that you are targeting. When there is more than one hero, the other hero you did not hex or cyclone could easily stun you. Secondly, hex only lasts for 3.5 seconds, and your Requiem already takes a second to channel, leaving you 2.5 seconds to move up to your opponent. Furthermore, your opponent still can move while hexed, so your opponent will not suffer the full effects of Requiem. Cyclone is a bit more guaranteed to pull off, but your timing will have to be perfect in order to make your opponent suffer the full damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkGreen;"&gt;&lt;span style="font-size:100%;"&gt;The orbs&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now that you got a positioning item and a nice boots, it is time to get your orb effect.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/87/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;My preferred choice of orb effect, because the high damage from Necromastery and -5 armour from PODL combined with even more damage and armour reduction is simply overkill.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/12/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Is viable, because your huge damage regains you plenty of health per hit. Gives your survivability, and an easier time at Roshan.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/84/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Still a good item on SF, since SF lacks a slow and purge solves that problem.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkGreen;"&gt;&lt;span style="font-size:100%;"&gt;Other items&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/108/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Very important for SF, especially when your opponents have decided to go disabling. Since SF is so fragile, buying magic immunity so that you can unleash your fearsome damage is usually a good idea.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/7/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Decreases armour of opponents while increasing your attack speed. Combine that with insane DPS, PODL, and Desolator, we have a winner.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/74/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Late game, an extra 2 illusions to help dish out the damage is really great. Increases your movespeed as well, so you can run faster.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/125/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Evasion to increase your EHP further and some more DPS. Perfect for DPS heroes like SF.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/8/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;A good item if you don't get lifesteal, because it you don't get lifesteal your regen will be below 5 per second through the whole game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/88/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;After feedback from the community, I guess that getting EoS on SF isn't as bad as it will turn out to be. It gives survivability, a slow and some damage. Don't stack this with anything other orb except lifesteal.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Red;"&gt;&lt;span style="font-size:130%;"&gt;Rejected items&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/80/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;You will be aiming to kill heroes quickly, not take 1875934875144 years to kill them while under the effect of maim.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/69/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;You aren't good carrying Rad around. You don't have the HP to stay around and tank while it damages your opponents.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/107/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;While 2 ultimates may seem promising, especially since each hits 1k and above, after the first round of Requiem your opponents are going to know you are there, and if they are smart they will dodge it.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/73/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I also don't know why I put this here. It's just that so many pubs get Bfury, that I decide to put Bfury here to tell all pubs, think before getting Bfury on every melee hero you see.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-Play Style-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:DarkOrange;"&gt;&lt;span style="font-size:130%;"&gt;Choosing your lane&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Always solo with SF. You don't want some irritating lane partner to be taking all your last hits and denies, leaving you with no souls. And leveling fast is good as well, especially when SF's lane control is so epic.&lt;br /&gt;&lt;br /&gt;If you are playing on the Sentinel side, congratulations! You can exploit the nearby jungle which offers you even more experience and gold. Pull at every minute the tier 1 camp just close to the Sentinel tower. When you feel like wiping all of them out, simply go to the camp and cast a couple of razes to murder all the creeps. While leaving the lane may lose you some experience and gold, the rewards from these pulled neutrals more than compensate for your losses.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:DarkOrange;"&gt;Early Game (1-11)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Like every hero should, you should aim to last hit and deny as well as possible. The more you last hit and deny, the easier it will be later on. Often, this snowballs and in the end you can out-last hit your opponents. If you are having some difficulty in last hitting because SF's base damage is so weak, use your raze when you hit level 3 to last hit. Remember to try to hit the opposing hero when using your raze as well, so you get last hits and harass your opponent. Try to stay in your lane as long as possible. Do not leave your lane ever, unless you go and get a rune or go and pull neutrals.&lt;br /&gt;&lt;br /&gt;Bottle is an incredibly good item early game. It boosts the lane control of any hero by a considerable amount, especially heroes with nukes. However, using Bottle like tangoes often result in the charges dissipating quickly. Always try to have your health and mana not hit your max health and mana after a sip of Bottle. This way, you know that you have gained the full effects of that sip. Never ever heal while you are being attacked, because Bottle effect dispels upon damage.&lt;br /&gt;&lt;br /&gt;If you want to do some really cool runewhoring, ask your team to plant a ward at the runes. However, if you are playing with not so pro pubs and you know they won't exploit the runes, you should exploit the runes like this.&lt;br /&gt;&lt;br /&gt;1. Scout for the rune at the beginning of the game. Scout top for Sentinel, bottom for Scourge.&lt;br /&gt;2. If the rune is at that place, do not take the rune. Go back to mid.&lt;br /&gt;3. Do your usual farming and stuff.&lt;br /&gt;4. Use your Bottle till there are no more charges left.&lt;br /&gt;5. If the rune is at top, you would want to go take the rune at around X:45, where X is an odd number. If the rune is at bot, you would want to take the rune at around X:43, where X is also an odd number.&lt;br /&gt;6. Take the rune and wait for the next rune to spawn.&lt;br /&gt;7. Repeat from step 2.&lt;br /&gt;&lt;br /&gt;This way, you will always know the location of the rune without using Observer Wards! If your runewhoring gets interrupted by another player taking up a rune, that's too bad.&lt;br /&gt;&lt;br /&gt;In addition to the Bottle charges, the runes come in great use as well.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Yellow;"&gt;Illusion&lt;/span&gt;: Now creating 2 images, you can send both to scout the next rune spawn location. Also can be used to fake your opponents.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Magenta;"&gt;Invisibility&lt;/span&gt;: Very useful, although unlike Lothar's Edge Wind Walk, your invis gets broken immediately if you cast your ultimate. Use it to position Shadowrazing instead.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Red;"&gt;Haste&lt;/span&gt;: A much more riskier version of invis. Rush towards your opponent and raze him.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;Double Damage&lt;/span&gt;: Not really useful early game since raze damages more. Useful for last hitting and downing towers though.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Lime;"&gt;Regeneration&lt;/span&gt;: Effectively 2 Bottles in one when captured. Sadly the remake made it that it expires once at full mana and health.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:DarkOrange;"&gt;Mid Game (11-16)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So now, you have your positioning item (hopefully), your chosen boots and a couple of Wraith Bands. Your life has been pretty dull so far, with last hitting and denying, probably a few kills mixed between with Shadowraze. Now is the part that gets exciting, by using Requiem of Souls and your superb DPS.&lt;br /&gt;&lt;br /&gt;To kill with Requiem of Souls (with blink):&lt;br /&gt;&lt;br /&gt;1. Find a relatively low HP hero. Below 900 health would be preferable.&lt;br /&gt;2. If he tries to be a hero and continues doing whatever he's doing, go towards him.&lt;br /&gt;3. Blink towards your target.&lt;br /&gt;4. Immediately cast Requiem of Souls.&lt;br /&gt;5. If your target isn't fast enough, he is most likely to get owned by your Requiem.&lt;br /&gt;6. Finish him off with your normal attacks.&lt;br /&gt;7. If he gets too far, kill him with the 700 range Shadowraze.&lt;br /&gt;8. If he still doesn't die, ask your friendly Zeus to Wrath him.&lt;br /&gt;&lt;br /&gt;To kill with Requiem of Souls (with Wind Walk):&lt;br /&gt;&lt;br /&gt;1. Find a relatively low HP hero. Below 900 health would be preferable.&lt;br /&gt;2. If he tries to be a hero and continues doing whatever he's doing, go towards him.&lt;br /&gt;3. Wind Walk towards your target.&lt;br /&gt;4. Since WW overrides collision, move until you are standing 'in' him and cast Requiem of Souls.&lt;br /&gt;5. Watch your target's health get drained from green to red, or maybe even killed outright.&lt;br /&gt;6. Finish him off with your normal attacks.&lt;br /&gt;7. If he gets too far, kill him with the 700 range Shadowraze.&lt;br /&gt;8. If he still doesn't die, ask your friendly Zeus to Wrath him.&lt;br /&gt;&lt;br /&gt;Besides killing, farming should be a breeze now. Every wave just requires 2 Shadowrazes to clear. The worst thing you can be doing is to be walking around doing nothing. Never ever be doing nothing. If you aren't whacking a creep, whack a neutral. This way, you will never be underleveled and this will help your late game immensely, since SF really isn't a hard carry.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:DarkOrange;"&gt;Late Game (16-25)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So you managed to outfarm all opposition, go Beyond Godlike, and probably forced a few enemy players into quitting. Now, your main job, besides ending the game, is to take advantage of your item superiority to destroy any remaining fools who have not left the game. Your damage output should be the highest, and if you haven't claimed Roshan yet, go kill him. His Aegis will come in great use for you, since dying is a big problem for SF.&lt;br /&gt;&lt;br /&gt;Killing turns from careful positioning of your ultimate into one click killing. Your ultimate is still very powerful to initiate team fights though, and should not be overlooked even if you have a damage increase of 1000. Shadowraze still helps a lot late game to clear creeps, especially upgraded ones, although this time you will need 3 razes instead of 2.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Cyan;"&gt;&lt;span style="font-size:180%;"&gt;-The Friends and the Foes-&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:Lime;"&gt;Friends&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Anyone who can help you position your ultimate well is a good friend.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/116/thumb.jpeg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/98/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/111/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/93/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Just ask them to time their skills properly so that instead of whiffing the whole combo you actually manage to do something.&lt;br /&gt;&lt;br /&gt;All disablers are good teammates, as they can help you target your raze easily.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:Red;"&gt;Foes&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Chain nukers like:&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/112/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/69/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/102/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;SF's health is low, and their nukes just make short work of SF.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/79/thumb.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;The bane of any solo lane. Mana Burn totally screws any plans for razing.&lt;br /&gt;&lt;br /&gt;There may be other worse heroes that SF could potentially face off, but these guys are going to be your worst for now.&lt;code&gt;&lt;/code&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-9170079926648509881?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/9170079926648509881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/9170079926648509881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/9170079926648509881'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/1.html' title='Nevermore Guide | Hero Guide'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-5344022050351848568</id><published>2009-09-02T02:13:00.000-07:00</published><updated>2009-09-02T02:15:56.592-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Naix The LifeStealer Guide | Hero Guide</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color:DarkRed;"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;Naix The LifeStealer&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://classic.battle.net/war3/images/undead/units/portraits/ghoul.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;N'aix in his current state is a great carry/semi-carry in all levels of play. He is capable of different roles and is a good laner, an anti-tank and a tank-DPS hero. For further information on him such as his hero stats and story, check this &lt;a href="http://www.playdota.com/heroes/122" target="_blank"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He has seen a drastic change since his old reincarnation. Then he had 3 passives with a 20 second Avatar and an abysmal strength growth. Now having undergone this remake from IceFrog (in 6.49 if i'm not mistaken), N'aix has since been a powerhouse in competitive play. Despite the fall of AGI heroes and the rise of spell carries in 6.59d, N'aix remained one of the only physical damage based heroes to remain in the top tier.&lt;br /&gt;&lt;br /&gt;In the current metagame, N'aix is still as powerful as ever. Items such as Quelling Blade have been added that aided the farming prowess of N'aix. The future of this scourge creep looking thing looks brighter than ever.&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkRed;"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;2: Skills Descriptions, Builds &amp;amp; Usage&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Purple;"&gt;2.1 Skill Descriptions&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-size:78%;"&gt;[click on the icons to see further info on the skills]&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:YellowGreen;"&gt;Rage&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/forums/picture.php?albumid=182&amp;amp;pictureid=1828" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/122/skill-0.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Mechanics:&lt;/b&gt;&lt;br /&gt;75 mana cost, 15 seconds cooldown, duration of 2.50/3.25/4.00/4.75 seconds, gives 30%/45%/60%/80% increased attack speed and grants magic immunity. Dispels many buffs on activation and stacks with Frenzy-based spells.&lt;br /&gt;&lt;b&gt;Usage:&lt;/b&gt; This is your mini-BKB and is a potent attack speed increaser. Definitely one of your key skills. Use it in conjunction with Open Wounds offensively to deal the maximum amount of damage during the slow period. Defensively, this skill is incredibly useful. Use it to evade AoE spells such as Epicenter, Tauren's Ultimate, etc. Use it to dispel buffs such as Venomancer's Poison Nova. Another common use is to activate it before tp-ing&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Hide" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px;"&gt;&lt;b&gt;Additional Information:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Activating Rage will cancel out most debuffs that are currently on N'aix.&lt;/li&gt;&lt;li&gt;Bash from a melee hero goes through Rage; ranged bash does not.&lt;/li&gt;&lt;li&gt;Rupture can be cast on N'aix while Rage is activated but it will not do damage as long as Rage is active.&lt;/li&gt;&lt;li&gt;The returned damage from Blademail is considered magical damage so N'aix will not take damage.&lt;/li&gt;&lt;li&gt;Mekansm's heal works through Rage but the armor does not.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Here are some notable spells that go through Rage:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Doom&lt;/li&gt;&lt;li&gt;Ensnare&lt;/li&gt;&lt;li&gt;Purge (Only Medusa's Stony Gaze)&lt;/li&gt;&lt;li&gt;Entangle (Rage removes it)&lt;/li&gt;&lt;li&gt;Overgrowth (Rage removes it)&lt;/li&gt;&lt;li&gt;Fiend's Grip (No damage)&lt;/li&gt;&lt;li&gt;Sanity's Eclipse (No damage)&lt;/li&gt;&lt;li&gt;Echo Slam (Echo damage)&lt;/li&gt;&lt;li&gt;Nether Swap&lt;/li&gt;&lt;li&gt;Lightning Grapple&lt;/li&gt;&lt;li&gt;Omnislash&lt;/li&gt;&lt;li&gt;Death Ward&lt;/li&gt;&lt;li&gt;Landmines (Not Remote Mines)&lt;/li&gt;&lt;li&gt;Wild Axes&lt;/li&gt;&lt;li&gt;Toss&lt;/li&gt;&lt;li&gt;Counter Helix&lt;/li&gt;&lt;li&gt;Exorcism&lt;/li&gt;&lt;li&gt;Ravage (No stun or damage, but throws you in the air)&lt;/li&gt;&lt;li&gt;Chronosphere&lt;/li&gt;&lt;li&gt;Haunt&lt;/li&gt;&lt;li&gt;Global Silence&lt;/li&gt;&lt;li&gt;Culling Blade&lt;/li&gt;&lt;li&gt;Mass Serpent Wards&lt;/li&gt;&lt;li&gt;Earthbind&lt;/li&gt;&lt;li&gt;Charge of Darkness&lt;/li&gt;&lt;li&gt;Track&lt;/li&gt;&lt;li&gt;Nether Strike&lt;/li&gt;&lt;li&gt;Viper Strike (Slow only)&lt;/li&gt;&lt;li&gt;Primal Roar (Stun only)&lt;/li&gt;&lt;li&gt;Reaper's Scythe (Stun only)&lt;/li&gt;&lt;li&gt;Reverse Polarity (Stun only)&lt;/li&gt;&lt;li&gt;Dismember (Stun only)&lt;/li&gt;&lt;li&gt;Rot (Slow only)&lt;/li&gt;&lt;li&gt;Pit of Malice&lt;/li&gt;&lt;li&gt;Passive skills such as Degen Aura, Maim, Poison Sting, even Feast!&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:YellowGreen;"&gt;Feast&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/forums/picture.php?albumid=182&amp;amp;pictureid=1827" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/122/skill-1.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Mechanics:&lt;/b&gt;&lt;br /&gt;A passive which lifesteals 4%/5%/6%/7% based off the targets HP, the heal is independent of the damage. It deals physical damage. It works on magic-immune units but not on Roshan.&lt;br /&gt;&lt;b&gt;Usage:&lt;/b&gt; attack, lol. This is the skill that makes you the bane of tanks as it deals percentage based damage and is the reason why N'aix is called the Lifestealer.&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px; display: none;"&gt;&lt;b&gt;Skill Mechanics:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Feast is a passive ability based on the enemy's remaining health, not the enemy's max health. When N'aix attacks the enemy, Feast calculates how much health is 4/5/6/7 percent of the enemy's remaining health is. Once it figures it out, it restores N'aix's a number of HP equal to that number. Then when N'aix damages the enemy with his attack, the same number is added to the damage inflicted. Remember this: the less health the enemy has, the less number of HP N'aix will regenerate and the less number of bonus damage will be added.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Example:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;N'aix starts a battle with Sven. N'aix has 100 damage and 1,000/2,000 health while Sven has 2,000/3,000 health and 10 armor. Before N'aix's 100 damage is subtracted from Sven, Feast comes into effect. Assuming N'aix has level 4 Feast, it heals N'aix by 7% of 2,000 (or 140 HP), making N'aix health 1,140. Immediately, it also adds 140 to N'aix's damage for a total of 240 damage to Sven. Now 10 armor reduces the 240 damage by 37.5%, making the damage taken by Sven equal 150, since 240 - .375(240) = 150.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Additional Information:&lt;/b&gt;&lt;br /&gt;The damage Feast adds to N'aix's attack is physical damage, reducing armor gives you bonus damage.&lt;br /&gt;Golems and siege units are also affected by Feast since they are only immune to magic.&lt;br /&gt;Feast does not work on Roshan or buildings.&lt;br /&gt;Images are unaffected by Feast.&lt;br /&gt;The Lifesteal occurs after armor reduction, so if N'aix had 10%, he will gain 15 health from Sven.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:YellowGreen;"&gt;Open Wounds&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/forums/picture.php?albumid=182&amp;amp;pictureid=1829" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/122/skill-2.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Mechanics:&lt;/b&gt;&lt;br /&gt;110 mana cost, 30/25/20/15 seconds cooldown, 600 casting rage, duration of 8 seconds, marks target for Open Wounds effect of 10%/15%/20%/25% heal-on-attack and slows by 80%/70%/60%/50%/30%/10%/10%/10%, the slow decreasing one step per second. All damage dealt will steal life, including damage from spells. Linken's Sphere does not block the slow.&lt;br /&gt;&lt;b&gt;Usage:&lt;/b&gt; Great laning spell as it is a potent slow even at its first level. Also an amazing ganking tool for focusing on a target opponent. Another addition to his arsenal of lifesteal.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:YellowGreen;"&gt;Infest&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/forums/picture.php?albumid=182&amp;amp;pictureid=1830" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/122/skill-3.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Mechanics:&lt;/b&gt;&lt;br /&gt;50 mana cost, 100/60/30 seconds cooldown, 150 casting range and can be used on allied, neutral and enemy creeps. Replenishes hitpoints based on targets. N'aix gains experience from kills made nearby the Infested target while he is traveling with it. If the Infested unit is killed before N'aix uses Consume, he will not be healed.&lt;br /&gt;&lt;b&gt;Usage:&lt;/b&gt; An incredibly useful, versatile spell. Use it to hide in allied creeps to surprise an opponent (technique explained in detail later on). Also great to hide in any of Chen/Enchantress creeps. Defensively can be used to hide in opponent creeps (which is better as will not be killed by allies) and in jungling to kill a high level creep faster.&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 0px; padding: 0px;"&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;input class="button" value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; for (i=0;i&lt;this.parentNode.parentNode.getElementsByTagName('img').length;i++) { NcodeImageResizer.createOn(this.parentNode.parentNode.getElementsByTagName('img')[i]); } } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show';}" type="button"&gt; &lt;/div&gt; &lt;div class="alt2" style="border: 1px solid rgb(51, 102, 153); margin: 0px; padding: 6px;"&gt; &lt;div style="margin: 0px; padding: 0px; display: none;"&gt;&lt;b&gt;Skill Mechanics:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;When N'aix cast Infest on a unit, N'aix enters the body and N'aix is removed from the game (he is invulnerable and everything else in the game does not affect N'aix in anyway). He doesn't have any stats, attack, items or skills except a Consume ability. N'aix freezes in time and uses the unit as a shield almost. The only way N'aix exits the unit is either if the unit dies or N'aix activates the Cosume ability which kills the unit instantly and receives a self-heal. N'aix can only Infest non-Ancient units and N'aix cannot Infest heroes, buildings, or Roshan.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Additional Information:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Enemies do not see the green orb on top of the unit you Infested.&lt;/li&gt;&lt;li&gt;N'aix's hidden and paused status is similar to that of Astral Imprisonment and Phase Shift.&lt;/li&gt;&lt;li&gt;The moment N'aix Infest a unit, all stats, buffs, debuff, regeneration stops until N'aix consumes the unit.&lt;/li&gt;&lt;li&gt;Auras of N'aix while he's inside a unit still affects units around the Infested unit, except Radiance.&lt;/li&gt;&lt;li&gt;N'aix can still gain experience if the Infested unit is in experience range.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Here are some notable units that N'aix can Infest:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;All neutral creeps except the Ancients and Roshan&lt;/li&gt;&lt;li&gt;Non-Ancients&lt;/li&gt;&lt;li&gt;Dominated creeps&lt;/li&gt;&lt;li&gt;Persuaded creeps&lt;/li&gt;&lt;li&gt;Enchanted creeps&lt;/li&gt;&lt;li&gt;Magic Immuned units&lt;/li&gt;&lt;li&gt;Non-Resistance skin units&lt;/li&gt;&lt;li&gt;Non-Flying units&lt;/li&gt;&lt;li&gt;Non-Hero units&lt;/li&gt;&lt;li&gt;Eidolons&lt;/li&gt;&lt;li&gt;Liberated Souls&lt;/li&gt;&lt;li&gt;Treants&lt;/li&gt;&lt;li&gt;Rexxar's Quilbeast&lt;/li&gt;&lt;li&gt;Spiderlings&lt;/li&gt;&lt;li&gt;Weaver's Watchers&lt;/li&gt;&lt;li&gt;Zombies&lt;/li&gt;&lt;li&gt;Necronomicon summons&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/heroes/122" target="_blank"&gt;Detailed Lifestealer Mechanics&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Purple;"&gt;2.2 Skill Build&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. &lt;span style="color:DarkRed;"&gt;Open Wounds&lt;/span&gt;&lt;br /&gt;2. &lt;span style="color:Red;"&gt;Feast&lt;/span&gt;/&lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;&lt;br /&gt;3. &lt;span style="color:Red;"&gt;Feast&lt;/span&gt;/&lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;&lt;br /&gt;4. &lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;/&lt;span style="color:Red;"&gt;Feast&lt;/span&gt;&lt;br /&gt;5. &lt;span style="color:Red;"&gt;Feast&lt;/span&gt;/&lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;&lt;br /&gt;6. &lt;span style="color:DarkOrchid;"&gt;Infest&lt;/span&gt;&lt;br /&gt;7. &lt;span style="color:Red;"&gt;Feast&lt;/span&gt;/&lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;&lt;br /&gt;8. &lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;/&lt;span style="color:Red;"&gt;Feast&lt;/span&gt;&lt;br /&gt;9. &lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;/&lt;span style="color:Red;"&gt;Feast&lt;/span&gt;&lt;br /&gt;10. &lt;span style="color:DarkSlateBlue;"&gt;Rage&lt;/span&gt;/&lt;span style="color:Red;"&gt;Feast&lt;/span&gt;&lt;br /&gt;11. &lt;span style="color:DarkOrchid;"&gt;Infest&lt;/span&gt;&lt;br /&gt;12. &lt;span style="color:DarkRed;"&gt;Open Wounds&lt;/span&gt;&lt;br /&gt;13. &lt;span style="color:DarkRed;"&gt;Open Wounds&lt;/span&gt;&lt;br /&gt;14. &lt;span style="color:DarkRed;"&gt;Open Wounds&lt;/span&gt;&lt;br /&gt;15. &lt;span style="color:Yellow;"&gt;Attribute Bonuses&lt;/span&gt;&lt;br /&gt;16. &lt;span style="color:DarkOrchid;"&gt;Infest&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This skill build is generally one that is followed universally. One level of Open Wounds is taken first as the slow is consistent and taken after his other spells because only the lifesteal percentage increases. Feast is then maxed out as it not only gives you a way to harass but also an easier method of last hitting. Rage is maxed next because it is one of the most useful spells in his arsenal and attack speed and duration increase per level. The alternative skill build is getting Rage instead of Feast at the stated levels in case of harder lanes, this is akin to Omniknight getting more levels of Repel. Infest is taken whenever giving N'aix lane stayability and general utility.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkRed;"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;3: Item Builds, Alternatives and How to Use Them&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Purple;"&gt;3.1 Core Item Build&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/66/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/76/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/30/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;[STR Treads][Armlet][TP Scroll]&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Purple;"&gt;3.2 Items Choices Afterwards&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/87/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;[Desolator]&lt;br /&gt;(common luxury fitting any level of play)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/8/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/7/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/108/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;[Heart][Cuirass][BKB]&lt;br /&gt;(tank-DPS build)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/71/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/68/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;[Buriza][MKB]&lt;br /&gt;(pure DPS build)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/80/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/91/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;[S&amp;amp;Y][Phase]&lt;br /&gt;(alternative build based on speed)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/82/thumb.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;[HotD]&lt;br /&gt;(The Houdini Build)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Purple;"&gt;3.3 Details &amp;amp; Justifications&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;N'aix is one of the least item dependent carry heroes. Quelling Blade to start helps in farming Strength Treads and Armlet as a cheap source of damage that boosts your killing potential massively. Armlet is by far the best item for Strength DPSers and the degen is countered by the constant lifesteal. At least one Scroll should be on your person at all times due to its utility.&lt;br /&gt;&lt;br /&gt;Desolator is a common luxury for N'aix in leagues as it helps you kill much faster and kills soft casters amazingly fast. The orb is useful for the team as well. The Corruption just helps the Feast damage so much since it is physical. Great for shutting down certain heroes quickly&lt;br /&gt;&lt;br /&gt;Heart is amazing as it not only provides you with damage but also gives great bonuses such as HP and regen. Get this when spells are present on the other team. Cuirass is more DPS oriented due to its armor reduction and is balances your naturally high HP with armor. Get this when constant physical damage is a nuisance.&lt;br /&gt;&lt;br /&gt;Buriza is even better now with the decrease in cost of Demon Edge and buffed Crit. A great item for simply boosting DPS. MKB is also great and the mini stun helps in cancelling channeling spells (something Open Wounds did till a recent nerf)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Purple;"&gt;3.4 Alternative/Situational Items&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;S&amp;amp;Y and Phase&lt;/b&gt; - an alternative build focusing on chasing. S&amp;amp;Y has an even cheaper buildup and gives stats in both Strength and Agility while Phase grants great mobility and a bit of armor. Overall a balanced alternative build.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;BKB&lt;/b&gt; - You already have a mini-BKB, get this to increase your tankishness. At the very least, it grants you 5 seconds extra of immunity to spells.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blink Dagger&lt;/b&gt; - Not a bad idea as demonstrated in the replay below. Great for catching up and initiating on lone heroes. Grants N'aix more mobility that he lacks after Open Wounds wears off. This however is not quite as useful as other items in certain situations where a tank/more damage/etc. is needed and so is a late game luxury&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Orchid Malevolence&lt;/b&gt; - The attack speed it provides is great and the silence is great against those Houdini-type heroes or casters. This is the primary reason this is taken. The int is a bit wasted so it is a bit situational.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gauntlets/Bracers&lt;/b&gt; - Gauntlets are often taken as starting items so these are a good choice. They provide health along with more damage which is always good. However, the choice to upgrade it into Bracers is situational. You may not need it most of the time since you are a strength hero with numerous escape options. I myself like to focus on getting my Treads/Armlet first. Not to say that it isn't totally uneeded&lt;br /&gt;&lt;br /&gt;Helm of the Dominator - Now, I digress to add anymore forms of lifesteal to N'aix's build, with the lifestealer namesake, he has 2 skills that provide this. Among all 3 items that provide lifesteal (HotD, MoM, Vlad's) this is the best option for N'aix. It provides N'aix with a creep to hide in to increase his escape options along with providing a disable of sorts or any skill that the creeps possess. This would be a fun, more pub-oriented item.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkRed;"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;4: Hero Specific Strategies and Techniques&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:YellowGreen;"&gt;Techniques&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Surprise Buttsex&lt;/b&gt; - If you see an opponent in the lane, Infest in an allied creep on its way to the lane so the opponent doesn't see. When you arrive, Consume and proceed to rape the opponent. Best used in the laning phase with an allied hero or onwards with a soft hero foolish enough to be out in the lane.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Infest Out&lt;/b&gt; - Infest in a creep to get a significant boost in health. Best used in high/full HP creeps. Can also be used in full health opponent creeps since they cannot kill it or deny it unless its below a certain level and is a perfect way to stall until allies come. The same principle applies to dominated creeps be it allied or enemy&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Infest Jungle&lt;/b&gt; - This skill is what allows you to take on the higher level creep camps at low health and basically makes you able to stay in the jungle for longer without neutral suicide or going back to the fountain.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Animation Cancelling&lt;/b&gt; - A basic technique used in DotA for nearly every hero. Basically, Open Wounds has a short casting time so N'aix might end up switching targets if you don't animation cancel to catch up. Its all about making the most of your APM.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rage Defense&lt;/b&gt; - This is extremely useful in cases where being hit by continuous damage or AoE spells. A great counter to Epicenter/Freezing Field and basically works like Euls in this situation. Also dispels nasty buffs. Another note, this makes you a GREAT counter to Tauren Chieftain since all his spells have casting time allowing you to prepare.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rage TP&lt;/b&gt; - Basic use of Rage is to use it in conjunction with a teleport so it will probably not get cancelled.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dagger Initiate&lt;/b&gt; - When getting Dagger, use it to initiate on an opponent with Rage and Armlet activated so there is no delay, this should allow you to get in a few hits. Use the slow afterwards to finish off. Alternatively, you can start with the slow than catch up with Blink. With proper warding too, you can manage to blink towards an initiating opponent to prevent him from doing so (Raigor as shown in the replay).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:YellowGreen;"&gt;Strategies&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Soloing&lt;/b&gt; - Not really the best of ideas since you are melee and your slow is really only benefited by ally assist. You aren't half bad as other melee heroes though. Against a harder lane, play defensively and save Rage for defensive purposes. Against a weaker lane, try to harass with your attack since it deals a good amount of damage with Feast (ranged heroes are hell, though).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Laning&lt;/b&gt; - One of the better ways to play N'aix. Most of the time taking the long, safe lane (top for Scourge, bottom for Sentinel) is a good rule of thumb. Leave creep pulling to your lane partner though, you need the farm being the carry. Slow is incredibly useful and helps you lane well in conjunction with an ally. Babysitters are great as you still need to farm a certain amount, however little that is. Dazzle is amazing actually as his heal and slow is great offensively as well as defensively. You are the carry hero, try to take all the last hits if possible and let your ally focus on denying.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jungling&lt;/b&gt; - Not a bad choice here due to your innate lifesteal. Get a Quelling Blade, Stout Shield and a tango. If the team has a chicken (as is the case in league caliber games), have it ferry you consumables as needed. This should be an option if you plan on farming fast and quickly since N'aix will otherwise be in a double lane hindering his xp gain. Also, he can help gank the lane and provide an extra solo lane with Jungling which has become a common sight in league games. Pulling and stacking creep camps becomes a great option, usually the pullable camp is the lowest level one. At level 6, don't be afraid to take on the high level camps at low health since you have Infest to give you a huge chunk of HP back. Alternatively, you can lane till level 6 where afterwards you go to jungle because of Infest.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting Ganked&lt;/b&gt; - This is where things get good. You have a variety of options at your fingertips here. Rage+TP away, Infest in a creep or Open Wounds the nearest hero and run. Alternatively, you can turn a solo gank around by hitting him with everything you've got. Chances are it will take more than one hero to take you down.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ganking&lt;/b&gt; - N'aix makes a great ganker, a benefit for a carry hero. This is second nature to N'aix. Basically use Open Wounds to initiate or to catch up later on and Rage to kill faster. With a Blink Dagger, ganking becomes easier since Open Wounds slow decreases with time making it harder to catch up. Allied help makes everything better. Don't forget to make use of the Surprise Buttsex tip. N'aix can go out of his way to gank if needed unlike other carry heroes that can only do so if in their own lane due to a lack of ganking power or the need to hardcore ricefarm. However, he shouldn't go roaming or basically devote his whole mid game to ganking. A good balance should be achieved.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Team Battles&lt;/b&gt; - This is a situation where you are pushing near a tower. You don't want to be in the fray always especially since they have the tower advantage but make sure to cast your spells to help opponents. Infest in a creep so your presence won't be noted. Play conservatively until you have an opening and exploit it. Rage in and focus an opponent along with your allies. If facing heroes with crazy channeling ultimates such as Rylai or Crixalis, Rage+Blink makes a great way of preventing their AoE while killing them.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DarkRed;"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;5: Replays and Videos&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;F4F Grand Final - Ks.int vs. TeG&lt;br /&gt;Patch: 1.23&lt;br /&gt;Map: 6.59d&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:Red;"&gt;Sentinel:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/es.gif" alt="" title="Es" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/europeanunion.png" alt="" title="Europeanunion" class="inlineimg" border="0" /&gt; &lt;span style="color:Blue;"&gt;Ks^Swy&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/zeus.gif" alt="" title="Zeus" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/europeanunion.png" alt="" title="Europeanunion" class="inlineimg" border="0" /&gt; &lt;span style="color:Cyan;"&gt;Ks.LevenT.tr&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/rhasta.gif" alt="" title="Rhasta" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/europeanunion.png" alt="" title="Europeanunion" class="inlineimg" border="0" /&gt; &lt;span style="color:Purple;"&gt;Ks^JOKER.de&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/lion.gif" alt="" title="Lion" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/europeanunion.png" alt="" title="Europeanunion" class="inlineimg" border="0" /&gt; &lt;span style="color:Yellow;"&gt;Ks^Miracle.se&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/admiral.gif" alt="" title="Admiral" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/europeanunion.png" alt="" title="Europeanunion" class="inlineimg" border="0" /&gt; &lt;span style="color:Orange;"&gt;Ks^KuroKy.ir&lt;/span&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;span style="color:Lime;"&gt;Scourge:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/alch.gif" alt="" title="Alch" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/ro.png" alt="" title="Ro" class="inlineimg" border="0" /&gt; &lt;span style="color:Magenta;"&gt;TeG-ppasarel&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/cm.gif" alt="" title="Cm" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/ro.png" alt="" title="Ro" class="inlineimg" border="0" /&gt; &lt;span style="color:Silver;"&gt;TeG-RMP&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/potm.gif" alt="" title="Potm" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/ro.png" alt="" title="Ro" class="inlineimg" border="0" /&gt; &lt;span style="color:DeepSkyBlue;"&gt;TeG-Hyperion&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/dirge.gif" alt="" title="Dirge" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/ro.png" alt="" title="Ro" class="inlineimg" border="0" /&gt; &lt;span style="color:SeaGreen;"&gt;TeG-Coco&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/forums/assault_fps/smilies/heroes/naix.gif" alt="" title="Naix" class="inlineimg" border="0" /&gt; &lt;img src="http://www.playdota.com/forums/assault_fps/smilies/flags/ro.png" alt="" title="Ro" class="inlineimg" border="0" /&gt; &lt;span style="color:Sienna;"&gt;TeG-Ly0n&lt;/span&gt;&lt;/blockquote&gt;&lt;a href="http://www.dota-league.com/?section=replays&amp;amp;id=197802&amp;amp;action=get" target="_blank"&gt;Download here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Despite being a 6.59 replay, it is still applicable to this guide. Great N'aix by Ly0n who farms a Treads/Armlet/Deso at a great pace. Makes great use of Rage+TP at crucial moments. He also gets a Blink dagger to initiate on the squishies in Ks.int and manages to prevent Raigor from initiating by blinking to him and killing him within Rage duration at one point.&lt;br /&gt;&lt;br /&gt;Keep track too of the great play of Kuroky and his Kunkka with very precise aiming of skills along with some tricky mindgames. The solo Alchemist too is a great supporter for TeG. Overall a great replay not only for the N'aix.&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-5344022050351848568?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/5344022050351848568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/naix-lifestealer-guide-hero-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5344022050351848568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/5344022050351848568'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/naix-lifestealer-guide-hero-guide.html' title='Naix The LifeStealer Guide | Hero Guide'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-1243692160711197021</id><published>2009-09-02T02:06:00.000-07:00</published><updated>2009-09-02T02:12:18.649-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Atropos, The Bane Elemental Guide | Hero Guide</title><content type='html'>&lt;div align="center"&gt;&lt;b&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color:indigo;"&gt;Atropos, The Bane Elemental&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/guides/ima-grip-n-sap" target="_blank"&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:purple;"&gt;Guide version&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:purple;"&gt; &lt;b&gt;|&lt;/b&gt; &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.playdota.com/forums/15133/ima-grip-n-sap/" target="_blank"&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:purple;"&gt;Forum Version&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.playdota.com/img/hero/27/character.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="color:purple;"&gt;&lt;i&gt;Atropos is an elemental force personifying the nightmares and fear of this world. He manifests where there is promise of inflicting horror and feeding off dread. Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber. When need be he can rip his soul and force it into his foes, effectively immobilizing them with despair and pain. Atropos is, in one word, Fear.&lt;/i&gt;&lt;/span&gt;&lt;code&gt;&lt;span class="hidenpost"&gt;&lt;/span&gt;&lt;/code&gt;&lt;code&gt;&lt;/code&gt;&lt;div class="hidenpost"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:indigo;"&gt;Introduction&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Hi, this is my guide to Atropos. The first DotA guide I ever attempted to write, though I had some experience with writing Diablo II guides. I'm writing this guide because I'm extremly bored at the moment, there was no guide for Atropos yet and he's one of my favorite heroes.&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:indigo;"&gt;&lt;a name="top"&gt;&lt;/a&gt;Table of contents&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You can click on any of the underlined titles in order to jump to that specific section.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/guides/ima-grip-n-sap#1"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:indigo;"&gt;&lt;b&gt;I - Atropos&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;span style="color:purple;"&gt;1 - Stats&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;2 - Skills&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;a href="http://www.playdota.com/guides/ima-grip-n-sap#2"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:indigo;"&gt;&lt;b&gt;II - Build&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;span style="color:purple;"&gt;1 - Skill Build&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;2 - Skill Build Variations&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;3 - Starting Items&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;4 - Core Items&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;5 - Items afterwards&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;6 - Situational Items&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;7 - Items to avoid&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;a href="http://www.playdota.com/guides/ima-grip-n-sap#3"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:indigo;"&gt;&lt;b&gt;III - Strategy&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;span style="color:purple;"&gt;1 - Laning&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;2 - Ganking&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;3 - Team Fights&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;4 - Pushing&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;5 - Good Allies&lt;/span&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;6 - Bad Enemies&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;a href="http://www.playdota.com/guides/ima-grip-n-sap#4"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:indigo;"&gt;&lt;b&gt;IV - Replays&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/guides/ima-grip-n-sap#5"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:indigo;"&gt;&lt;b&gt;V - Changelog&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:indigo;"&gt;&lt;a name="1"&gt;&lt;/a&gt;I - Atropos&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Atropos can disable up to three enemies for 4+ seconds with an empty inventory. The fact that Atropos is ranged and has Brain Sap to create a 600hp gap in life allows for relativly easy laning. His ultimate is the best single target disable in the game but has a drawback; Fiend's Grip is a channeling spell. Atropos is item independant and can easily adapt to whatever the team needs. All in all Atropos is a strong pick no matter where you play.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;1 - Stats&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/heroes/bane-elemental" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/27/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt; &lt;i&gt;&lt;span style="font-size:78%;"&gt;(Click on the icon to view Atropos' statistics)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Atropos has average starting stats and average stat gain, however the stats and stats gain are distrubed rather odd; they are all the same. This means Atropos has pretty good strength and agility gain for an intelligence hero, but his intelligence gain is the second lowest among all intelligence heroes. Atropos has decent and consistent starting damage, though he has rather short range.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;2 - Skills&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/heroes/bane-elemental#skill82" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/27/skill-0.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt; &lt;b&gt;Enfeeble&lt;/b&gt; &lt;i&gt;&lt;span style="font-size:78%;"&gt;(Click on the icon to view the skills details)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Use this to drastically reduce enemy DPS. As soon as you spot the biggest DPS threat enfeeble them. The casting range is pretty long so don't worry about putting yourself in danger.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/heroes/bane-elemental#skill83" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/27/skill-1.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt; &lt;b&gt;Brain Sap&lt;/b&gt; &lt;i&gt;&lt;span style="font-size:78%;"&gt;(Click on the icon to view the skills details)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Don't use this to harass, instead use it as a finisher or to heal yourself. If you plan to use this as a finisher after Fiend's Grip, shift-que it so there minimal time for them to escape. You'll have to account for the small difference in casting range between Fiend's Grip and Brain Sap though.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/heroes/bane-elemental#skill84" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/27/skill-2.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt; &lt;b&gt;Nightmare&lt;/b&gt; &lt;i&gt;&lt;span style="font-size:78%;"&gt;(Click on the icon to view the skills details)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;You can use this to finish off really low hp heroes (including yourself and allies), to give yourself and your allies time to (re)position yourself in a gank, to escape from a gank, or to take an enemy hero out of a team fight. Creeps won't hit a Nightmared unit.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.playdota.com/heroes/bane-elemental#skill85" target="_blank"&gt;&lt;img src="http://www.playdota.com/img/hero/27/skill-3.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;/a&gt; &lt;b&gt;Fiend's Grip&lt;/b&gt; &lt;i&gt;&lt;span style="font-size:78%;"&gt;(Click on the icon to view the skills details)&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Your ultimate can be used in lane/ganks to get you kills or in team fights to take someone down quick. The cooldown isn't ridiculously long so don't be afraid to use it. Make sure you cast Enfeeble, Nightmare and use any items you have (if necessary) before you use Fiend's Grip since you can't do that while you channel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:indigo;"&gt;&lt;b&gt;&lt;a name="2"&gt;&lt;/a&gt;II - Build&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;1 - Skill Build&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;01. &lt;span style="color:darkorchid;"&gt;Nightmare&lt;/span&gt;&lt;br /&gt;02. &lt;span style="color:purple;"&gt;Brain Sap&lt;/span&gt;&lt;br /&gt;03. &lt;span style="color:purple;"&gt;Brain Sap&lt;/span&gt;&lt;br /&gt;04. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;05. &lt;span style="color:purple;"&gt;Brain Sap&lt;/span&gt;&lt;br /&gt;06. &lt;span style="color:indigo;"&gt;Fiend's Grip&lt;/span&gt;&lt;br /&gt;07. &lt;span style="color:purple;"&gt;Brain Sap&lt;/span&gt;&lt;br /&gt;08. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;09. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;10. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;11. &lt;span style="color:indigo;"&gt;Fiend's Grip&lt;/span&gt;&lt;br /&gt;12. &lt;span style="color:darkslateblue;"&gt;Enfeeble&lt;/span&gt;&lt;br /&gt;13. &lt;span style="color:darkslateblue;"&gt;Enfeeble&lt;/span&gt;&lt;br /&gt;14. &lt;span style="color:darkslateblue;"&gt;Enfeeble&lt;/span&gt;&lt;br /&gt;15. &lt;span style="color:darkslateblue;"&gt;Enfeeble&lt;/span&gt;&lt;br /&gt;16. &lt;span style="color:indigo;"&gt;Fiend's Grip&lt;/span&gt;&lt;br /&gt;17. &lt;span style="color:darkorchid;"&gt;Nightmare&lt;/span&gt;&lt;br /&gt;18. &lt;span style="color:darkorchid;"&gt;Nightmare&lt;/span&gt;&lt;br /&gt;19. &lt;span style="color:darkorchid;"&gt;Nightmare&lt;/span&gt;&lt;br /&gt;20. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;21. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;22. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;23. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;24. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;25. &lt;span style="color:plum;"&gt;Attribute Bonus&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nightmare is taken at level 1 to save you or your allies from a first blood attempt (either by sleeping an enemy and running or denying yourself/an ally) or set up a first blood attempt. Brain Sap is then leveled as soon as possible because it allows you to heal yourself, kill, and generally control your lane. Fiend's Grip is taken whenever possible since it allows you to gank and contribute in team fight's effectively.&lt;br /&gt;&lt;br /&gt;At level 8 to 10 you should take Attribute Bonusses over Nightmare and Enfeeble. This is because a 4 second Nightmare is enough for ganks and smaller skirmishes that happen around this time, and the extra 3 seconds will not only buy you and your allies more time, but also give the enemy team longer to react. Enfeeble isn't taken because enemy DPS isn't that dangerous at this point.&lt;br /&gt;&lt;br /&gt;Enfeeble is taken levels 12 to 15 because this is when enemy DPS starts to become dangerous. After you get the last level of Fiend's Grip, finish levelling Nightmare as now is the time to make real use of the extra duration. All that's left after that is Attribute Bonusses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;2 - Skill Build Variations&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Nightmare can be taken at levels 8 to 10 instead of the recommended Attribute Bonusses if you expect a really short game, or if you feel the extra casting range and duration are necessary.&lt;br /&gt;&lt;br /&gt;Enfeeble can be taken after the 3rd level of your ultimate if enemy DPS isn't a threat yet. This leaves room for more Attribute Bonusses or Nightmare on levels 12 to 15(follow the same reasoning as above before taking Nightmare over Attribute Bonusses though).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;3 - Starting Items&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/32/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/31/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/38/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/34/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/24/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/22/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/23/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Start out with a combination of Mantles, Gauntlets, Circlets, Branches, Tangoes, Clarities and Salves.&lt;br /&gt;&lt;br /&gt;I usually get Mantles to help last hitting/denying and to increase your physical DPS. With Atropos' strength gain I don't really feel a need for Gauntlets. If you randomed Atropos, Circlets are your best bet.&lt;br /&gt;&lt;br /&gt;Salves are taken over tangoes if you know you are going to face a nuker, since the burst regen is more usefull than the regen over time.&lt;br /&gt;&lt;br /&gt;Get some clarities to be sure you aren't caught without mana. These can be skipped if you plan on getting a bottle.&lt;br /&gt;&lt;br /&gt;Fill up with branches to ensure a Good Game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/19/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/29/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/26/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;You can get an optional Magic Stick right away, but in my opinion it's better to wait with getting one once you know who you will be laning against.&lt;br /&gt;&lt;br /&gt;Unless someone else on your team gets a chicken, you should get it since you're not that item dependant.&lt;br /&gt;&lt;br /&gt;If you happen to be the teams designated ward bitch or plan on getting a bottle and using the runes, get a set of wards.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/25/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I don't recommend getting bottle as first item, but you can choose to get this as early as possible to use the runes if you are on the middle lane. This will allow you to use Brain Sap a lot more frequently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;4 - Core Items&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/96/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/96/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/61/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/16/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/30/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Null Talisman's to get you a bit more damage, mana and health. This would be bracers if you got Gauntlets earlier. You may choose to leave the Mantles, Gauntlets or Circlets as they are and get a Point Booster instead. If you need room for wards or dust, get only one Null Talisman or go for the Point Booster.&lt;br /&gt;&lt;br /&gt;A Void Stone is gotten to keep your mana up throughout the game.&lt;br /&gt;&lt;br /&gt;You get boots because everyone is getting them and you want to keep up with them.&lt;br /&gt;&lt;br /&gt;A Scroll of Town Portal can get you where you need or want to be, fast. Make sure you always have one.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/19/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/94/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/25/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Your last item slot will be filled with either Magic Stick, Magic Wand or Empty Bottle if you decided to get one earlier.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/64/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;A Point Booster can be gotten to replace one or two Nulls or Bracers. Point Booster is more cost and space effective than Nulls or Bracers but it doesn't come in small pieces. Get one if you're doing good.&lt;br /&gt;&lt;br /&gt;Your core build will cost you between 2500 and 3500 gold depending on which items you got (excluding optional wards, chicken and extra TP Scrolls) so you should be able to get this every game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:purple;"&gt;&lt;span style="font-size:85%;"&gt;5 - Items Afterwards&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/104/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Necronomicon&lt;/b&gt; (2750/4050/5350 Gold)&lt;br /&gt;&lt;br /&gt;Necronomicon synergizes perfectly with Atropos and should be the first item you consider after you get your core items. This is the only item that actually let's you do something while you're using Fiend's Grip and it gives you extra strength and intelligence. The minions get 5 seconds of free hits on the gripped target, doing a lot of extra damage and burning the targets mana. On top of that they provide a movement and attackspeed aura in a small area, and True Sight to take out wards and catch invisible heroes. A last but not to be overlooked plus on Necronomicon is the easy build up and the fact that it's usefull at level 1.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/92/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/91/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Boots of Travel&lt;/b&gt; | &lt;b&gt;Phase Boots&lt;/b&gt; (2700 | 1550 Gold)&lt;br /&gt;&lt;br /&gt;You will want to upgrade your boots at some point in time, probably right after Necronomicon. I highly recommend getting Boots of Travel as the ability to teleport to creeps is invaluable. However, Boots of Travel are expensive and come in one big chunk instead of smaller pieces like Phase Boots. Phase Boots give you some armor to take a few more hits and the phase ability which helps you chase and escape. Both are great no matter how you're doing, if you prefer Phase Boots, by all means, get them.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/99/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Guinsoo's Scythe of Vyse&lt;/b&gt; (5675 Gold)&lt;br /&gt;&lt;br /&gt;Guinsoo's Scythe of Vyse will you give another strong disable with a bit longer cast range than Nightmare/Fiend's Grip. It also gives you a ton of mana regeneration to make sure you never run out of mana again and extra strenght and intelligence. The best item to go for after Necronomicon and your boots upgrade, though you probably won't finish it.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/88/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Eye of Skadi&lt;/b&gt; (6150 Gold)&lt;br /&gt;&lt;br /&gt;If your team doesn't need another disable, you can go for Eye of Skadi instead. While still offering a semi-disable by slowing the movement and attackspeed of the enemy, it is mainly gotten to make you more durable and to increase your DPS a bit as it gives huge attribute bonusses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;6 - Situational Items&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/110/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Shiva's Guard&lt;/b&gt; (4700 Gold)&lt;br /&gt;&lt;br /&gt;When the enemy team has a lot of DPS, you might want to go for Shiva's Guard. The -attackspeed aura helps to reduce their effectiveness, the extra armor helps you survive longer and the Arctic Blast gives you some AoE to help in pushes or to catch up with running heroes. Shiva's Guard can be activated during Fiend's Grip without interrupting it.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/101/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Eul's Scepter of Divinity&lt;/b&gt; (2925 Gold)&lt;br /&gt;&lt;br /&gt;If you aren't doing to good, or simply don't see yourself finishing Guinsoo's before the end of the game, but your team still needs another disable, get Eul's Scepter of Divinity. The extra movement speed works well with the Phase Boots you probably picked up if you weren't doing to well.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/108/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Black King Bar&lt;/b&gt; (3900 Gold)&lt;br /&gt;&lt;br /&gt;If you keep getting interrupted while channeling your ultimate, a Black King Bar can help you channel the full duration. If you feel like you need it, you should pick it up right after you finish your core so you can use your ultimate to it's full potential as soon as possible. This should be the only item you ever get before Necronomicon.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/112/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Linken's Sphere&lt;/b&gt; (5175 Gold)&lt;br /&gt;&lt;br /&gt;You might want to opt for Linken's Sphere instead of a Black King Bar if you think that would work better versus the enemy team. Overall this item is more usefull to you than Black King Bar since it also offers some extra intelligence and mana regeneration.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/8/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Heart of Tarrasque&lt;/b&gt; (5500 Gold)&lt;br /&gt;&lt;br /&gt;Heart is a great luxury on every hero because of the massive health and regeneration increase. Get this if you have serious trouble staying alive. Don't blindly get this over Eye of Skadi or Linken's Sphere though. If you just need some extra health to keep up with the rest go for Skadi or Linken's instead.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;7 - Items to avoid&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/106/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Aghanim's Scepter&lt;/b&gt; (4300 Gold)&lt;br /&gt;&lt;br /&gt;For 4300 Gold you could already have Necronomicon level 2, which adds more damage during Fiend's Grip and provides additional benefits. This item simply isn't worth it's price on Atropos.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/107/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Refresher Orb&lt;/b&gt; (5300 Gold)&lt;br /&gt;&lt;br /&gt;Again, this item simply isn't worth it's price on Atropos. It's doubtful that you will pull off Fiend's Grip twice in a team fight and in ganks your ultimate should be more then enough to finish off the hero within the duration. The cooldown on Fiend's Grip is short enough to have it up every team fight anyway.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/103/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Dagon&lt;/b&gt; (2850/4200/5550/6900/8250 Gold)&lt;br /&gt;&lt;br /&gt;Dagon pales in comparision to Necronomicon as it can't be used during Fiend's Grip and you can only use it once in a fight while the minions from Necronomicon can attack another enemy after you've finished the first, not to mention it does less damage. Getting it after Necronomicon would be an option if the nuke still had a real impact at this point. Upgrading it would solve this problem but the total cost of the upgrades would get you another item which is more usefull to the team than a single target nuke at this point.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/111/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Bloodstone&lt;/b&gt; (5050 Gold)&lt;br /&gt;&lt;br /&gt;Bloodstone would be a good item on Atropos if his skills had shorter cooldowns. You will only use them once, maybe twice in a fight and your mana pool should be large enough to handle this. Though you can get a lot of charges and the heal on death is nice, your gold would be better spend working towards a Guinsoo's, Skadi or a Heart if you feel you need the survivability.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/100/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Orchid Malevolence&lt;/b&gt; (5025 Gold)&lt;br /&gt;&lt;br /&gt;Both Guinsoo's Scythe of Vyse and Eye of Skadi, although more expensive, outshine this item. The damage amplification might seem nice to use on a gripped target, but the disable itself is pretty weak and the damage amplification alone isn't worth the gold. If you want to increase your physical DPS, Skadi is a better option even if it offers only half the damage. The slow will help your team catch up as well as offering you extra health.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/121/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/items/123/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Mekansm&lt;/b&gt; | &lt;b&gt;Arcane Ring&lt;/b&gt; (2306 | 1700 Gold)&lt;br /&gt;&lt;br /&gt;Both of these items shine early game and Atropos might seem like a good candidate to get them, but they will delay your Necronomicon. Necronomicon will increase your mana pool and support your team, although in a different way than Arcane Ring. Mekansms heal will put another drain on your mana pool early in the game which you can't handle. If you get them later in the game the effects are pretty much wasted, as is your gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:indigo;"&gt;&lt;a name="3"&gt;&lt;/a&gt;III - Strategy&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;1 - Laning&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Get your starting items and walk towards any lane. I recommend going top for sentinel, bottom for scourge or head for the middle lane, since these lanes are not as safe as the last lane and you have no trouble keeping your health up with Brain Sap. Atropos can hold a solo lane without any real trouble as well. If you do get in trouble on your lane, ask your team to come for a gank, switch lanes with someone or get a lane partner.&lt;br /&gt;&lt;br /&gt;Block the creeps as much as possible if you got the top or bottom lane so the creep waves collide a bit closer to your tower. If you went mid, block the creeps, but not to much. You want to keep the high ground advantage to compensate for your low range but you don't want to let the tower get the creeps and push your lane.&lt;br /&gt;&lt;br /&gt;If you are with a lane partner who is more item dependant than you are, focus on denying your creeps and let your partner get the last hits. If you have a solo lane or your lane partner doesn't really need the gold either, get as many last hits as you can.&lt;br /&gt;&lt;br /&gt;If the enemy is using the runes to fill his bottle, try to beat them to it, even if you don't have a bottle yourself. Nightmare them to be sure you get the rune, denying him health and mana replenishment and forcing him to go back to the fountain or use a chicken/crow to refill his bottle.&lt;br /&gt;&lt;br /&gt;Harass the enemy with your normal attack as it does decent damage, and keep Brain Sap for healing yourself or finishing the enemy. If you are laning against low hp heroes and you are level 6, Fiend's Grip will take A LOT if not all of their hp, allowing you to finish them off with Brain Sap. If you know you can't get the kill with Fiend's Grip, save it untill you are sure you can get the kill. You should get out of your lane with a fair amount of gold and a couple of kills.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:purple;"&gt;&lt;span style="font-size:85%;"&gt;2 - Ganking&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You should wait untill level 6 or 7 before you start ganking. However, if you are on the middle lane and happen to get a rune, go gank the side lanes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Double Damage&lt;/b&gt;&lt;br /&gt;Not the best rune for you, but it might still give you a kill. You might want to leave this for one of your team mates.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Illusion &lt;/b&gt;&lt;br /&gt;The same things as with the Double Damage rune apply here. If you pick it up, send one illusion back to your lane so you don't appear to be MIA and try to get a kill with the other one.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Haste&lt;/b&gt;&lt;br /&gt;Allows you to get into position quickly and chase the enemy, a good rune for Atropos.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Invisibility&lt;/b&gt;&lt;br /&gt;The best rune for Atropos as it allows you to sneak up on the enemy and set up for an easy kill.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Regeneration&lt;/b&gt;&lt;br /&gt;If you have a bottle spam Brain Sap and when you're out of mana use the rune. If you don't have a bottle only pick it up if you really need the regen or to prevent your enemy from getting it. Otherwise leave it for someone else on your team.&lt;br /&gt;&lt;br /&gt;When you hit level 6 you can really start ganking. Fiend's Grip pretty much ensures a kill. Open with Nightmare. If it's a solo target this ensures everyone can get in position. If he has a team mate with him, Nightmare the one that might screw up your gank. In an ideal situation someone will wake up the lone target with another disable, allowing you and your allies to quickly finish him off. If he had a partner, disable him right after you've Nightmared the first enemy and try to kill him before his partner wakes up. If he manages to get to safety before you and your allies can disable him, simply focus on the Nightmared target instead.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:purple;"&gt;&lt;span style="font-size:85%;"&gt;3 - Team Fights&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Start off by enfeebling their biggest DPS threat you are not going to use Fiend's Grip on. Enfeeble has the longest range of all your spells, so this should be the first thing you do. After that Nightmare/Hex someone you don't want to deal with. This could be a disabler, healer or something with a scary ultimate.&lt;br /&gt;&lt;br /&gt;After that's done, summon the minions from your Necronomicon and use your Black King Bar if you have those, and grip the target that you and your team will take down first. Order the minions from your Necronomicon to attack the gripped target and don't forget to mana burn someone.&lt;br /&gt;&lt;br /&gt;When the gripped target is dead, order the minions to attack something else and try to stay alive. If you used Brain Sap already all off your skills are cooling down and you don't have anything to contribute other than your physical attack. If you didn't use Brain Sap already use it to stay alive. As soon as your skills/items cooldown use them again if the fight isn't over yet, following the same strategy on whoever is left.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:purple;"&gt;&lt;b&gt;4 - Pushing&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pushing really isn't Atropos' thing. You have nothing to contribute other than your physical attack and maybe Shiva's Guard if you picked that up. Simply attack as much as possible and hopefully your team will take care of the rest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;5 - Good Allies&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/84/icon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Viper, the Netherdrake&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Viper deserves a special mention in my opinion for his awesome synergy with Fiend's Grip. Fiend's Grip lowers the enemy's health fast, making Nethertoxin extremly effective. Between Atropos' disables and Vipers slows, nothing can escape.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/51/icon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Mirana Nightshade, the Priestess of the Moon&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Nothing makes an arrow easier to land than the 4 to 7 seconds Nightmare provides. After the arrow has landed you got 5 seconds of free hits and after the stun is over, Fiend's Grip is still available, giving a 10 second beatdown on the unlucky target.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/26/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/112/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Disablers&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;With a few extra disables on your team you can disable the entire enemy team, giving your allies time to destroy them. In lane and ganks they can wake up a unit from Nightmare while still keeping it disabled, making them good allies in all stages of the game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/18/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/69/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Nukers&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Both you and nukers are a pain in lane so the enemy will be forced to stay defensive unless they want to lose big chunks of health. Laning with a nuker will get you a lot of kills early in the game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/67/icon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/50/icon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;DPSers&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;These heroes can make full use of the 5 seconds of free hits Fiend's Grip give them, making sure nothing gets out of Fiend's Grip alive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;6 - Bad Enemies&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/79/icon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Anub'Arak, the Nerubian Assassin&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Anub'Arak will shut you down in lane with mana burn, making you unable to escape with Nightmare or heal with Brain Sap, so killing you will be an easy task. His burst damage combo will take a lot, if not all, of your health.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/37/icon.gif" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Lucifer, the Doom Bringer&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Doom shuts you down for a long period of time, making you useless. On top of that, LVL?Death ministuns, interrupting your ultimate. Without your skills you are little more than an weird looking high health creep.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/96/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/109/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Silencers&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Silence interrupts Fiend's Grip and stops you from casting spells, making you useless for the duration, and easily picked off. Though not much of a problem while laning, they can screw up your ganks and shut you down in team fights. A Black King Bar or Linken's Sphere won't save you from AoE silence either.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/hero/26/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;img src="http://www.playdota.com/img/hero/112/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; &lt;b&gt;Disablers&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Nobody likes playing against disablers, and you're no exception. They can interrupt your ultimate and render you unable to use your skills, again making you an easy target for other members of their team.&lt;code&gt;&lt;/div&gt;&lt;/code&gt;&lt;code&gt;&lt;/code&gt;&lt;code&gt;&lt;/code&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4706692126814456923-1243692160711197021?l=dotaforus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotaforus.blogspot.com/feeds/1243692160711197021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotaforus.blogspot.com/2009/09/atropos-bane-elemental-guide-hero-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1243692160711197021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4706692126814456923/posts/default/1243692160711197021'/><link rel='alternate' type='text/html' href='http://dotaforus.blogspot.com/2009/09/atropos-bane-elemental-guide-hero-guide.html' title='Atropos, The Bane Elemental Guide | Hero Guide'/><author><name>Mobile Wallpaper Themes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4706692126814456923.post-3395567376558582513</id><published>2009-09-02T01:48:00.000-07:00</published><updated>2009-09-02T02:04:17.054-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dota Hero Guide'/><title type='text'>Spectre Hero Guide | Dota Hero Guide</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/hero/50/character.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 120px; height: 120px;" src="http://www.playdota.com/img/hero/50/character.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Pros and Cons of hero&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[&lt;span style="color:Lime;"&gt;+&lt;/span&gt;] Good attack animation&lt;br /&gt;[&lt;span style="color:Lime;"&gt;+&lt;/span&gt;] Strong mid game, excelent late game&lt;br /&gt;[&lt;span style="color:Lime;"&gt;+&lt;/span&gt;] Global (maphack) ultimate&lt;br /&gt;[&lt;span style="color:Lime;"&gt;+&lt;/span&gt;] Very strong nuke which can be abused at many ways&lt;br /&gt;[&lt;span style="color:Lime;"&gt;+&lt;/span&gt;] Almost one of the best escaping mechanisms (details below)&lt;br /&gt;&lt;br /&gt;[&lt;span style="color:Red;"&gt;-&lt;/span&gt;] Fragile&lt;br /&gt;[&lt;span style="color:Red;"&gt;-&lt;/span&gt;] Item dependant&lt;br /&gt;[&lt;span style="color:Red;"&gt;-&lt;/span&gt;] Melee&lt;br /&gt;[&lt;span style="color:Red;"&gt;-&lt;/span&gt;] High mana cost nuke and ultimate&lt;br /&gt;[&lt;span style="color:Red;"&gt;-&lt;/span&gt;] Hard early game&lt;br /&gt;&lt;/span&gt;&lt;code&gt;&lt;div class="hidenpost"&gt;&lt;/code&gt;&lt;br /&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Skill build&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Plum;"&gt;1. Spectral Dagger&lt;/span&gt;&lt;br /&gt;2. Desolate&lt;br /&gt;&lt;span style="color:Plum;"&gt;3. Spectral Dagger&lt;/span&gt;&lt;br /&gt;4. Desolate&lt;br /&gt;&lt;span style="color:Plum;"&gt;5. Spectral Dagger&lt;/span&gt;&lt;br /&gt;&lt;span style="color:Purple;"&gt;6. Haunt&lt;/span&gt;&lt;br /&gt;&lt;span style="color:Plum;"&gt;7. Spectral Dagger&lt;/span&gt;&lt;br /&gt;8. Desolate&lt;br /&gt;9. Desolate&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;10. Dispersion&lt;/span&gt;&lt;br /&gt;&lt;span style="color:Purple;"&gt;11. Haunt&lt;/span&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;12. Dispersion&lt;/span&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;13. Dispersion&lt;/span&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;14. Dispersion&lt;/span&gt;&lt;br /&gt;&lt;span style="color:Yellow;"&gt;15. Stats&lt;/span&gt;&lt;br /&gt;&lt;span style="color:Purple;"&gt;16. Haunt&lt;/span&gt;&lt;br /&gt;&lt;span style="color:Yellow;"&gt;17 -&gt; 25. Stats&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Explanation:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;You'll need to max out your &lt;span style="color:Plum;"&gt;Spectral Dagger&lt;/span&gt; which is nuke/chasing/escaping ability as fast as you can. This is no brainer.&lt;br /&gt;&lt;br /&gt;Maxing &lt;span style="color:Silver;"&gt;Desolate&lt;/span&gt; gives you +45 pure/unreduced damage if enemy is alone. Thats more damage than Sacred Relic if you use this skill wisely. Also, it works on you main ally, your illusions.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;Dispersion&lt;/span&gt; is % based, so there is apsolutly no need to skill it before lvl 10 as it doesn't increase your survivability nor damage dealt to enemies.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Yellow;"&gt;Stats&lt;/span&gt; are useful early game (some guides recommend it) but I don't think that it will help you that much since games are much shorter and you need to max your killing potential as faster as you can, so skip stats and go for max Dagger/Desolate!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Purple;"&gt;Haunt&lt;/span&gt; will become your main killing ability so max it at lvl 16. Mana cost and cooldown is the same at all levels, so 6 seconds of 5 illusions is a Must!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Overall&lt;/i&gt; there is no alternative build since stats build is replaced with singe Poor Mans Shield (next time you see it it will be PMS), or 2 bracers and STR Treads.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Lanes to chose&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Lime;"&gt;Dual lane&lt;/span&gt;: Spectre is fragile hero, so she needs to chose dual lane. Always. Best lanes for Spectre (your side) are: (&lt;span style="color:Red;"&gt;Sentinel&lt;/span&gt;) Bottom and (&lt;span style="color:SeaGreen;"&gt;Scourge&lt;/span&gt;) Top lane. That way you'll maximize your chasing potential.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Red;"&gt;Solo&lt;/span&gt;: Never go solo (mid), no matter what, since you'll be underfarmed, underleveled and you can't chase since tower is only few steps away. Same applies for top/bottom lane. You'll just be feeder or total disaster.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Red;"&gt;Jungle&lt;/span&gt;: No way. No matter how much you're good with pulling, stacking or timing. Evade jungle, or at least wait your first core item.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;Item build VS Physical attackers&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/54/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/54/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/93/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/93/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/84/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/84/icon.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;&gt; &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/66/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/66/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/78/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/78/icon.jpg" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/74/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/74/icon.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;i&gt;Explanation:&lt;/i&gt; Quelling Blade (next time will be QB) is your core first item since it gives you really nice boost for last hit and it &lt;u&gt;stacks&lt;/u&gt; with your diffusal blade (other orbs don't)! Buy Stout Shield with QB and tangoes. Proceed to your lane, and buy 2 slippers of aggility as fast as you can. PMS will auto-assemble. Buy one Town Portal which will save you or fast teleport for regen, we don't want to loose time. Then rush your first core item, the Diffusal (when you use about 5 charges upgrade it). It gives you nice damage, armor, attack speed, mana pool, purge and most important thing, &lt;u&gt;everything works on illusions!&lt;/u&gt;. Now you buy boots of speed, and then upgrade it to STR/AGI Treads. Continue with Yasha which gives you more +MS, +AS, Armor and works on illusions too. Make Manta out of it and the game should be over already. Also, illusions from manta benefit all above things mentioned!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Item build VS Spell Casters&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/54/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/54/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/97/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/97/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/97/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/97/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/66/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/66/icon.JPG" alt="" border="0" /&gt;&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/84/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/84/icon.jpg" alt="" border="0" /&gt;&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/78/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/78/icon.jpg" alt="" border="0" /&gt;&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/74/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/74/icon.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;i&gt;Explanation:&lt;/i&gt; QB is again your first item, you just can't miss good last-hitting since you are item dependant. Proceed with 2 bracers which give you nice + stats for survivability and some last hit power. Then proceed with Belt of giant strenght which will become STR Treads. 2 Bracers and STR Treads give you 22 STR which is 412HP. Thats almost 50% of you current Health Pool. That will guarantie your way to Diffusal and everything else will be the same.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Highly riskant build!&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/95/icon.jpg"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/95/icon.jpg" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/58/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/58/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.playdota.com/img/items/69/icon.JPG"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://www.playdota.com/img/items/69/icon.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;i&gt;xplanation:&lt;/i&gt; I think the era of ricing is over, but some people still try to continue with this build. This build is only for people who are insane lasthitters and have good team which will support you with wards and leave you Centaurs/Furblogs/Satyrs to convert for large ammount of gold. If you manage to get your relic, then game is almost won for your team. If you die 2-3 times, its almost over for you, and hope for some miracle. Immolation applies to all your illusions, but +damage doesn't! Other items are again the same.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Explanation&lt;/i&gt; why is this item build riskant/bad&lt;br /&gt;&lt;/span&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;span style="font-family:Lucida Sans Unicode;"&gt; &lt;/span&gt;&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;Quote:&lt;/span&gt;&lt;/div&gt; &lt;span style="font-family:Lucida Sans Unicode;"&gt; &lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class="alt2" style="border: 1px inset ;"&gt;         &lt;img src="http://www.playdota.com/img/items/84/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:Blue;"&gt;Diffusal&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;It gives you and your illusions +26 agility which is +26 DMG , +26AS, + 3.5 Armor&lt;/li&gt;&lt;li&gt;It gives you +10 Int which is +130 mana pool&lt;/li&gt;&lt;li&gt;It gives you and illusions +36 feedback which reduces your HP and MP at the same time (-180HP and -180MP after 5 hits)&lt;/li&gt;&lt;li&gt;Purge is insane for chasing, removing buffs, removing repel, removing ultimates, killing infernal . . .&lt;/li&gt;&lt;li&gt;Easy way to complete. The most expensive part is 1000 gold!&lt;/li&gt;&lt;li&gt;Upgrage to Lvl2 is only 850 gold, and refills another 8 charges&lt;/li&gt;&lt;li&gt;Doesn't cancels your QB (the only orb effect)&lt;/li&gt;&lt;li&gt;Even more devastating coupled with Manta&lt;/li&gt;&lt;/ul&gt;&lt;img src="http://www.playdota.com/img/items/69/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color:Yellow;"&gt;Radiance&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;You gain +60dmg +40 immolation and Illusions gain only immolation&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Late game/luxury items&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/125/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - Only buy it if you are playing Physical build, since it doesn't help you against spells/nukes. + Agility goes on illusions, while +AS and +DMG doesn't.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/8/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - This is one of your core items for late game. It gives you great survivability, nice boost to illusions, and greatly increases your Dispersion. You need to Tank the damage, not to reduce/evade it (like BKB or HooD). It just hurts when you disperse Laguna blade at late game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/69/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - Only if noone else is buying it in your team, but I personaly don't like it since +60 dmg is pure waste of money, illusions don't gain +DMG. Although, immolation is nice on illusions.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/71/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - Since 6.61, new buriza got buff, so it is actually viable now on Spectre. Illusions get Full criticals, which at late game can go to 400-500 damage ( don't forget to divide that number by 3 so you can get actual damage on illusions. ). Unfortunatly, illusions don't gain +DMG from buriza.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Rejected Items!&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/122/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - No, no, no and no! This item is the most common mistake. Illusions don't gain Anything! Pure waste of gold, and delaying your Diffusal. Let someone else buy it, but spectre can perfectly play without life steal, since your role is to kill as faster as possible, not to delay things.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/113/icon.JPG" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - Just buy 2 Bracers and STR Treads which give you 412 HP. Damage blocking is bad, since you want to Disperse the damage, not to block it. Also, it costs way too much, and only increases your survivability, nothing for your killing power, nor for illusions. Waste of gold and time!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/72/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - Illusions don't gain bash (its only Fake animation, don't let it fool you), nor +DMG. Waste!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/91/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - Armor, +dmg and phase is total waste, since you all have these with Dagger.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.playdota.com/img/items/80/icon.jpg" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" border="0" /&gt; - While many players think that it gives you good chasing ability, they are right. But that is the problem. You already have that power with 0 collision dagger, good MS boost and enemy gets slowed. Also, Maim is the worst orb effect on spectre, Feedback outruns him at every point. Save your yasha for Manta which is devastating coupled with Diffusal.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Play Style&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:PaleTurquoise;"&gt;Early game (Lvl 1 -&gt; 9):&lt;/span&gt; Try to last hit as much as possible. You have good DMG, nice boost from QB/PMS. Save dagger as much as possible for killing purposes, your mana pool is small and you can't spam it. If you're facing against melee heroe/s its sometimes really nice to hurt him with desolate when there are no ally creeps. You'll notice the power of pure damage. When someone asks for a gank, try to cast your dagger between both enemy heroes (don't click on one hero, click on ground), so both will be damaged, both will leave trails, and you'll get some creep kills also. Use haunt at lvl 6 if you really need to change lane to top.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Cyan;"&gt;Mid game (Lvl 10 -&gt; 16):&lt;/span&gt; This is where you start to shine. When you get your diffusal, the game becomes interesting. Try to harrast as much as you can with your mana-burning attacks. Enemies will get frustrated with such low mana pool. Also, use dagger to farm large creep waves (but don't spam it on 4 creeps, be rational). Again, try to cast dagger on ground for its max power and maybe you hit 3-4 heroes. &lt;u&gt;Use Haunt at the Beggining of battle&lt;/u&gt;, not at the end to chase fleeing hero. Abuse your illusions, also, don't use reality at battles, it cancels haunt. Let your 5-6 seconds illusions drop your enemies almost to 60% of their hp/mp. They will be confused which is real, you'll burn their mana so as life, and your team will get insane advantage. If the whole enemy team is missing, its sometimes good to cast Haunt to see if they are Roshaning/Neutraling. Wait for at least 3 seconds before casting Reality, since if you use at instantly, you'll waste 5 seconds of free global harras.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:MediumTurquoise;"&gt;Late game (Lvl 17 -&gt; 25):&lt;/span&gt; Don't waste Haunt on one hero neutralling in forest. Now you must focus on 5vs5 battles for full potential. If you have Manta, cast it before battle. Next, cast dagger and then haunt. Don't use reality, you need all 6 seconds of illusions. Continue to damage with your manta illusions which are also almost strong as you. Enemies just can't know which is the real hero when 5 haunt illusions and 2 manta illusions are attacking them. Abuse that strategy untill you win.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Blue;"&gt;&lt;span style="font-family:Impact;"&gt;&lt;span style="font-size:130%;"&gt;Dagger using&lt;/span&gt;&lt;br /&gt;_______________________________________________&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:PaleTurquoise;"&gt;Hero attacking&lt;/span&gt;: Always try to target ground for maximum usage. That way you can hit more than one hero. Use hero-clicking only if there is one hero, otherwise abuse its ground-clicking power!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Cyan;"&gt;Creep attacking&lt;/span&gt;: Try to find the best angle to harass all creep wave, not just few of them&lt;br /&gt;&lt;br /&gt;&lt;span style="color:MediumTurquoise;"&gt;Collision&lt;/span&gt;: Abuse it! Don't use straight lanes, which is the most common mistake! Go through woods, creeps, obstacles, cliffs . . . Everything!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Teal;"&gt;Neutraling&lt;/span&gt;: Try to get 2 camps so you can finish them faster!&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;&lt;i&gt;Picture examples!&lt;/i&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="margin: 5px 20px 20px;"&gt; &lt;span style="font-family:Lucida Sans Unicode;"&gt; &lt;/span&gt;&lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;span style="font-family:Lucida Sans Unicode;"&gt;Quote:&lt;/span&gt;&lt;/div&gt; &lt;span style="font-family:Lucida Sans Unicode;"&gt; &lt;table width="100%" border="0" cellpadding="6" cellspacing="0"&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class="alt2" style="border: 1px inset ;"&gt;         &lt;table id="ncode_imageresizer_warning_2" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 627x562.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_2" src="http://www.playdota.com/forums/picture.php?albumid=264&amp;amp;pictureid=2008" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="498" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_1" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 627x562.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_1" src="http://www.playdota.com/forums/picture.php?albumid=264&amp;amp;pictureid=2007" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="498" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_5" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 627x562.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_5" src="http://www.playdota.com/forums/picture.php?albumid=264&amp;amp;pictureid=2006" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="498" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_3" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 627x562.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_3" src="http://www.playdota.com/forums/picture.php?albumid=264&amp;amp;pictureid=2009" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" width="556" border="0" height="498" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table id="ncode_imageresizer_warning_4" class="ncode_imageresizer_warning" width="556"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="td1" width="20"&gt;&lt;img alt="" src="http://www.playdota.com/forums/images/statusicon/wol_error.gif" width="16" border="0" height="16" /&gt;&lt;/td&gt;&lt;td class="td2"&gt;This image has been resized. Click this bar to view the full image. The original image is sized 621x561.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;img id="ncode_imageresizer_container_4" src="http://www.playdota.com/forums/picture.php?albumid=264&amp;amp;pictureid=2010" alt="" class="tcattd
